The official patch notes are listed below. Any non-official notes are marked with "[NOTE:]".
0.3.5[]
- [NOTE: This version is available as a beta branch.]
Between May 4th and December 15th, 2022
- [NOTE: Beta branch for this version re-added.]
May 4, 2022
- [NOTE: Developers removed this version from the Betas and can no longer be accessed.]
December 22, 2019
- [NOTE: Developers re-added the Steam Depot and the game was now able to launch.]
- [NOTE: SteamDB Screen Shot]
December 18, 2019
- [NOTE: Developers accidentally removed a Steam Depot and made the game unable to launch.]
- [NOTE: SteamDB Screen Shot]
February 21st, 2019
- [NOTE: Added Challenge Builder.]
- Lua API updates (0.3.4 -> 0.3.5)
0.3.4[]
January 31st, 2019
- Creations that beat a challenge will now be saved in the start zone next time the player replays the challenge.
- Added more building parts in some challenges to give players more building options.
- Music from Creative mode is no longer playing in Challenge mode.
- The Challenge mode ball now has an animated glow effect.
- F1, F2, F3 now changes hotbar row selection. It can still be changed with Alt+1, Alt+2 and Alt+3.
- Popup menus can now be closed with the escape key.
- Fixed an issue with the sensor noticeable at high velocity.
- The game no longer shows a gray screen when loading up a challenge for the first time.
- Fixed some minor issues with the lift and the weld tool.
- Fixed a crash that could happen when someone was joining the game while creations were being modified.
- Fixed a crash that could happen when joining a game while creations were being modified.
- Fixed a crash that could randomly occur for clients.
- Made some memory allocation fixes.
- Fixed an issue with some DLL files.
- Better error checking for mods in the mod tool.
- Some new scripting features.
- Fixed some texture cache issues for mods that should result in faster load times.
- Fixed a crash that happened after the game failed to start because of missing graphics drivers and other graphics related issues.
- Fix for shader loading when running the game on Linux using Wine.
0.3.3[]
December 20th, 2018
- Added challenge mode.
- Added a lot of scripting features that are now available for modders. Check out the Lua Script API for more info.
- Added a sphere shape type.
- Fixed a network synchronization issue causing crashes for clients.
0.3.2[]
September 28th, 2018
- Parts that are split of [sic] from creations inherit the velocities of the creation.
- Optimized explosions.
- The range that explosions remove metal has been reduced.
- Changed the particle effect that appears on the point where potatoes hit the gas canister.
- Tweaked the explosion impulse on players.
- Fixed connect tool attaching to invisible gas canister connection points.
- Fixed a networking issue that caused crashes when playing as a client.
- Fixed a rendering issue that could cause a crash when some parts were destroyed by an explosion.
- Fixed an issue where the impulses (from thruster and modded parts) were applied with half strength if the game was running on low fps.
- Multiple explosion impulses on the character have less effect.
- More explosion debris particles should now be visible.
- Mods with no translation for the selected language will now default to English.
- Added more helpful error messages.
- Fix for lowest playable resolution (1024x768) defaulting to 1280x720.
- Lua API updates (no breaking changes).
- Scripted interactive parts no longer incorrectly show up as buttons when connected to a seat.
- Character impulses are applied per tick instead of every frame.
- Fixed "Server started with mismatching developer mode flags" issue when loading games.
- Fixed a networking related crash.
- Fixed a crash that was caused by an invalid terrain generation script or an invalid world builder terrain.
0.3.1[]
September 7th, 2018
- Added big and small explosive canister.
- Added smoother first-person movement for Tools and Spud Gun.
- Added material damage levels.
- Potatoes have a knockback to players.
- Colored particles when destroying colored blocks.
- Fixed a potato velocity calculation issue.
- Fixed choppy seated character ragdoll.
- Ground effects based on the material.
- Interactable parts now save their data when exported to a blueprint by a client.
- Fix an issue where connection points would show up in the world when placing imported blueprints.
- More detailed errors when blueprint import fails.
- Fixed a bug that sometimes messed up created terrains.
- Fixed a bug that made pistons and springs lose their "interactable" when importing a blueprint without changing any values and then exiting the game.
- Camera shake on/off setting.
- The game remembers if you have the /console enabled.
- Bearings and pistons are now controllable by scripts.
- Many more scripting features in the Lua Script API.
0.3.0[]
July 10th, 2018
- Added Spud gun with 3rd and first person aim.
- Added mountable Spud gun with recoil.
- Added new cardboard block.
- Added spud gun destruction to cardboard and glass blocks.
- Added moddable scripting for interactive parts.
- Modders can now make their own spud guns and thrusters for example.
- Mod support for particles and audio.
- Made a complete re-work to the network code.
- Made better grass level of detail that shows grass in further distance.
- Added new sprint animation.
- Added new crouch animation.
- Added a lot of new tool animations.
- Made graphical update to all the tools.
- Added new particle effects.
- Smooth camera when crouching.
- Sensors are triggered by potatoes.
- Fixed missing sounds and particles when driving fast.
- Created a Lua API Reference for modders.
- Added the ability to start the game with -dev launch option for useful modding features like automatic script reloading.
- Added an in-game console for Lua prints and errors.
- Various bugfixes.