Warehouse



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Overview
Warehouses are massive structures generated in Survival Mode worlds. A Warehouse Key is required to access a Warehouse. Warehouses have multiple types of floor variations and can spawn with two, three, or four floors. Farmbots will spawn near the largest Warehouses, which have four floors. Warehouses are currently the most dangerous area in Survival Mode.

Note that if you somehow get onto the roof of a Warehouse and insert the key there, the doors will not open.

Contents
Warehouses contain a lot of Blue Tapebots, as well as Red Tapebots on certain floor types, so it is advised to have a Spud Gun to destroy them from afar. It is possible, although very difficult, to dodge or hit tape rolls until you get within Sledgehammer distance.

Warehouses are the only source of Broccoli Seeds and Pineapple Seeds. There are Damaged Crates scattered throughout containing regular loot as well.

Loot Room
A hidden room contains three to four Golden Damaged Crates and a Chest that always contains the following items:
 * 1 Garment Box (Common)
 * 1 Garment Box (Rare)
 * 1 Garment Box (Epic)
 * 10 Component Kit
 * 5 Broccoli Seed
 * 5 Pineapple Seed

Floors
Warehouses have a multitude of different floor types. although each floor is composed of at least 2 types.

Strategy
It is best to approach the Warehouse slowly as Tapebots can surprise you and kill you easily. Having quick reflexes enables you to destroy them quickly without getting shot. Tapebots have extremely fast reaction times, meaning as soon as they see the player they will shoot. Whenever possible, take them out from a distance.

Keep your back to the walls and corners of a room and slowly approach any turns or doorways, carefully scanning for enemies. A methodical approach is the best way to stay alive.

The Spud Gun is currently the best weapon against the Tapebots because of its high accuracy, but the Spud Shotgun is also effective in the offices. It is advised to carry a lot of Potato ammo.

Building is not allowed except on the Lift. Removing objects is also disabled, due to an Encryptor. You can get in odd places by building seats or explosives on the Lift.

Since all s have one main loot room on the final floor, and since smaller s have less resistance, it is ideal to spend Warehouse Keys on 2-floor s.

It is always good to bring Food that restores a high amount of hunger, such as Bananas, Blueberries, or Carrots. This is because Tapebots take more than half of your health per hit in normal difficulty and about 25% of your health on easy difficulty(difficulty settings are in the test branch, tapebots deal about half damage in the public release). Regenerating this lost health will deplete your hunger bar rapidly. Pizza Burgers and Veggie Burgers are great for emergencies if you have the resources to make them, since they both restore full health in addition to hunger and thirst. When playing with friends, Revival Baguettes are highly recommended in case someone goes down.

Due to how easy it is to get knocked out by Tapebots, one should bring a bed just outside of the Warehouse and a safe distance from any robots. A supply of extra food and potatoes at your respawn point is also useful for re-entering the warehouse.

Tapebots can easily ambush a player around corners, especially in tight corridors. However, they are also attracted to sound; to flush out a Tapebot from behind a corner, simply fire into that corner and then quickly fire upon them, from behind cover when possible.

Tapebots may also be behind various tape barriers blocking off doorways. Its recommended that you try to look behind the tape to see if there's any bots before breaking down the barrier.

If you need to return to base to resupply, Tapebots do not immediately respawn if you leave and come back.

Upcoming
Warehouses will have new story elements and quests associated with them. Also, the Encryptors inside will be able to be disabled and/or removed. Trash Bots will be added to the roofs of Warehouses.

Trivia

 * Warehouses used to be storage facilities. After the Tapebots went haywire, they covered many areas of Warehouses with tape.
 * The different corridors in the warehouse are actually blueprints welded seamlessly to each other.
 * Warehouse interiors are treated by the game as a separate space from the rest of the world.

Issues
As of version 0.4.3 (and all previous versions), there is a chance that elevators in the Warehouse can become stuck. It is recommended to keep backups of your save files found in. Other players have noted that you can use the Lift to prevent the doors from closing completely so if the next floor fails to load, you can still leave. As it stands right now, it seems there is no way to fix the elevator if this happens, and you will be unable to access any more floors (confirmation needed).