Scrap Mechanic Wiki

The official patch notes are listed below. Any non-official notes are marked with "[NOTE:]".


September 9th, 2016


August 11th, 2016

  • Added Logic Gate.
    • [NOTE: Added Logic Gate page to Handbook]
  • Added Timer.
  • Connection points now highlight when targeted with the Connect Tool.
  • Thrusters should no longer apply its force twice at low framerates. This should also improve synchronization when mechanics are flying together in multiplayer.
  • All interactive parts now operate at a fixed tickrate.
  • Thruster sound effect tweak.
  • Fixed a crash that could occur when selecting tools in the inventory.
  • Fixed a crash that could occur when pressing E on the Lift.
  • Fixed a bug where the Weld Tool did not trigger particles and sound effects.
  • Fixed a rare crash related to collision sound calculations.


July 29th, 2016

  • Other players now have names above their head in multiplayer.
  • Fixed a bug where the player could not remove connections from a seat with 10 connections.
  • The lift will no longer push the player off when raised.
  • Fixed a Weld Tool bug.
  • Added smooth camera zooming.
  • New Sledgehammer cursor appears when within range of something you can hit.
  • Added preview for tools in the inventory.
  • Added text messages for the Radio; "This Radio is connected to a Button/Switch/Sensor".


July 14th, 2016

  • Added Blueprint Import and Export feature with Workshop functionality.
  • Some worlds that were crashing the game when loaded should now work.
  • Fixed a bug with the Weld Tool that could crash the game.


June 20th, 2016

  • Major collision audio rework.
    • [NOTE: Made collision sounds louder and added sounds for sliding objects.]
  • Shape building is no longer canceled when other players update the same creation.
  • Players can now switch between multiplayer and single player without restarting the game.
  • Weld tool performance and interaction fixes.
  • Q and Escape can now close Paint tool GUI.
  • Various Connect tool fixes.
  • Stability fixes.
  • Various other bugfixes.


June 7th, 2016


May 27th, 2016

  • Added Weld Tool!
    • [NOTE: Added Weld Tool to Tab 1, Page 4 of Handbook.]
  • Fixed framerate issue caused by the sensor.
  • Network synchronization improvements.
  • Fixed a bug that sometimes caused an incorrect seating position.


April 13th, 2016

  • Added Driver's Saddle
  • Added Saddle
  • When you pick up creations on the lift, you can now rotate them with Q before placing the lift down.
  • Better collision detection for the lift placement.
  • Seat GUI should no longer get stuck when ejecting from the seats.
  • Made the glass windows more clear from the inside.
  • Fixed a bug caused by the introduction of volume sliders for the Totebot Heads.
  • Made sensors more responsive.


April 29th, 2016


April 15th, 2016

  • Added four Totebot Heads! You can now make music!
    • [NOTE: Bass/Blue, Percussion/Yellow, Synth Voice/Red, Blip/Green.]
  • Fixed a crash that could occur when exiting games.
  • Fixed a crash that could occur when joining multiplayer games.
  • Reduced sensor range to slightly less than block range.


April 8th, 2016

  • The controller should no longer break your creations when logging in to a world. This does not fix creations that are already broken previously by this bug.
  • Bearings controlled by the controller should now behave better.
  • Objects can no longer be removed while seated.
  • "Use" [E] can now be used to close the interface of any interactive part.


April 1st, 2016

  • Sensors have a new interface that allows the player to set range and other settings.
  • Increased lift height from 16 blocks to 20 blocks.
  • Added more tips to the loading screen.
    • [NOTE: Added a period to the first and formerly only loading screen text, shown below.]
      • "Did you know that if you put two toilet paper rolls on top of each other it will become a paper towel roll."
    • [NOTE: Added the following loading screen texts:]
      • "If you’d like to take screenshots without the GUI, you can toggle it by pressing alt + Z"
      • "Building blocks can be scaled by holding the left mouse button and dragging"
      • "You can connect a button or switch to the Driver’s seat and activate it when seated"
      • "You rotate any part by pressing Q or Shift + Q"
      • "The controller lets you create amazing transforming machines, so give it a try!"
      • "If your creation tips over, you can always get it back to upside up by using the lift."
      • "Scrap Mechanic is still in development: changes and improvements are happening all the time!"
      • "All the information you need to get started is in the Mechanics handbook!"
      • "You’re the master of your own creations! There’s no right or wrong here."
      • "If your creation fails to work as you intended, let’s just call it art."
  • Camera collision check fixes.


March 24th, 2016

  • Fixed a memory allocation issue related to a particle system. Scrap Mechanic now uses much less memory. This could increase fps drastically for some players. It could also fix a crash when starting/loading a game for some players.
  • More visible thruster particles.
  • Multiplayer optimization on building and updating shapes.


March 18th, 2016

  • Added paint tool.
    • [NOTE: Added Paint Tool to Tab 1, Page 4 of Handbook.]
  • Fixed buggy first person animations.
    • [NOTE: Possibly made first person Sledgehammer blocking animation functional.]
      • [NOTE: Non-functional behavior was likely a bug.]
  • Added a new track to the radio.


March 4th, 2016

  • Fixed an issue related to the multithreading update that randomly crashed the game.
  • Fixed an issue that would sometimes make creations and players in them disappear.
  • Disappeared creations and players should respawn at the starting position.
  • Fixed an issue that could make creations with thrusters on them disappear if the game crashed while they were on a lift.
  • Fixed a crash that could occur when exiting a game.

[NOTE: The following changes are hotfixes mentioned in 0.1.20 patch notes.]

  • Fixed steam overlay issues. Fps should be better than before.
  • Fixed an issue with the Depth of Field causing rendering artifacts.


February 27th, 2016

  • Multithreaded physics is back.
  • The game tries to repair saves with lost creations or crash on load.
  • Load game list is scrollable.


February 20th, 2016

  • [NOTE: Temporarily reverted the multi-threaded physics added in 0.1.19 due to bugs.]


February 20th, 2016


February 13th, 2016

  • Horn - A new interactive part that will complete your vehicles. Beep beep!
  • Thruster - You can now set the thruster power on each thruster.
  • Seat - The Mechanic no longer pretends to be holding on to a steering wheel.
    • [NOTE: Prior to this update, sitting in a Seat used the same pose as sitting in a Driver's Seat. The pose was also incorrectly positioned; the backpack and legs clipped into the seat.]
  • Fixed vehicles suddenly jumping around like crazy and being uncontrollable in multiplayer.
  • Fixed a bug that could crash the game while placing stuff.
  • Fixed a crash related to some graphics cards
  • Fixed the Radio that sometimes prevented other players from hearing the wonderful music in multiplayer.
  • Things now respond better when hit by the sledgehammer in multiplayer.
  • The Mechanic does not stretch out anymore when pressing E on seats.
    • [NOTE: Not completely fixed, now happens occasionally instead of every time.]
    • [NOTE: Stretching still occurs when moving at high speed or when colliding with something.]
  • The friction has been adjusted on blocks and parts so they slide a bit more.


February 2nd, 2016

  • Fixed a common startup crash.
  • Fixed a crash caused by the controller interface.
  • Fixed a crash related to characters in steam names.


January 30th, 2016

  • Auto saving issue fixed.
  • Save files can now contain non-english characters.
  • If the game crashes while something is on the lift, the lifted object will no longer float in the air.
  • Fixed the most common crashes.
  • Various bugfixes.


January 27th, 2016

  • Buttons and switches no longer go crazy while on the lift in multiplayer.
  • Faster controller GUI scrolling.
  • The GUI crash is hopefully fixed this time.
  • Removed invisible branches on one of the pinetrees.
  • Added crash reporting system to help us find out what causes those unknown exceptions.


January 24th, 2016

  • Fixes to GUI related crashes.
  • Fixed main menu GUI text scaling issues.
  • Fixes to "unsigned integer out of signed int range" error.
  • Excessive log messages are suppressed while looking for a solution to the underlying issue.
  • Added OpenGL version check at startup.


January 22nd, 2016

  • Fix for "OGRE EXCEPTION(3:RenderingAPIException): Zero sized texture surface on texture MaterialTextureA..."


January 22nd, 2016

  • Fixes to resolution issues on high resolution displays.
  • Better GUI scaling when switching resolution.
  • Fixed an audio related crash.
  • Added a traffic cone building part.


January 20th, 2016

  • [NOTE: Initial public release. Includes everything added during Alpha.]

0.1.10 to 0.1.0[]

  • [NOTE: Includes versions given out to YouTubers prior to the Beta release.]