Beta

Beta is a period of development of . It began shortly before the game's Early Access release on Steam on January 20th, 2016.

The official patch notes are listed below. Any non-official notes are marked with "[NOTE:]".

0.5.1
March 31st, 2021

Bug fixes

 * Fixed an issue where world builder worlds from previous versions of the game did not work.
 * Fixed Connect Tool connection highlight color.
 * Fixed a crash that could occur when clients joined the game with a tool equipped.
 * Fixed an issue that caused creations to be missing on the first load of old save files.

Modding

 * Fixed a crash that occurred when loading invalid harvestable renderable json.

0.5.0
March 30th, 2021

Features

 * Added bot capsules in creative mode.
 * Added animal capsules in creative mode.
 * Bots can be painted.
 * Painted bots will team up with bots of the same color.
 * Updated Red Tapebot visuals.
 * Physics quality sliders.
 * New creative worlds will now have water.
 * New creative worlds will now have trees that can be cut down and stones that can be drilled.
 * Tiles containing water can now be used in the world builder.
 * Larger creative flat terrain.
 * Updated flat terrain visuals.
 * Added a fence around the edge of the flat terrain.
 * Added a buildable main menu background.
 * Added the Beacon to creative mode.
 * Added the Water Cannon and Water Container to creative mode.
 * Added the Bucket to creative mode.
 * Added the Ammo Container to creative mode.
 * Added Easy difficulty to the gameplay setting in survival mode.
 * Added Craftbot to creative mode.
 * Added crafting resources needed by the Craftbot to creative mode.
 * Added Refinery to creative mode.
 * Added Resource Collector to creative mode.
 * Added Large Chest to creative mode.
 * Added Vacuum Pump and Vacuum Pipes to creative mode.
 * Glowstick added to creative mode.
 * Added new chat commands to creative mode.

Improvements

 * Better lighting in creative mode.
 * The Logbook can now be opened while seated.
 * The character can now be rotated in the main menu character customization screen.
 * New loading screens for all game modes.
 * Added a blur effect in the main menu.
 * Added new Logic Gate GUI.
 * Fade to black when respawning and riding elevators.
 * Collision Effects should now trigger more consistently at high speeds.
 * Collisions with bots and wocs are much more responsive.
 * Reworked character vs character collision.
 * Creation visualization is now more accurate for animated parts when using the Lift and Weld Tool.
 * Vacuum can suck up Pigment Flower, Cotton and dropped items.
 * Explosives can be triggered by bot collisions.
 * Chat history, press up and down in chat to repeat chat messages.

Tweaks

 * Saw blades deal more damage to small logs.
 * Slightly increased Spudling Gun damage.
 * Reduced hand refine time.
 * Tweaked sledgehammer chain attack timing.
 * Tweaked collision damage.
 * Crafting the Beacon requires a little more metal.

Optimizations

 * 64 bit executable. Should solve issues with the game running out of memory.
 * Fixed issues with lua running out of memory.
 * Threading prioritization improvements. Should solve issues with creations despawning when driving around.
 * Minor network optimizations for character updates.
 * Optimized AI pathfinding.
 * Improved loading times when joining a world with many creations.
 * Optimized inventory searching.
 * Faster load times when loading particles.
 * Stone LODs added
 * Optimized the loading time of the user content icons in the main menu.
 * Other optimizations

Bug fixes

 * Fixed an issue that caused Terrain Asset Mods to not work with the World Builder terrain.
 * Fixed an issue where Terrain Asset Mods would not load properly.
 * Fix for dropping framerate when playing survival for a long time.
 * Fixed an issue that caused Wocs to unload if they were ragdolling while driving them around.
 * Fixed a bug that would give multiple yields and when harvesting the same plant with multiple vacuum pumps.
 * Fixed a sound issue with the yellow Totebot Head.
 * Fixed an issue where Totebot Head settings did not save and sync properly.
 * Fixed an issue where creations containing static bodies triggered the fall through ground check which could lead to the creation disappearing.
 * Fixed an issue where creations placed on the ground could sometimes become loose in survival mode when returning to an unloaded area.
 * Fixed an issue where beacon distances sometimes did non update correctly in the logbook.
 * Fixed an issue in the challenge builder when testing the challenge with hotbar row 2 or 3 selected.
 * Fixed a bug that could cause Farmbots to become unkillable.
 * Fixed connect tool rendering issues that could occur when building more than 1024 bodies.
 * Fixed an issue where dynamic creations could stay in the air if laying on a lift and the lift was removed.
 * Fixed crash that could occur when joining a game.
 * Fixed a crash that could occur when switching display resolution.
 * Fixed a crash that could occur when characters were ragdolling.
 * Fixed an issue where lifts could be seen on the wrong warehouse floor.
 * Fixed an issue where other players sometimes did not seem to have a tool equipped.
 * Fixed an issue where carry animations would not be played.
 * Fixed an issue where the player could still erase things while seated.
 * Fixed an issue that could cause physics impulses to stop working on characters.
 * Fixed a bug causing some effects to be missing.
 * Fixed client crash caused by sending invalid creations.
 * Fixed rendering issues with the Build Area and Goal holograms in challenge mode.
 * Fixed an issue that could cause the camera to get stuck if the player pressed E to respawn while aiming at a Dressbot.
 * Various tool animation fixes.
 * Mechanic Station graphics fixes.
 * Fixed a case when bots could sometimes stop and not make a new decision.
 * Fixed some popup scaling issues.
 * Other GUI fixes.
 * Games containing a corrupt player position are now repaired when loaded.
 * Fixed a crash that could occur when removing blocks or parts while restarting a challenge or going to the next level.
 * Fixed an issue where players could be stuck with a grey screen after testing a challenge in the challenge builder.
 * Spruce tree texture fixes.

Language

 * Added missing italian translations.

Tile Editor

 * Water can now be added in the tile editor.
 * Fixed an issue where the tile editor would not properly save multiple Terrain Asset Mod dependencies for a tile.
 * Added an option to create assets with or without a random rotation in the tile editor.
 * Fixed tile icon rendering issues.

Modding

 * Scripts can access the hotbar in creative mode.
 * Fixed issues with mods reading and writing json files.
 * Mods can load custom gui layouts.
 * Fixed an issue where adding shapes to existing bodies from scripts could crash the game.
 * Fixed a crash that occurred when creating a modded thruster with invalid configuration.
 * Fixed a crash that occurred when joining a game containing custom characters that were not present on the client.
 * Fixed a crash with that occurred when setting the density of parts or blocks to 0.
 * Fixed a crash with that occurred when setting the character mass to 0.
 * Added a hint to verify te integrity of game files then shaders are broken.

Test
March 24th, 2021

Features

 * Added Easy difficulty to the gameplay setting
 * Glowstick added to creative mode
 * Crafting resources needed by the Craftbot added to creative mode
 * Added Bucket to creative mode

New chat commands

 * /day - Set day
 * /night - Set night

Improvements

 * Vacuum can suck up Pigment Flower, Cotton and dropped items
 * Explosives can be triggered by bot collisions

Bug fixes

 * Fixed a case when bots could sometimes stop and not make a new decision
 * Fixed some popups scaling issues
 * Other GUI fixes

Optimizations

 * Preloading character meshes for more smooth capsule pops

Modding

 * Fixed a crash, introduced in the previous test, that occurred when accessing functions on a part directly after being created to a pre-existing creation.

March 19th, 2021

Features

 * Updated flat terrain
 * Added Craftbot to creative mode
 * Added Refinery to creative mode
 * Added Resource Collector to creative mode
 * Added Large Chest to creative mode
 * Added Vacuum Pump and Vacuum Pipes to creative mode

New chat commands

 * /noaggrocreations - Bots do not aggro creations
 * /popcapsules - Open all capsules
 * /killall - Kills all spawned units
 * /place tree - Places a tree in creative mode
 * /place stone - Places a stone in creative mode
 * /place birch|spruce|leafy|pine - Places a specific tree type
 * /dropscrap - Enables or disables Scrap Metal loot drops in creative mode (default off)
 * /restrictions - Allows removing restricted objects in creative mode, like tree parts.
 * /clear -Removes all creations from the entire world in creative mode. Can only be used by the host and must be enabled with /allowclear
 * /allowclear - Allows the use of the /clear chat command

Improvements

 * Threading prioritization improvements. Should solve issues with creations despawning for some players when driving around.
 * Bot capsules can be opened by drilling or sawing them
 * Updated Red Tapebot visuals
 * Hotbar is saved in the menu build mode
 * Game settings saved (per world)

Tweaks

 * Bots no longer target capsules

Bug fixes

 * Fixed color of carried Scrap Metal
 * Fixed an issue where creations containing static bodies triggered the fall through ground check.
 * Spruce tree texture fixes
 * Fixed an issue where players could be stuck with a grey screen after testing a challenge in the challenge builder
 * Fixed an issue where creations placed on the ground could sometimes become loose in survival mode when returning to an unloaded area

Optimizations

 * Optimized AI pathfinding
 * Stone LODs added
 * Fixed issues with lua running out of memory.
 * Optimized the loading time of the user content icons in the main menu

Modding

 * Scripts can access the hotbar in creative mode
 * Fixed issues with mods reading and writing json files
 * Mods can load custom GUI layouts
 * Fixed an issue where adding shapes to existing bodies from scripts could crash the game
 * Fixed a crash that occurred when creating a modded thruster with invalid configuration

March 5th, 2021


 * Added Woc capsule.
 * Added Glowbug capsule.
 * Fixed a crash that occurred when clients left the game with a spudgun equipped.

March 4th, 2021

Features

 * 64 bit executable.
 * Physics quality sliders.
 * Added bot capsules in creative mode.
 * Bots can be painted.
 * [NOTE: A Paint Tool is needed in order to paint them.]
 * Painted bots will team up with bots of the same color.
 * New creative worlds will now have water.
 * New creative worlds will now have trees that can be cut down and stones that can be drilled.
 * Tiles containing water can now be used in the world builder terrain.
 * Larger creative flat world.
 * Added a fence around the edge of the flat world.
 * Added buildable main menu background.
 * Added the Beacon to creative mode.
 * Added the Water Cannon and Water Container to creative mode.
 * Added the Ammo Container to creative mode.
 * Added /noaggro and /aggroall chat commands in creative for bot vs player combat settings.
 * [NOTE: Dev Mode is not needed for these commands.]
 * Fade to black when respawning and while riding elevators.
 * Chat history, press up and down in chat to repeat chat messages.

Improvements

 * The character can now be rotated in the main menu character customization screen.
 * New loading screens for all game modes.
 * Added new Logic Gate GUI.
 * Collision Effects should now trigger more consistently at high speeds.
 * Collisions with bots and wocs are much more responsive.
 * Reworked character vs character collision.
 * Creation visualization is now more accurate for animated parts when using the Lift and Weld Tool.
 * Added a blur effect in the main menu.
 * The Logbook can now be opened while seated.
 * Better lighting in creative mode.

Tweaks

 * Saw blades deal more damage to small logs.
 * Slightly increased Spudling Gun damage.
 * Reduced hand refine time.
 * Tweaked sledgehammer chain attack timing.
 * Tweaked collision damage.
 * Crafting the Beacon requires a little more metal.

Optimizations

 * Improved loading times when joining world with many creations.
 * Optimized inventory searching.
 * Faster load times when loading particles.
 * Other optimizations :)

Bug fixes

 * Fixed an issue that caused Terrain Asset Mods to not work with the World Builder terrain.
 * Fix for dropping framerate when playing survival for a long time.
 * Fixed a sound issue with the yellow Totebot Head.
 * Fixed an issue where Totebot Head settings did not save and sync properly.
 * Fixed an issue where Terrain Asset Mods would not load properly.
 * Fixed a bug that could cause Farmbots to become unkillable.
 * Fixed an issue that caused Wocs to unload if they were ragdolling while driving them around.
 * Fixed connect tool rendering issues that could occur when building more than 1024 bodies.
 * Fixed an issue where dynamic creations could stay in the air if laying on a lift and the lift was removed.
 * Fixed crash that could occur when joining a game.
 * Fixed a crash that could occur when switching display resolution.
 * Fixed a crash that could occur when characters were ragdolling.
 * Fixed an issue where lifts could be seen on the wrong warehouse floor.
 * Fixed an issue where other players would not seem to have a tool equipped when spawning.
 * Fixed an issue where carry animations would not be played.
 * Fixed an issue where the player could still erase things while seated.
 * Fixed an issue that could cause physics impulses to stop working on characters.
 * Fixed a bug causing some effects to be missing.
 * Fixed client crash caused by sending invalid creations.
 * Fixed a bug that would give multiple yields and when harvesting the same plant with multiple vacuum pumps.
 * Fixed an issue where beacon distances sometimes did non update correctly in the logbook.
 * Fixed rendering issues with the build area and goal holograms in challenge mode.
 * Fixed an issue that could cause the camera to get stuck if the player respawned while aiming at a Dressbot.
 * Various tool animation fixes.
 * Mechanic Station graphics fixes.

Tile Editor

 * Water can now be added in the tile editor.
 * Fixed an issue where the tile editor would not save multiple Terrain Asset Mod dependencies for a tile.
 * Option to create assets with or without random rotation in the tile editor.
 * Fixed tile icon rendering issues.

0.4.8
November 19th, 2020


 * Added 6 new T-shirts.
 * Added the logbook.
 * Added a beacon that can be crafted in the craftbot.
 * [NOTE: Pools in Desert tiles are now oil pools.]
 * [NOTE: Crude Oil can now be collected from oil pools using a Vacuum Pump.]
 * Putting soil or blocks on the ground removes grass. The grass will grow back when they are removed.
 * A majority of interactive parts from survival mode are now added to creative mode.
 * [NOTE: Includes all leveled Interactive Parts, Gas Container, Battery Container, Spudling Gun, and Spud Shotgun.]
 * All parts in creative mode are now usable in challenge builder.
 * Character ragdolls are synchronized to clients.
 * Fixed character jitter when driving as a client.
 * The corn can now be broken by creation collisions.
 * Creative games can now be started even if it contains blocks or parts from a mod that is not loaded. The missing blocks and parts will be replaced by a removable error-object.
 * Optimized character ragdolls.
 * Enemies react to sounds.
 * Glowsticks now emits more light when held in the hand.
 * Added a tooltip in the craftbots that show the names of the ingredients.
 * Totebots and Haybots will try to destroy blocks and parts of all durability levels.
 * Haybots will try to attack more often where they would otherwise try to chase the player.
 * Explosions can no longer be triggered by character collision.
 * The sawblade can now saw logs welded to the same creation.
 * Increased durability on some stackable items from 1 to 2.
 * Improved shift-click interaction when putting gas and batteries in engines.
 * Added a quest system for future content.
 * Fixed an issue where blocks did not correctly protect stuff behind them from explosions.
 * Component kits can be used in challenge builder.
 * Potato ammo can be used in challenge builder. Use /enable_ammo_consumption chat command to enable ammo consumption.
 * Gas and Battery can be used in challenge builder. Use /enable_fuel_consumption chat command to enable fuel consumption.
 * The large challenge sensor will now trigger even if the challenge has not started.
 * Fixed issues with the terrain loading that could cause some terrain to not load properly. This could for instance cause water to not work.
 * Fixed an issue that could sometimes make loose objects fall through the ground when loading a game.
 * Fixed an issue that could cause the character to arrive in the warehouse before the interior was loaded when using the elevator. This could lead to the character getting stuck in the ground or fall into the endless void.
 * Improved block remove interaction.
 * Main menu camera animations.
 * Added a brightness slider in the display settings.
 * Added a framerate cap selection in the display settings.
 * Added names to clothes and hairstyles.
 * If all crops are destroyed by a raid, the bots will destroy random parts.
 * Optimized code that finds blocks and parts that enemies try to destroy in raids.
 * Optimized Woc corn finding.
 * Optimized water calculation.
 * Fixed a bug that caused the fertilizer to not be spent when fertilizing plants.
 * Level 5 Driver's seat/saddle settings are now saved in blueprints.
 * Level 5 Driver's Seat GUI fixes.
 * Added a consumable item tab for the craftbot and the backpack.
 * [NOTE: The tab has existed since 0.4.0; it was just unused before.]
 * The crosshair will now light up when pointing on an object that can be interacted with or picked up.
 * Very large creations built on the ground will not become loose when the ground they are attached to is unloaded.
 * Fixed a bug that allowed the lift to be placed on dynamic creations.
 * New lift save and load blueprint GUIs.
 * Dressbot GUI improved rendering and effects.
 * Items in hotbar 2 and 3 can now be swapped.
 * The handbook now shows up in first and third person.
 * Chests show an animation when opened.
 * [NOTE: All varieties of chests: Chests, Large Chests, and Ruin Chests.]
 * New effects when hitting trees and burnt trees.
 * The weld tool does no longer show a visualization of removed branches when welding logs.
 * Fixed weld tool visualization issues that could show parts in incorrect positions.
 * Minor warehouse collision optimization.
 * Warehouse elevator sound fixes.
 * Fixed a bug that caused glow worms to be placed as a block if selecting a spudgun in the hotbar while swimming.
 * Fixed a bug causing tapebots to sometimes look like they hit themselves when playing as a client.
 * Fixed a bug that put items in the hotbar when destroying objects in creative mode and challenge builder.
 * Fixed a crash that occurred if a client joined the game while a character was seated.
 * Fixed fertilizer first-person effect placement.
 * Fixed a bug that could cause KO-bag icons to get stuck.
 * Fixed a bug that could cause the character to go into T-pose when holding an edible item.
 * Fixed a bug that caused the light to not be updated when the intensity was changed or when painted.
 * Fixed a bug in challenge builder that could cause an extra builder bot to get stuck.
 * Fixed a crash that could happen if a corrupt game file was selected in the menu.
 * Fixed a rare crash that could occur when using some tools in a warehouse elevator.
 * Fixed a crash that occurred when a modded part tried to upgrade into a non-existing part.
 * Fixed a bug that could cause shapes to levitate after removing the shape it was resting on.
 * Fixed an issue that could cause the sensor setting to be incorrectly updated when edited.
 * Fixed an issue that could cause the timer setting to be incorrectly updated when edited.
 * Fixed an issue that could cause the totebot head setting to be incorrectly updated when edited.
 * Fixed a bug that caused the challenge builder bot hands to be shown in first person when testing a challenge.
 * Fixed an animation issue on the big red farmbot when ragdolled while aiming.
 * Fixed a sync issue with the electric engine when connected to a button or switch.
 * Fixed freezes that could occur when shutting down a game.
 * Fixed an issue that could cause GUI placement issues in windowed mode.
 * Load game date being one month off and formatting fix.
 * Replaced GUIs that had the old style.
 * Letter spacing added to font rendering.
 * Russian font fixes.
 * Fixed GUI issues with the big challenge piston and the old creative piston.
 * Added missing "[E] Use" text when looking at upgradable sensors.
 * A lot of GUI fixes and interaction fixes.

Test
A test branch was created prior to the update's release.

November 4th, 2020


 * Creative games can now be started even if it contains blocks or parts from a mod that is not loaded. The missing blocks and parts will be replaced by a removable error-object.
 * Fixed an issue that caused only the 3 first ingredients to be visible in the Craftbot.
 * Creations with a gas tank containing fuel can now be saved on the Lift.
 * Fixed an issue where thrusters connected to both a gas tank and a button/driver's seat did not load correctly on the lift.
 * Fixed an issue that caused clients to not see the loot-projectile when dropping items on the ground.
 * The large challenge sensor will now trigger even if the challenge has not started.
 * Fixed a rare crash related to blocks and parts removing grass from the terrain.
 * Fixed a rare crash that could occur when using some tools in a warehouse elevator.
 * Fixed GUI issues with the big challenge piston and the old creative piston.
 * Fixed an issue that caused only 9 mod items to be shown per row instead of 10 in the inventory mod tab.
 * Added missing "[E] Use" text when looking at upgradable sensors.
 * Fixed a crash that ocurred [sic] when a modded part tried to upgrade into a non existing part.

October 30th, 2020


 * Added a beacon that can be crafted in the craftbot.
 * Optimized code that finds blocks that enemies till [sic] try to destroy in raids.
 * Optimized Woc corn finding.
 * Component kits can be used in challenge builder.
 * Potato ammo can be used in challenge builder. Use /enable_ammo_consumption chat command to enable ammo consumption.
 * Gas and Battery can be used in challenge builder. Use /enable_fuel_consumption chat command to enable fuel consumption.
 * Use /enable_ammo_consumption chat command to enable ammo consumption.
 * Added a quest system for future content.
 * Fixed an issue related to the the optimized water calculation that caused lower framerate that increased over time.
 * Fixed freezes that could occur when shutting down a game.
 * Fixed issues with the terrain loading that could cause some terrain to not load properly. This could for instance cause water to not work.
 * Fixed a bug that put items in the hotbar when destroying objects in creative mode and challenge builder.
 * Fixed an issue that could cause GUI placement issues in windowed mode.
 * Level 5 Driver's seat/saddle settings are now saved in blueprints.
 * Items in hotbar 2 and 3 can now be swapped.
 * Load game date being one month off and formatting fix.
 * Main menu camera animations.
 * Elevator audio fixes
 * New lift save and load blueprint GUIs
 * Dressbot GUI improved rendering and effects.
 * Consumable item tab for craftbot and inventory.
 * Craftbot tooltip shows the names of ingredients.
 * Level 5 Driver's Seat GUI fixes.
 * Replaced GUIs that had the old style.
 * Letter spacing added to font rendering.
 * A lot of visual GUI fixes and interaction fixes.

September 11th, 2020


 * Putting soil or blocks on the ground removes grass. The grass will grow back when they are removed.
 * If all crops are destroyed by a raid, the bots will destroy random parts.
 * Fixed an issue in the test where tools thrown on the ground in challenge mode disappeared.
 * Multiple lifts and sledgehammers caused by a previous bug in the test are removed when joining a game.

September 7th, 2020


 * Fixed a bug in the test where the sledgehammer and lift would disappear if moved with shift-click into a chest. (Players who lost them will get new ones when loading/joining a world.)
 * Reduced the chances that Totebots and Haybots will destroy high durability materials.

September 1st, 2020


 * A majority of interactive parts from survival mode are now added to creative mode.
 * [NOTE: Includes all leveled Interactive Parts, Gas Container, Battery Container, Spudling Gun, and Spud Shotgun.]
 * All parts in creative mode are now usable in challenge builder.
 * Character ragdolls are synchronized to clients.
 * Fixed character jitter when driving on clients.
 * Optimized character ragdolls.
 * The corn can now be broken by creation collisions.
 * Farmbots react to sounds.
 * Glowsticks now emits more light when held in the hand.
 * Fixed an issue where shapes did not correctly block explosions.
 * Totebots and Haybots will try to destroy blocks and parts with all durability levels.
 * Haybots will try to attack more often where they would otherwise try to chase the player.
 * Explosions can no longer be triggered by character collision.
 * The sawblade can now saw logs welded to the same creation.
 * Increased durability on some stackable items from 1 to 2.
 * [NOTE: Presumably to prevent them from being accidentally destroyed by the Sledgehammer.]
 * Improved block remove interaction.
 * Shift-click to put gas/battery in engine improvement.
 * Added a brightness slider in the display settings.
 * Added a framerate cap selection in the display settings.
 * The handbook nows [sic] up in first and third person.
 * Chests show an animation when opened.
 * New effects when hitting trees and burnt trees.
 * The weld tool does no longer show a visualization of removed branches when welding logs.
 * Added names to clothes.
 * Minor warehouse collision optimization.
 * Warehouse elevator sound fixes.
 * Fixed a crash that occurred if a client joined the game while a character was seated.
 * Fixed a bug that caused the fertilizer to not be spent when fertilizing plants.
 * Fixed fertilizer first-person effect placement.
 * Fixed a bug that allowed the lift to be placed on dynamic creations.
 * Fixed a bug that could cause KO-bag icons to get stuck.
 * Fixed a bug that could cause the character to go into T-pose when holding an edible item.
 * Fixed a bug that caused the light to not be updated when the intensity was changed or when painted.
 * Fixed a bug in challenge builder that could cause an extra builder bot to get stuck.
 * Fixed a crash that could happen if a corrupt game file was selected in the menu.
 * Fixed a bug that could cause shapes to levitate after removing the shape it was resting on.
 * Fixed an issue that could cause the sensor setting to be incorrectly updated when edited.
 * Fixed an issue that could cause the timer setting to be incorrectly updated when edited.
 * Fixed an issue that could cause the totebot head setting to be incorrectly updated when edited.
 * Fixed a bug that caused the builder bot hands to be shown in first person when testing a challenge.
 * Fixed an animation issue on the big red farmbot when ragdolled while aiming.
 * Fixed a sync issue with the electric engine when connected to a button or switch.

0.4.7
August 7th, 2020


 * [NOTE: Updated all non-English languages.]
 * Fertilized plants can not be fertilized again while the fertilizer is still active
 * Fixed a bug that causes the mechanic to get stuck crouching in soil and some other objects
 * Fixed issues causing the piston to sometimes get the wrong settings
 * Fixed an issue that caused explosions to not apply impulses
 * Scrap engine and seats do not incorrectly show an upgrade key hint
 * Fixed an issue that causes the level 5 driver seats to apply the steering speed incorrectly if reversed
 * Chopped down trees no longer make a fall sound fix when collided with
 * Craftbots will now be standing up when put on the lift after being crafted or dropped while carried
 * The sledgehammer does no longer swing after placing down a glow-worm with the sledgehammer equipped
 * Glowsticks now glow for a limited time
 * The bucket shows a force build hint
 * Added swimming sounds
 * Added an effect when picking up water
 * New epic loot particle effect

Test
A test branch was created on July 14th, 2020 prior to the update's release. The update notes for the test branch are identical to the final update notes. This is because the only changes made between then and its release were a few minor language updates.

0.4.6

 * Networking improvements with better object prioritization
 * Fixed an issue that could cause networking events to lag behind on clients
 * Optimized some interactive parts to use less network bandwidth
 * A new interactive part, chemical container is available in the craftbot
 * Cotton can be grown in soil
 * Cotton seeds can now be bought at the hideout trader
 * Battery can be crafted in the craftbot
 * The button and switch costs the same to craft in the mobile craftbot as in the simple stationary one
 * Slightly reduced the price of the drill and saw blade at the hideout trader
 * Reduced fuel/battery cost for very heavy loads
 * Tools can be thrown on the ground
 * [NOTE: Except for the Sledgehammer and Lift.]
 * Glowsticks now emit a small amount of light when held in the hand
 * It does no longer cost paint to erase paint with the paint tool
 * Explosives destroy up to durability level 7
 * More crude oil from oil geysers
 * More glue clams when breaking clams
 * Cardboard is cheaper to craft
 * Wood block 1 requires less scrap wood to craft
 * Concrete requires less stone, but more water and chemicals to craft
 * Fertilizer can be crafted from seeds
 * Paint costs fewer flowers to craft
 * The scrap metal from haybots will not fly away from where the haybot was destroyed as often
 * The big red farmbots now run away before despawning when daylight comes after a raid
 * Tapebots sometimes shoot random parts when raiding
 * Increased the time before wocs and glow worms despawn if not fed
 * The smaller stone chunks are easier to destroy with the drill
 * Reduced the weight of the water cannon
 * Added lights to ruins
 * The range of the packing station automatic fruit/vegetable selection is much more forgiving
 * Reduced the speed of projectiles fired from the Vacuum Pump
 * Added new sound effects when the mechanic is hungry or thirsty
 * Added new sound effect when almost out of breath while diving
 * Spudling gun windup sound effect added
 * Mod parts now show up in all creative inventory tabs and are searchable
 * Fixed a crash that occurred on shutdown when playing the game in full screen with steam overlay turned off
 * Fixed a crash that occurred when switching resolution with mods loaded
 * Fixed an issue where failed blueprint exports would cause an error message to show at game startup
 * Fixed an issue that could cause the leaves of trees to not get their correct color in multiplayer
 * Fixed an issue causing parts to be attached to suspensions and pistons even though another part already was attached
 * Fixed a bug that caused the gas engine to not get the efficiency upgrade applied until game reload
 * Fixed a bug that caused parked vehicles to spend fuel or batteries
 * Fixed an issue that caused the vacuum pump to not be able to place blocks on the same creation
 * The button and switch collision is a little bit bigger so they do not as easily get stuck in walls
 * Fixed skinning issues on some mechanic character faces
 * Fixed some rotation steps on warehouse parts when building
 * Mechanic station collision fixes
 * Fixed an autumn forest ruin to have the correct ground material
 * Adjusted the stone positions of a lot of cliffs where the player could get stuck
 * Adjusted spawn position of embers when destroying burnt trees
 * Fixed a bug that caused loot crates to respawn in the starting area
 * Minor inventory GUI bug fixes
 * Added 2 bearings to Challenge 7

Test
A test branch was created prior to the update's release.

June 19th, 2020


 * Further networking improvements with better bandwidth adjustment and object prioritization
 * Cotton seeds can now be bought at the hideout trader
 * Cotton can be grown in soil
 * Slightly reduced the price of the drill and saw blade at the hideout trader
 * Battery is now crafted from less scrap metal but also requires glow poop
 * Fixed an issue that could make the leaves of trees to not get their correct color in multiplayer
 * Fixed an issue where failed blueprint exports would cause an error message to show at game startup
 * The button and switch collision is a little bit bigger so they do not as easily get stuck in walls
 * The button and switch costs the same to craft in the mobile craftbot as in the simple stationary one
 * Reduced the weight of the water cannon
 * Fixed some face skinning issues
 * Fixed some rotation steps of warehouse parts when building
 * Added lights to ruins
 * Fixed a autumn forest ruin to have the correct ground material
 * Mechanic station collision fixes
 * Adjusted the stone positions of a lot of cliffs where the player could get stuck
 * Adjusted spawn position of embers when destroying burnt trees
 * The scrap metal from haybots will not fly away from where the haybot was destroyed as often
 * The smaller stone chunks are easier to destroy with the drill
 * Fixed a bug that caused the gas engine to not get the efficiency upgrade applied until game reload
 * Reduced gas fuel cost for very heavy loads
 * The range of the packing station automatic fruit/vegetable selection is much more forgiving
 * Reduced the speed of projectiles fired from the Vacuum Pump
 * Fixed a bug that caused loot crates to respawn in the starting area
 * Added 2 bearings to Challenge 7

June 12th, 2020


 * A new interactive part, chemical container is available in the craftbot
 * Fixed an issue that could cause networking events to lag behind on clients
 * Optimized some interactive parts to use less network bandwidth
 * Fixed an issue causing parts to be attached to suspensions and pistons even though another part already was attached
 * Mod parts now show up in all creative inventory tabs and are searchable
 * Fixed a crash that occurred when switching resolution with mods loaded
 * Fixed a crash that occurred on shutdown when playing the game in full screen with steam overlay turned off
 * Minor inventory gui bug fixes
 * Tools can be thrown on the ground
 * Glowsticks now emit a small amount of light when held in the hand
 * It does no longer cost paint to erase paint
 * Explosives destroy up to durability level 7
 * More crude oil from oil geysers
 * More glue clams when breaking clams
 * Wood block 1 requires less scrap wood to craft
 * Concrete requires less stone, but more water and chemicals to craft
 * Battery can be crafted from scrap metal and chemicals
 * Fertilizer can be crafted from seeds
 * Paint costs less flowers to craft
 * The big farmbots now run away before despawning when daylight comes after a raid
 * Tapebots sometimes shoot random parts when raiding
 * Added new sound effects when the mechanic is hungry or thirsty
 * Added new sound effect when almost out of breath while diving
 * Spudling gun windup sound effect added

0.4.5
May 29th, 2020


 * Challenge mode is back in the game!
 * Challenge builder is back in the game!
 * Tree parts can be welded again
 * The controller now respects the piston length
 * Fixed T-pose when other players equip food
 * [NOTE: Not fixed, bug still occurs.]
 * Reverted some part weights so they are as they were in creative mode
 * Connect tool now show numbers again for buttons connected to seats
 * Fixed friendly fire for spud shotgun and spudling gun
 * Fixed tape bot arms so they do damage to players
 * Fixed an issue with the sledgehammer that caused it to sometimes not push loose objects
 * Fixed an issue when going with the warehouse elevator while knocked out
 * Connect tool visualization getting stuck fix
 * Gui scaling fixes for non 16:9 resolutions
 * Sensor gui fix for creative mode
 * Controller gui fix for 4k and 720
 * New loading bar on the loading screen
 * Items can now be dropped on the ground in challenge mode for the backpack
 * Fixed chest and lost items icons
 * Keybindings saved when resetting to default
 * Fix for FOV value not getting saved if changed in-game
 * Added missing item names
 * [NOTE: No missing item names seem to have been added.]

0.4.4
May 26th, 2020


 * Performance fix for raids
 * Fixed an issue where exiting the game in a warehouse caused the elevator to the roof to get stuck
 * Fixed a case where building on springs or piston could spend the part but the part not to be built
 * Removing bearings, springs and pistons with a full inventory is now correctly denied
 * Fixed a crash that could occur when riding warehouse elevators
 * Fixed a crash that could occur when using a level 5 steering bearing gui on 720 resolution
 * Other crash fixes
 * Water-, gas-, battery- and ammo containers are carried if not empty (like the chests)
 * Farmers can no longer be picked up after being respawned
 * Fixed issue with piston speed when adjusting length
 * Fixed an issue what [sic] allows invalid building on the vacuum pump
 * Fixed a bug causing the saw blade to not deal damage to green totebots
 * The saw blade deals more damage to haybots
 * When removing a respawn point bed the new respawn point is the last unremovable bed
 * Can no longer respawn in a bed brought into the warehouse
 * Red tapebot arm part shoots a few explosive tape when destroyed
 * Fixed an issue with the tapebots causing them to often stare into walls in warehouses
 * Tapebots will be more active in raids when they come (Keep your head low)
 * Tapebot projectiles deal damage to crops
 * Ai fixes
 * Fix for mods using obj_interactive_controller.mesh

0.4.3
May 14th, 2020


 * Fixed a crash that could occur on startup and randomly while playing
 * Fixed a bug that could cause the hideout and other points of interests to not be set up correctly
 * Broken hideouts and packing stations are repaired
 * Can't sleep in warehouses
 * Removing the bed removes the respawn point
 * Other bed respawn fixes
 * Stones can be broken down with explosives
 * Mounted spud gun now deals damage to farmbots
 * Carrying stuff uses stamina
 * Lifting stuff with the lift uses stamina (only new games are affected)
 * Fixed a crash what [sic] could occur when loading a creative world where the mods were updated

0.4.2
May 12, 2020


 * Fixed an issue that could cause vacuum pumps to cause network lag for clients.
 * Fixed a bug that could duplicate chests and lead to crashes when carrying chests with tools in them.
 * Fixed a bug when carrying a chest with chests inside
 * Missing water should be fixed.
 * Fixed crashes related to animations.

0.4.1
May 11, 2020


 * Underwater noise fix
 * Escape key Fix
 * Fix for Wocs (and other not player characters) not saving their position
 * Fix for player name tags not showing up
 * Fixed level 5 driver seat and saddle bearing GUI showing up after window resize
 * Driver saddle connection count and upgrade cost fix
 * Spud guns can not be equipped while swimming
 * Fixed a bug that could cause the refinery bot to be stuck when leaving the game while refining
 * Removed food and water spend when picking up items
 * No extra food cost for 50%+ bonus health regeneration
 * Carried items do not teleport to mysterious places when picked up while swimming
 * Broccoli plants grow broccoli instead of tomatoes

0.4.0
May 7, 2020


 * Added survival mode
 * Made a huge update to the graphics with new shaders and a new rendering engine
 * Added our new random generated terrain system to Survival
 * Added character customization
 * Added AI system to survival
 * Added Health bar, hunger bar and thirst bar.
 * Added food to eat and to revive players
 * Added Green Totebot enemy
 * Added Haybot Enemy
 * Added Tapebot Enemy
 * [NOTE: Includes the Red Tapebot variant]
 * Added Farmbot Enemy
 * Added log refinery system to Survival
 * Added two animals to survival. The Woc and the Glowb!
 * Added water with buoyancy
 * Added warehouse dungeons and other points of interests
 * Added new building parts. It’s now over 400 in the game!
 * Added stats to all parts
 * Added upgrade system to interactive parts.
 * Added refinery tool
 * Added destructible trees and rocks
 * Added the Drill to mine rocks
 * Added the Saw to cut trees
 * Added Vacuum Pump with pipes for automation. A new interactive part.
 * Added Water Cannon. A new interactive part.
 * Added a Respawn Bed. A new interactive part.
 * Added new turn settings to Driver's Seat level 5
 * Added Craftbot with a new crafting system
 * Added Refinerybot with a new refinery system to turn logs in to blocks
 * Added Resource Collector
 * Added Cookbot
 * Added Dressbot
 * Added fire (Not flammable at the moment)
 * Added Spud Shotgun
 * Added Spud Gattler
 * [NOTE: Challenge Mode has been disabled temporarily]

Hotfixes

 * Fixed a save file issue that could corrupt save files
 * Fixed an issue that could cause the game start to fail while showing a black screen
 * Restored physics tweak values for creative mode
 * Fix for loading mods with a large number of blocks and parts
 * Fix for creative mode when having thousands of mod parts installed
 * Trying to refine with a full inventory shows inventory full warning
 * Pipe system fix

0.3.5
December 22, 2019


 * [NOTE: Developers re-added the Steam Depot and the game was now able to launch.]
 * [NOTE: SteamDB Screen Shot ]

December 18, 2019


 * [NOTE: Developers accidentally removed a Steam Depot and made the game unable to launch. ]
 * [NOTE: SteamDB Screen Shot ]

February 21st, 2019


 * [NOTE: Added Challenge Builder]
 * Lua API updates (0.3.4 -> 0.3.5)

0.3.4
January 31st, 2019
 * Creations that beat a challenge will now be saved in the start zone next time the player replays the challenge.
 * Added more building parts in some challenges to give players more building options.
 * Music from Creative mode is no longer playing in Challenge mode.
 * The Challenge mode ball now has an animated glow effect.
 * F1, F2, F3 now changes hotbar row selection. It can still be changed with Alt+1, Alt+2 and Alt+3.
 * Popup menus can now be closed with the escape key.
 * Fixed an issue with the sensor noticeable at high velocity.
 * The game no longer shows a gray screen when loading up a challenge for the first time.
 * Fixed some minor issues with the lift and the weld tool.
 * Fixed a crash that could happen when someone was joining the game while creations were being modified.
 * Fixed a crash that could happen when joining a game while creations were being modified.
 * Fixed a crash that could randomly occur for clients.
 * Made some memory allocation fixes.
 * Fixed an issue with some DLL files.
 * Better error checking for mods in the mod tool.
 * Some new scripting features.
 * Fixed some texture cache issues for mods that should result in faster load times.
 * Fixed a crash that happened after the game failed to start because of missing graphics drivers and other graphics related issues.
 * Fix for shader loading when running the game on Linux using Wine.

0.3.3
December 20th, 2018
 * Added challenge mode.
 * Added a lot of scripting features that are now available for modders. Check out the Lua Script API for more info.
 * Added a sphere shape type.
 * Fixed a network synchronization issue causing crashes for clients.

0.3.2
September 28th, 2018
 * Parts that are split of [sic] from creations inherit the velocities of the creation.
 * Optimized explosions.
 * The range that explosions remove metal has been reduced.
 * Changed the particle effect that appears on the point where potatoes hit the gas canister.
 * Tweaked the explosion impulse on players.
 * Fixed connect tool attaching to invisible gas canister connection points.
 * Fixed a networking issue that caused crashes when playing as a client.
 * Fixed a rendering issue that could cause a crash when some parts were destroyed by an explosion.
 * Fixed an issue where the impulses (from thruster and modded parts) were applied with half strength if the game was running on low fps.
 * Multiple explosion impulses on the character have less effect.
 * More explosion debris particles should now be visible.
 * Mods with no translation for the selected language will now default to English.
 * Added more helpful error messages.
 * Fix for lowest playable resolution (1024x768) defaulting to 1280x720.
 * Lua API updates (no breaking changes).
 * Scripted interactive parts no longer incorrectly show up as buttons when connected to a seat.
 * Character impulses are applied per tick instead of every frame.
 * Fixed "Server started with mismatching developer mode flags" issue when loading games.
 * Fixed a networking related crash.
 * Fixed a crash that was caused by an invalid terrain generation script or an invalid world builder terrain.

0.3.1
September 7th, 2018
 * Added big and small explosive canister.
 * Added smoother first-person movement for Tools and Spud Gun.
 * Added material damage levels.
 * Potatoes have a knockback to players.
 * Colored particles when destroying colored blocks.
 * Fixed a potato velocity calculation issue.
 * Fixed choppy seated character ragdoll.
 * Ground effects based on the material.
 * Interactable parts now save their data when exported to a blueprint by a client.
 * Fix an issue where connection points would show up in the world when placing imported blueprints.
 * More detailed errors when blueprint import fails.
 * Fixed a bug that sometimes messed up created terrains.
 * Fixed a bug that made pistons and springs lose their "interactable" when importing a blueprint without changing any values and then exiting the game.
 * Camera shake on/off setting.
 * The game remembers if you have the /console enabled.
 * Bearings and pistons are now controllable by scripts.
 * Many more scripting features in the Lua Script API.

0.3.0
July 10th, 2018
 * Added Spud gun with 3rd and first person aim.
 * Added mountable Spud gun with recoil.
 * Added new cardboard block.
 * Added spud gun destruction to cardboard and glass blocks.
 * Added moddable scripting for interactive parts.
 * Modders can now make their own spud guns and thrusters for example.
 * Mod support for particles and audio.
 * Made a complete re-work to the network code.
 * Made better grass level of detail that shows grass in further distance.
 * Added new sprint animation.
 * Added new crouch animation.
 * Added a lot of new tool animations.
 * Made graphical update to all the tools.
 * Added new particle effects.
 * Smooth camera when crouching.
 * Sensors are triggered by potatoes.
 * Fixed missing sounds and particles when driving fast.
 * Created a Lua API Reference for modders.
 * Added the ability to start the game with -dev launch option for useful modding features like automatic script reloading.
 * Added an in-game console for Lua prints and errors.
 * Various bugfixes.

0.2.14
March 23rd, 2018
 * Updated Mod Tool so it works with custom tile assets.
 * Fixed an issue where some parts of the physics terrain did not match the graphics.
 * Fixed an issue where multiple players could control the same character when sharing worlds.

0.2.13d
February 16th, 2018
 * Fixed blue world rendering issue

0.2.13c
February 14th, 2018
 * Fixed rendering issues with AMD graphics cards

0.2.13b
February 9th, 2018
 * [NOTE: No official notes]

0.2.13
January 30th, 2018
 * Added the Tile Builder
 * The controller and Piston issue is now fixed
 * Fixed a crash related to broken mods
 * Fixed various bugs

0.2.12b
January 3rd, 2018
 * Fixed a crash that occurred for some graphics cards.
 * Fixed a crash that occurred at startup on some computers.

0.2.12
December 22nd, 2017
 * Added the World Builder.
 * Fixed an issue with Intel graphics card that added a blue border around menus.
 * Added better and smoother lods.
 * Added 8 new world tiles to creative mode, 5 of them road tiles.
 * Better texture quality.
 * Improved texture loading.
 * Shorter loading times.
 * Less lag when loading creations on the lift.

0.2.11
November 9th, 2017
 * Added color detection to the sensor.
 * Improved the sensor so it’s more accurate.
 * Added a search bar to the inventory.
 * The search bar in the inventory and blueprint menu can be selected with Ctrl + F.
 * Made a big fps improvement when walking on big creations.
 * Added the maintenance ship block.
 * Added 8 new parts. Maintenance Ship Door, Exit Sign, Tower Pole, Tower Pole Top, Satellite Dish, Satellite Reflector Dish, Antenna, Reflector Antenna.
 * [NOTE: The new block and parts will be used for the crashed spaceship in Survival Mode, where the player will start the game.]
 * Fixed an issue where the big Plateau tile did not generate in new worlds.

0.2.10
September 5th, 2017
 * Added Raft Shark Mount.
 * [NOTE: Reference to the game Raft, published by Axolot.]
 * Fixed an error with things on bearings etc when merging static bodies.
 * World corruption fix.

0.2.9
August 17th, 2017
 * Now you can only join games where your friends are playing.
 * We heard that there were some sneaky mechanics joining other players without an invite through an exploit. This is now fixed.
 * We will add more privacy settings in the future.
 * Made a big physics improvement so physics fall asleep and stop to collision check when they stop to move. This will get the frames up a lot in worlds with a lot of creations.
 * Made so the game has a faster startup and less stutter when browsing inventory.
 * The sensor sound is now off by default.
 * Collision will now have the correct audio.
 * Terrain features needed for survival and terrain modding support is added.
 * This will not be visible to the player at this stage.
 * Made improvements to the animation system.
 * The mod tool now creates more cache that will make the game start faster and make the inventory stutter less. We recommend modders to re-upload their mods. This will trigger the extra caching.

Hotfixes

 * Fixed a bug that prevented new blueprints from being built.

0.2.8
August 3rd, 2017
 * Added Russian, Japanese and Korean language.
 * Fixed an issue where the game could crash when scrolling in the inventory.
 * Fixed a bug that didn’t allow the player to disconnect connections from the controller.
 * Fixed an issue that made the mouse movement lag for some players.
 * Sensors in button mode resets when put on the lift.
 * Fixed connect tool interactions.
 * Optimized the animation system.
 * Fixed an issue that let the player drag and place parts in the air.
 * Added arrows when the player places and drags parts on the ground.
 * Various minor fixes.

0.2.7
June 29th, 2017
 * [NOTE: Added Piston]

0.2.6
June 22nd, 2017
 * You can now play Scrap Mechanic in Chinese.
 * Updated all languages with more translations.
 * Fixed bug that didn’t let the player weld when it should be possible to weld.
 * Remade the welding particles and added bounce to the welding particle.
 * Fixed bug where welding particles didn’t spawn.
 * Fixed so bearings on a creation are still stable after getting welded.
 * The delay when pointing on larger creations with a weld tool or a lift is now optimized.
 * Bearings that touch an object will now stick to that object when building.
 * This makes it easier to build awesome fork suspension that have two bearings attached to each side of the wheel.
 * Fixed a common crash in the blueprint import and export guis.
 * Fixed a common crash when starting the game.
 * Fixed the teleport distance when falling through the ground.
 * Improved the driving even more with a less bumpy ground.
 * Added arrows when placing a part and adjusting its position on a surface. This is to make it easier to understand how the object can be dragged within the placement spot.
 * Fixed a crash when building huge Logic gate creations.

0.2.5
May 19th, 2017
 * Added over 20 new terrain tiles!
 * [NOTE: Full list included in official notes]
 * Added a mannequin hand
 * Redesigned the Air Conditioner part to make it fit better in Survival mode.

0.2.4
April 13th, 2017
 * We have improved the driving with less bumpy ground.
 * Kept default friction from Test A. We will instead add different friction to parts later.
 * [NOTE: "Test A" refers to one of the testing branches available through Steam beta versions. Test A had the original friction, Test B had +40% friction, and Test C had +20% friction.]
 * Made an optimization for the ragdoll
 * Fixed crashes when exporting creations.
 * Fixed a startup crash.
 * Workshop download error handling.
 * The blueprint search in the lift UI is now improved with better search.

0.2.3
March 24th, 2017
 * [NOTE: Added official mod support]

0.2.2
January 31st, 2017
 * Follow camera and a camera setting.
 * Updated thruster particles that now have dynamic lighting and trigger dust when close to the ground.
 * Rotate between three hotbars with alt+q or access them directly with alt+1/2/3.
 * Items are saved in the hotbar when joining other players.
 * Did some render optimizations that fix the slowdowns when placing/deleting blocks on huge creations.
 * Added bathtub. A new interactive part!
 * Added a mug part.

0.2.1
January 5th, 2017
 * Uploading blueprints to the workshop should now work for players with special characters in their windows usernames.
 * Added an optimization that should be noticeable in worlds with many parts.
 * Using interfaces for some interactive parts while another player destroys it no longer crashes the game.
 * Removed d3dx11.dll dependency.
 * Various crash fixes.
 * Added more info to crash reports that will help us fix more things in the future.

0.2.0
December 19th, 2016
 * New rendering engine
 * Added dynamic lighting
 * Added warehouse spotlight and tweaked headlamp so they now have dynamic lights with a beam range setting. The beam can now be colored with the Paint Tool.
 * Suspension resistance setting added.
 * Remade and updated all block textures
 * Updated the inventory icons
 * Bearings/Suspension are now paintable
 * Remade the Big Wheel
 * Added a new clear glass block
 * Glass now renders correctly in workshop and inventory GUI
 * New reflection cube map for flat world
 * The Paint Tool now shows the selected color
 * Radio now has a on and off animation
 * Gas Engine and Electric Engine now have an animation when using the engine setting.
 * Added names above the players and also improved it so it follows the mechanic better.
 * New particle engine. Particles are now rendered using our new particle engine
 * The game is merging boxes and cylinders resulting in less collision checks
 * Lots of bug fixes, tweaks and optimizations!

Hotfixes
December 20th to December 22nd, 2016
 * Hotfix 3
 * Fixed a crash at startup or when loading games related to the character.
 * Larger saves should now load.
 * Added checking for modded blocks and parts that the game doesn't currently have loaded.
 * Hotfix 2
 * Fixed a crashed [sic] that occurred on startup on some graphics cards.
 * Hotfix 1
 * Fixed a crash that new players experienced when starting a game.
 * Connect tool numbers fixed.
 * Weld Tool collision check fix.
 * Max engine, thruster, bearing, etc.. settings removed.
 * Invisible block fix.

0.1.32
September 9th, 2016
 * Added a Pillow
 * Added Small Pipe set
 * Added Support Pillar and Support Pillar Stand.
 * Added new dance category and sounds to all Totebot Heads.
 * Fixed a bug with the Weld Tool that made it possible to weld rotated objects into each other.

0.1.31
August 11th, 2016
 * Added Logic Gate.
 * [NOTE: Added Logic Gate page to Handbook]
 * Added Timer.
 * Connection points now highlight when targeted with the Connect Tool.
 * Thrusters should no longer apply its force twice at low framerates. This should also improve synchronization when mechanics are flying together in multiplayer.
 * All interactive parts now operate at a fixed tickrate.
 * Thruster sound effect tweak.
 * Fixed a crash that could occur when selecting tools in the inventory.
 * Fixed a crash that could occur when pressing E on the Lift.
 * Fixed a bug where the Weld Tool did not trigger particles and sound effects.
 * Fixed a rare crash related to collision sound calculations.

0.1.30
July 29th, 2016
 * Other players now have names above their head in multiplayer.
 * Fixed a bug where the player could not remove connections from a seat with 10 connections.
 * The lift will no longer push the player off when raised.
 * Fixed a Weld Tool bug.
 * Added smooth camera zooming.
 * New Sledgehammer cursor appears when within range of something you can hit.
 * Added preview for tools in the inventory.
 * Added text messages for the Radio; "This Radio is connected to a Button/Switch/Sensor".

0.1.29
July 14th, 2016
 * Added Blueprint Import and Export feature with Workshop functionality.
 * Some worlds that were crashing the game when loaded should now work.
 * Fixed a bug with the Weld Tool that could crash the game.

0.1.28
June 20th, 2016
 * Major collision audio rework.
 * [NOTE: Made collision sounds louder and added sounds for sliding objects.]
 * Shape building is no longer canceled when other players update the same creation.
 * Players can now switch between multiplayer and single player without restarting the game.
 * Weld tool performance and interaction fixes.
 * Q and Escape can now close Paint tool GUI.
 * Various Connect tool fixes.
 * Stability fixes.
 * Various other bugfixes.

0.1.27b
June 7th, 2016
 * Fixed multiplayer join issues.
 * Fixed a crash that occurred when the object picked up by weld tool was modified by another player.
 * Added two new parts. The large windshield and the small windshield.

0.1.27
May 27th, 2016
 * Added Weld Tool!
 * [NOTE: Added Weld Tool to Tab 1, Page 4 of Handbook.]
 * Fixed framerate issue caused by the sensor.
 * Network synchronization improvements.
 * Fixed a bug that sometimes caused an incorrect seating position.

0.1.26
April 13th, 2016
 * Added Driver's Saddle
 * Added Saddle
 * When you pick up creations on the lift, you can now rotate them with Q before placing the lift down.
 * Better collision detection for the lift placement.
 * Seat GUI should no longer get stuck when ejecting from the seats.
 * Made the glass windows more clear from the inside.
 * Fixed a bug caused by the introduction of volume sliders for the Totebot Heads.
 * Made sensors more responsive.

0.1.25
April 29th, 2016
 * Added a new glass block
 * Added new window parts
 * [NOTE: Small Rectangular Window, Square Window, and Large Rectangular Window.]
 * Updated Totebot Head: Blip, Bass and Synth Voice so they can play long notes.
 * Added a volume slider to the Totebot Heads.
 * Fixed near clip plane issues.

0.1.24
April 15th, 2016
 * Added four Totebot Heads! You can now make music!
 * [NOTE: Bass/Blue, Percussion/Yellow, Synth Voice/Red, Blip/Green.]
 * Fixed a crash that could occur when exiting games.
 * Fixed a crash that could occur when joining multiplayer games.
 * Reduced sensor range to slightly less than block range.

0.1.23
April 8th, 2016
 * The controller should no longer break your creations when logging in to a world. This does not fix creations that are already broken previously by this bug.
 * Bearings controlled by the controller should now behave better.
 * Objects can no longer be removed while seated.
 * "Use" [E] can now be used to close the interface of any interactive part.

0.1.22
April 1st, 2016
 * Sensors have a new interface that allows the player to set range and other settings.
 * Increased lift height from 16 blocks to 20 blocks.
 * Added more tips to the loading screen.
 * [NOTE: Added a period to the first and formerly only loading screen text, shown below.]
 * "Did you know that if you put two toilet paper rolls on top of each other it will become a paper towel roll."
 * [NOTE: Added the following loading screen texts:]
 * "If you’d like to take screenshots without the GUI, you can toggle it by pressing alt + Z"
 * "Building blocks can be scaled by holding the left mouse button and dragging"
 * "You can connect a button or switch to the Driver’s seat and activate it when seated"
 * "You rotate any part by pressing Q or Shift + Q"
 * "The controller lets you create amazing transforming machines, so give it a try!"
 * "If your creation tips over, you can always get it back to upside up by using the lift."
 * "Scrap Mechanic is still in development: changes and improvements are happening all the time!"
 * "All the information you need to get started is in the Mechanics handbook!"
 * "You’re the master of your own creations! There’s no right or wrong here."
 * "If your creation fails to work as you intended, let’s just call it art."
 * Camera collision check fixes.

0.1.21
March 24th, 2016
 * Fixed a memory allocation issue related to a particle system. Scrap Mechanic now uses much less memory. This could increase fps drastically for some players. It could also fix a crash when starting/loading a game for some players.
 * More visible thruster particles.
 * Multiplayer optimization on building and updating shapes.

0.1.20
March 18th, 2016
 * Added paint tool.
 * [NOTE: Added Paint Tool to Tab 1, Page 4 of Handbook.]
 * Fixed buggy first person animations.
 * [NOTE: Possibly made first person Sledgehammer blocking animation functional.]
 * [NOTE: Non-functional behavior was likely a bug.]
 * Added a new track to the radio.

0.1.19d
March 4th, 2016 [NOTE: The following changes are hotfixes mentioned in 0.1.20 patch notes.]
 * Fixed an issue related to the multithreading update that randomly crashed the game.
 * Fixed an issue that would sometimes make creations and players in them disappear.
 * Disappeared creations and players should respawn at the starting position.
 * Fixed an issue that could make creations with thrusters on them disappear if the game crashed while they were on a lift.
 * Fixed a crash that could occur when exiting a game.
 * Fixed steam overlay issues. Fps should be better than before.
 * Fixed an issue with the Depth of Field causing rendering artifacts.

0.1.19c
February 27th, 2016
 * Multithreaded physics is back.
 * The game tries to repair saves with lost creations or crash on load.
 * Load game list is scrollable.

0.1.19b
February 20th, 2016
 * [NOTE: Temporarily reverted the multi-threaded physics added in 0.1.19 due to bugs.]

0.1.19
February 20th, 2016
 * The physics simulation now run on multiple threads! This will allow you to build more before the fps drops.
 * [NOTE: Reverted in 0.1.19b and re-added in 0.1.19c.]
 * Things no longer get stuck in the ground.
 * Fixed a startup crash that occurred for some users.
 * Added new building parts.
 * Mattress
 * Arrow Sign
 * 3 Potted plants
 * [NOTE: Potted Blooming Cactus, Potted Cactus, and Potted Blue Flower.]
 * Toilet Seat

0.1.18
February 13th, 2016
 * Horn - A new interactive part that will complete your vehicles. Beep beep!
 * Thruster - You can now set the thruster power on each thruster.
 * Seat - The Mechanic no longer pretends to be holding on to a steering wheel.
 * [NOTE: Prior to this update, sitting in a Seat used the same pose as sitting in a Driver's Seat. The pose was also incorrectly positioned; the backpack and legs clipped into the seat.]
 * Fixed vehicles suddenly jumping around like crazy and being uncontrollable in multiplayer.
 * Fixed a bug that could crash the game while placing stuff.
 * Fixed a crash related to some graphics cards
 * Fixed the Radio that sometimes prevented other players from hearing the wonderful music in multiplayer.
 * Things now respond better when hit by the sledgehammer in multiplayer.
 * The Mechanic does not stretch out anymore when pressing E on seats.
 * [NOTE: Not completely fixed, now happens occasionally instead of every time.]
 * [NOTE: Stretching still occurs when moving at high speed or when colliding with something.]
 * The friction has been adjusted on blocks and parts so they slide a bit more.

0.1.17
February 2nd, 2016
 * Fixed a common startup crash.
 * Fixed a crash caused by the controller interface.
 * Fixed a crash related to characters in steam names.

0.1.16
January 30th, 2016
 * Auto saving issue fixed.
 * Save files can now contain non-english characters.
 * If the game crashes while something is on the lift, the lifted object will no longer float in the air.
 * Fixed the most common crashes.
 * Various bugfixes.

0.1.15
January 27th, 2016
 * Buttons and switches no longer go crazy while on the lift in multiplayer.
 * Faster controller GUI scrolling.
 * The GUI crash is hopefully fixed this time.
 * Removed invisible branches on one of the pinetrees.
 * Added crash reporting system to help us find out what causes those unknown exceptions.

0.1.14
January 24th, 2016
 * Fixes to GUI related crashes.
 * Fixed main menu GUI text scaling issues.
 * Fixes to "unsigned integer out of signed int range" error.
 * Excessive log messages are suppressed while looking for a solution to the underlying issue.
 * Added OpenGL version check at startup.

0.1.13
January 22nd, 2016
 * Fix for "OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture MaterialTextureA..."

0.1.12
January 22nd, 2016
 * Fixes to resolution issues on high resolution displays.
 * Better GUI scaling when switching resolution.
 * Fixed an audio related crash.
 * Added a traffic cone building part.

0.1.11
January 20th, 2016
 * [NOTE: Initial public release. Includes everything added during Alpha.]

0.1.10 to 0.1.0

 * [NOTE: Includes versions given out to YouTubers prior to the Beta release.]