Scrap Mechanic Wiki

The official patch notes are listed below. Any non-official notes are marked with "[NOTE:]".


March 23rd, 2018

  • Updated Mod Tool so it works with custom tile assets.
  • Fixed an issue where some parts of the physics terrain did not match the graphics.
  • Fixed an issue where multiple players could control the same character when sharing worlds.


February 16th, 2018

  • Fixed blue world rendering issue


February 14th, 2018

  • Fixed rendering issues with AMD graphics cards


February 9th, 2018

  • [NOTE: No official notes]


January 30th, 2018


January 3rd, 2018

  • Fixed a crash that occurred for some graphics cards.
  • Fixed a crash that occurred at startup on some computers.


December 22nd, 2017

  • Added the World Builder.
  • Fixed an issue with Intel graphics card that added a blue border around menus.
  • Added better and smoother lods.
  • Added 8 new world tiles to creative mode, 5 of them road tiles.
  • Better texture quality.
  • Improved texture loading.
  • Shorter loading times.
  • Less lag when loading creations on the lift.


November 9th, 2017


September 5th, 2017

  • Added Raft Shark Mount.
    • [NOTE: Reference to the game Raft, published by Axolot.]
  • Fixed an error with things on bearings etc when merging static bodies.
  • World corruption fix.


August 17th, 2017

  • Now you can only join games where your friends are playing.
    • We heard that there were some sneaky mechanics joining other players without an invite through an exploit. This is now fixed.
    • We will add more privacy settings in the future.
  • Made a big physics improvement so physics fall asleep and stop to collision check when they stop to move. This will get the frames up a lot in worlds with a lot of creations.
  • Made so the game has a faster startup and less stutter when browsing inventory.
  • The sensor sound is now off by default.
  • Collision will now have the correct audio.
  • Terrain features needed for survival and terrain modding support is added.
    • This will not be visible to the player at this stage.
  • Made improvements to the animation system.
  • The mod tool now creates more cache that will make the game start faster and make the inventory stutter less. We recommend modders to re-upload their mods. This will trigger the extra caching.


  • Fixed a bug that prevented new blueprints from being built.


August 3rd, 2017

  • Added Russian, Japanese and Korean language.
  • Fixed an issue where the game could crash when scrolling in the inventory.
  • Fixed a bug that didn’t allow the player to disconnect connections from the controller.
  • Fixed an issue that made the mouse movement lag for some players.
  • Sensors in button mode resets when put on the lift.
  • Fixed connect tool interactions.
  • Optimized the animation system.
  • Fixed an issue that let the player drag and place parts in the air.
  • Added arrows when the player places and drags parts on the ground.
  • Various minor fixes.


June 29th, 2017


June 22nd, 2017

  • You can now play Scrap Mechanic in Chinese.
  • Updated all languages with more translations.
  • Fixed bug that didn’t let the player weld when it should be possible to weld.
  • Remade the welding particles and added bounce to the welding particle.
  • Fixed bug where welding particles didn’t spawn.
  • Fixed so bearings on a creation are still stable after getting welded.
  • The delay when pointing on larger creations with a weld tool or a lift is now optimized.
  • Bearings that touch an object will now stick to that object when building.
    • This makes it easier to build awesome fork suspension that have two bearings attached to each side of the wheel.
  • Fixed a common crash in the blueprint import and export guis.
  • Fixed a common crash when starting the game.
  • Fixed the teleport distance when falling through the ground.
  • Improved the driving even more with a less bumpy ground.
  • Added arrows when placing a part and adjusting its position on a surface. This is to make it easier to understand how the object can be dragged within the placement spot.
  • Fixed a crash when building huge Logic gate creations.


May 19th, 2017

  • Added over 20 new terrain tiles!
    • [NOTE: Full list included in official notes]
  • Added a mannequin hand
  • Redesigned the Air Conditioner part to make it fit better in Survival mode.


April 13th, 2017

  • We have improved the driving with less bumpy ground.
  • Kept default friction from Test A. We will instead add different friction to parts later.
    • [NOTE: "Test A" refers to one of the testing branches available through Steam beta versions. Test A had the original friction, Test B had +40% friction, and Test C had +20% friction.]
  • Made an optimization for the ragdoll
  • Fixed crashes when exporting creations.
  • Fixed a startup crash.
  • Workshop download error handling.
  • The blueprint search in the lift UI is now improved with better search.


March 24th, 2017

  • [NOTE: Added official mod support]


January 31st, 2017

  • Follow camera and a camera setting.
  • Updated thruster particles that now have dynamic lighting and trigger dust when close to the ground.
  • Rotate between three hotbars with alt+q or access them directly with alt+1/2/3.
  • Items are saved in the hotbar when joining other players.
  • Did some render optimizations that fix the slowdowns when placing/deleting blocks on huge creations.
  • Added bathtub. A new interactive part!
  • Added a mug part.


January 5th, 2017

  • Uploading blueprints to the workshop should now work for players with special characters in their windows usernames.
  • Added an optimization that should be noticeable in worlds with many parts.
  • Using interfaces for some interactive parts while another player destroys it no longer crashes the game.
  • Removed d3dx11.dll dependency.
  • Various crash fixes.
  • Added more info to crash reports that will help us fix more things in the future.


December 19th, 2016

  • New rendering engine
  • Added dynamic lighting
  • Added warehouse spotlight and tweaked headlamp so they now have dynamic lights with a beam range setting. The beam can now be colored with the Paint Tool.
  • Suspension resistance setting added.
  • Remade and updated all block textures
  • Updated the inventory icons
  • Bearings/Suspension are now paintable
  • Remade the Big Wheel
  • Added a new clear glass block
  • Glass now renders correctly in workshop and inventory GUI
  • New reflection cube map for flat world
  • The Paint Tool now shows the selected color
  • Radio now has a on and off animation
  • Gas Engine and Electric Engine now have an animation when using the engine setting.
  • Added names above the players and also improved it so it follows the mechanic better.
  • New particle engine. Particles are now rendered using our new particle engine
  • The game is merging boxes and cylinders resulting in less collision checks
  • Lots of bug fixes, tweaks and optimizations!


December 20th to December 22nd, 2016

  • Hotfix 3
    • Fixed a crash at startup or when loading games related to the character.
    • Larger saves should now load.
    • Added checking for modded blocks and parts that the game doesn't currently have loaded.
  • Hotfix 2
    • Fixed a crashed [sic] that occurred on startup on some graphics cards.
  • Hotfix 1
    • Fixed a crash that new players experienced when starting a game.
    • Connect tool numbers fixed.
    • Weld Tool collision check fix.
    • Max engine, thruster, bearing, etc.. settings removed.
    • Invisible block fix.