Scrap Mechanic Wiki

The official patch notes are listed below. Any non-official notes are marked with "[NOTE:]".


May 4, 2022

  • [NOTE: Developers removed the version from the Betas and can no longer be accessed.]

December 22, 2019

December 18, 2019

February 21st, 2019


January 31st, 2019

  • Creations that beat a challenge will now be saved in the start zone next time the player replays the challenge.
  • Added more building parts in some challenges to give players more building options.
  • Music from Creative mode is no longer playing in Challenge mode.
  • The Challenge mode ball now has an animated glow effect.
  • F1, F2, F3 now changes hotbar row selection. It can still be changed with Alt+1, Alt+2 and Alt+3.
  • Popup menus can now be closed with the escape key.
  • Fixed an issue with the sensor noticeable at high velocity.
  • The game no longer shows a gray screen when loading up a challenge for the first time.
  • Fixed some minor issues with the lift and the weld tool.
  • Fixed a crash that could happen when someone was joining the game while creations were being modified.
  • Fixed a crash that could happen when joining a game while creations were being modified.
  • Fixed a crash that could randomly occur for clients.
  • Made some memory allocation fixes.
  • Fixed an issue with some DLL files.
  • Better error checking for mods in the mod tool.
  • Some new scripting features.
  • Fixed some texture cache issues for mods that should result in faster load times.
  • Fixed a crash that happened after the game failed to start because of missing graphics drivers and other graphics related issues.
  • Fix for shader loading when running the game on Linux using Wine.


December 20th, 2018

  • Added challenge mode.
  • Added a lot of scripting features that are now available for modders. Check out the Lua Script API for more info.
  • Added a sphere shape type.
  • Fixed a network synchronization issue causing crashes for clients.


September 28th, 2018

  • Parts that are split of [sic] from creations inherit the velocities of the creation.
  • Optimized explosions.
  • The range that explosions remove metal has been reduced.
  • Changed the particle effect that appears on the point where potatoes hit the gas canister.
  • Tweaked the explosion impulse on players.
  • Fixed connect tool attaching to invisible gas canister connection points.
  • Fixed a networking issue that caused crashes when playing as a client.
  • Fixed a rendering issue that could cause a crash when some parts were destroyed by an explosion.
  • Fixed an issue where the impulses (from thruster and modded parts) were applied with half strength if the game was running on low fps.
  • Multiple explosion impulses on the character have less effect.
  • More explosion debris particles should now be visible.
  • Mods with no translation for the selected language will now default to English.
  • Added more helpful error messages.
  • Fix for lowest playable resolution (1024x768) defaulting to 1280x720.
  • Lua API updates (no breaking changes).
  • Scripted interactive parts no longer incorrectly show up as buttons when connected to a seat.
  • Character impulses are applied per tick instead of every frame.
  • Fixed "Server started with mismatching developer mode flags" issue when loading games.
  • Fixed a networking related crash.
  • Fixed a crash that was caused by an invalid terrain generation script or an invalid world builder terrain.


September 7th, 2018

  • Added big and small explosive canister.
  • Added smoother first-person movement for Tools and Spud Gun.
  • Added material damage levels.
  • Potatoes have a knockback to players.
  • Colored particles when destroying colored blocks.
  • Fixed a potato velocity calculation issue.
  • Fixed choppy seated character ragdoll.
  • Ground effects based on the material.
  • Interactable parts now save their data when exported to a blueprint by a client.
  • Fix an issue where connection points would show up in the world when placing imported blueprints.
  • More detailed errors when blueprint import fails.
  • Fixed a bug that sometimes messed up created terrains.
  • Fixed a bug that made pistons and springs lose their "interactable" when importing a blueprint without changing any values and then exiting the game.
  • Camera shake on/off setting.
  • The game remembers if you have the /console enabled.
  • Bearings and pistons are now controllable by scripts.
  • Many more scripting features in the Lua Script API.


July 10th, 2018

  • Added Spud gun with 3rd and first person aim.
  • Added mountable Spud gun with recoil.
  • Added new cardboard block.
  • Added spud gun destruction to cardboard and glass blocks.
  • Added moddable scripting for interactive parts.
    • Modders can now make their own spud guns and thrusters for example.
  • Mod support for particles and audio.
  • Made a complete re-work to the network code.
  • Made better grass level of detail that shows grass in further distance.
  • Added new sprint animation.
  • Added new crouch animation.
  • Added a lot of new tool animations.
  • Made graphical update to all the tools.
  • Added new particle effects.
  • Smooth camera when crouching.
  • Sensors are triggered by potatoes.
  • Fixed missing sounds and particles when driving fast.
  • Created a Lua API Reference for modders.
  • Added the ability to start the game with -dev launch option for useful modding features like automatic script reloading.
  • Added an in-game console for Lua prints and errors.
  • Various bugfixes.