The official patch notes are listed below. Any non-official notes are marked with "[NOTE:]".
0.4.8[ | ]
November 19th, 2020
- Added 6 new T-shirts.
- Added the logbook.
- Added a beacon that can be crafted in the craftbot.
- [NOTE: Pools in Desert tiles are now oil pools.]
- [NOTE: Crude Oil can now be collected from oil pools using a Vacuum Pump.]
- Putting soil or blocks on the ground removes grass. The grass will grow back when they are removed.
- A majority of interactive parts from survival mode are now added to creative mode.
- [NOTE: Includes all leveled Interactive Parts, Gas Container, Battery Container, Spudling Gun, and Spud Shotgun.]
- All parts in creative mode are now usable in challenge builder.
- Character ragdolls are synchronized to clients.
- Fixed character jitter when driving as a client.
- The corn can now be broken by creation collisions.
- Creative games can now be started even if it contains blocks or parts from a mod that is not loaded. The missing blocks and parts will be replaced by a removable error-object.
- Optimized character ragdolls.
- Enemies react to sounds.
- Glowsticks now emits more light when held in the hand.
- Added a tooltip in the craftbots that show the names of the ingredients.
- Totebots and Haybots will try to destroy blocks and parts of all durability levels.
- Haybots will try to attack more often where they would otherwise try to chase the player.
- Explosions can no longer be triggered by character collision.
- The sawblade can now saw logs welded to the same creation.
- Increased durability on some stackable items from 1 to 2.
- Improved shift-click interaction when putting gas and batteries in engines.
- Added a quest system for future content.
- Fixed an issue where blocks did not correctly protect stuff behind them from explosions.
- Component kits can be used in challenge builder.
- Potato ammo can be used in challenge builder. Use /enable_ammo_consumption chat command to enable ammo consumption.
- Gas and Battery can be used in challenge builder. Use /enable_fuel_consumption chat command to enable fuel consumption.
- The large challenge sensor will now trigger even if the challenge has not started.
- Fixed issues with the terrain loading that could cause some terrain to not load properly. This could for instance cause water to not work.
- Fixed an issue that could sometimes make loose objects fall through the ground when loading a game.
- Fixed an issue that could cause the character to arrive in the warehouse before the interior was loaded when using the elevator. This could lead to the character getting stuck in the ground or fall into the endless void.
- Improved block remove interaction.
- Main menu camera animations.
- [NOTE: Now changes angle and location depending on the menu option chosen.]
- [NOTE: The Character menu now shows a separate Mechanic model that can be rotated.]
- [NOTE: The Mechanic now holds a Sledgehammer in the main menu.]
- Added a brightness slider in the display settings.
- Added a framerate cap selection in the display settings.
- Added names to clothes and hairstyles.
- If all crops are destroyed by a raid, the bots will destroy random parts.
- Optimized code that finds blocks and parts that enemies try to destroy in raids.
- Optimized Woc corn finding.
- Optimized water calculation.
- Fixed a bug that caused the fertilizer to not be spent when fertilizing plants.
- Level 5 Driver's seat/saddle settings are now saved in blueprints.
- Level 5 Driver's Seat GUI fixes.
- Added a consumable item tab for the craftbot and the backpack.
- [NOTE: The tab has existed since 0.4.0; it was just unused before.]
- The crosshair will now light up when pointing on an object that can be interacted with or picked up.
- Very large creations built on the ground will not become loose when the ground they are attached to is unloaded.
- Fixed a bug that allowed the lift to be placed on dynamic creations.
- New lift save and load blueprint GUIs.
- Dressbot GUI improved rendering and effects.
- Items in hotbar 2 and 3 can now be swapped.
- The handbook now shows up in first and third person.
- Chests show an animation when opened.
- [NOTE: All varieties of chests: Chests, Large Chests, and Ruin Chests.]
- New effects when hitting trees and burnt trees.
- The weld tool does no longer show a visualization of removed branches when welding logs.
- Fixed weld tool visualization issues that could show parts in incorrect positions.
- Minor warehouse collision optimization.
- Warehouse elevator sound fixes.
- Fixed a bug that caused glow worms to be placed as a block if selecting a spudgun in the hotbar while swimming.
- Fixed a bug causing tapebots to sometimes look like they hit themselves when playing as a client.
- Fixed a bug that put items in the hotbar when destroying objects in creative mode and challenge builder.
- Fixed a crash that occurred if a client joined the game while a character was seated.
- Fixed fertilizer first-person effect placement.
- Fixed a bug that could cause KO-bag icons to get stuck.
- Fixed a bug that could cause the character to go into T-pose when holding an edible item.
- Fixed a bug that caused the light to not be updated when the intensity was changed or when painted.
- Fixed a bug in challenge builder that could cause an extra builder bot to get stuck.
- Fixed a crash that could happen if a corrupt game file was selected in the menu.
- Fixed a rare crash that could occur when using some tools in a warehouse elevator.
- Fixed a crash that occurred when a modded part tried to upgrade into a non-existing part.
- Fixed a bug that could cause shapes to levitate after removing the shape it was resting on.
- Fixed an issue that could cause the sensor setting to be incorrectly updated when edited.
- Fixed an issue that could cause the timer setting to be incorrectly updated when edited.
- Fixed an issue that could cause the totebot head setting to be incorrectly updated when edited.
- Fixed a bug that caused the challenge builder bot hands to be shown in first person when testing a challenge.
- Fixed an animation issue on the big red farmbot when ragdolled while aiming.
- Fixed a sync issue with the electric engine when connected to a button or switch.
- Fixed freezes that could occur when shutting down a game.
- Fixed an issue that could cause GUI placement issues in windowed mode.
- Load game date being one month off and formatting fix.
- Replaced GUIs that had the old style.
- Letter spacing added to font rendering.
- Russian font fixes.
- Fixed GUI issues with the big challenge piston and the old creative piston.
- Added missing "[E] Use" text when looking at upgradable sensors.
- A lot of GUI fixes and interaction fixes.
Test[ | ]
A test branch was created prior to the update's release.
November 4th, 2020
- Creative games can now be started even if it contains blocks or parts from a mod that is not loaded. The missing blocks and parts will be replaced by a removable error-object.
- Fixed an issue that caused only the 3 first ingredients to be visible in the Craftbot.
- Creations with a gas tank containing fuel can now be saved on the Lift.
- Fixed an issue where thrusters connected to both a gas tank and a button/driver's seat did not load correctly on the lift.
- Fixed an issue that caused clients to not see the loot-projectile when dropping items on the ground.
- The large challenge sensor will now trigger even if the challenge has not started.
- Fixed a rare crash related to blocks and parts removing grass from the terrain.
- Fixed a rare crash that could occur when using some tools in a warehouse elevator.
- Fixed GUI issues with the big challenge piston and the old creative piston.
- Fixed an issue that caused only 9 mod items to be shown per row instead of 10 in the inventory mod tab.
- Added missing "[E] Use" text when looking at upgradable sensors.
- Fixed a crash that ocurred [sic] when a modded part tried to upgrade into a non existing part.
October 30th, 2020
- Added a beacon that can be crafted in the craftbot.
- Optimized code that finds blocks that enemies till [sic] try to destroy in raids.
- Optimized Woc corn finding.
- Component kits can be used in challenge builder.
- Potato ammo can be used in challenge builder. Use /enable_ammo_consumption chat command to enable ammo consumption.
- Gas and Battery can be used in challenge builder. Use /enable_fuel_consumption chat command to enable fuel consumption.
- Use /enable_ammo_consumption chat command to enable ammo consumption.
- Added a quest system for future content.
- Fixed an issue related to the the optimized water calculation that caused lower framerate that increased over time.
- Fixed freezes that could occur when shutting down a game.
- Fixed issues with the terrain loading that could cause some terrain to not load properly. This could for instance cause water to not work.
- Fixed a bug that put items in the hotbar when destroying objects in creative mode and challenge builder.
- Fixed an issue that could cause GUI placement issues in windowed mode.
- Level 5 Driver's seat/saddle settings are now saved in blueprints.
- Items in hotbar 2 and 3 can now be swapped.
- Load game date being one month off and formatting fix.
- Main menu camera animations.
- Elevator audio fixes
- New lift save and load blueprint GUIs
- Dressbot GUI improved rendering and effects.
- Consumable item tab for craftbot and inventory.
- Craftbot tooltip shows the names of ingredients.
- Level 5 Driver's Seat GUI fixes.
- Replaced GUIs that had the old style.
- Letter spacing added to font rendering.
- A lot of visual GUI fixes and interaction fixes.
September 11th, 2020
- Putting soil or blocks on the ground removes grass. The grass will grow back when they are removed.
- If all crops are destroyed by a raid, the bots will destroy random parts.
- Fixed an issue in the test where tools thrown on the ground in challenge mode disappeared.
- Multiple lifts and sledgehammers caused by a previous bug in the test are removed when joining a game.
September 7th, 2020
- Fixed a bug in the test where the sledgehammer and lift would disappear if moved with shift-click into a chest. (Players who lost them will get new ones when loading/joining a world.)
- Reduced the chances that Totebots and Haybots will destroy high durability materials.
September 1st, 2020
- A majority of interactive parts from survival mode are now added to creative mode.
- [NOTE: Includes all leveled Interactive Parts, Gas Container, Battery Container, Spudling Gun, and Spud Shotgun.]
- All parts in creative mode are now usable in challenge builder.
- Character ragdolls are synchronized to clients.
- Fixed character jitter when driving on clients.
- Optimized character ragdolls.
- The corn can now be broken by creation collisions.
- Farmbots react to sounds.
- Glowsticks now emits more light when held in the hand.
- Fixed an issue where shapes did not correctly block explosions.
- Totebots and Haybots will try to destroy blocks and parts with all durability levels.
- Haybots will try to attack more often where they would otherwise try to chase the player.
- Explosions can no longer be triggered by character collision.
- The sawblade can now saw logs welded to the same creation.
- Increased durability on some stackable items from 1 to 2.
- [NOTE: Presumably to prevent them from being accidentally destroyed by the Sledgehammer.]
- Improved block remove interaction.
- Shift-click to put gas/battery in engine improvement.
- Added a brightness slider in the display settings.
- Added a framerate cap selection in the display settings.
- The handbook nows [sic] up in first and third person.
- Chests show an animation when opened.
- New effects when hitting trees and burnt trees.
- The weld tool does no longer show a visualization of removed branches when welding logs.
- Added names to clothes.
- Minor warehouse collision optimization.
- Warehouse elevator sound fixes.
- Fixed a crash that occurred if a client joined the game while a character was seated.
- Fixed a bug that caused the fertilizer to not be spent when fertilizing plants.
- Fixed fertilizer first-person effect placement.
- Fixed a bug that allowed the lift to be placed on dynamic creations.
- Fixed a bug that could cause KO-bag icons to get stuck.
- Fixed a bug that could cause the character to go into T-pose when holding an edible item.
- Fixed a bug that caused the light to not be updated when the intensity was changed or when painted.
- Fixed a bug in challenge builder that could cause an extra builder bot to get stuck.
- Fixed a crash that could happen if a corrupt game file was selected in the menu.
- Fixed a bug that could cause shapes to levitate after removing the shape it was resting on.
- Fixed an issue that could cause the sensor setting to be incorrectly updated when edited.
- Fixed an issue that could cause the timer setting to be incorrectly updated when edited.
- Fixed an issue that could cause the totebot head setting to be incorrectly updated when edited.
- Fixed a bug that caused the builder bot hands to be shown in first person when testing a challenge.
- Fixed an animation issue on the big red farmbot when ragdolled while aiming.
- Fixed a sync issue with the electric engine when connected to a button or switch.
0.4.7[ | ]
August 7th, 2020
- [NOTE: Updated all non-English languages.]
- Fertilized plants can not be fertilized again while the fertilizer is still active
- Fixed a bug that causes the mechanic to get stuck crouching in soil and some other objects
- Fixed issues causing the piston to sometimes get the wrong settings
- Fixed an issue that caused explosions to not apply impulses
- Scrap engine and seats do not incorrectly show an upgrade key hint
- Fixed an issue that causes the level 5 driver seats to apply the steering speed incorrectly if reversed
- Chopped down trees no longer make a fall sound fix when collided with
- Craftbots will now be standing up when put on the lift after being crafted or dropped while carried
- The sledgehammer does no longer swing after placing down a glow-worm with the sledgehammer equipped
- Glowsticks now glow for a limited time
- The bucket shows a force build hint
- Added swimming sounds
- Added an effect when picking up water
- New epic loot particle effect
Test[ | ]
A test branch was created on July 14th, 2020 prior to the update's release. The update notes for the test branch are identical to the final update notes. This is because the only changes made between then and its release were a few minor language updates.
0.4.6[ | ]
June 24th, 2020
- Networking improvements with better object prioritization
- Fixed an issue that could cause networking events to lag behind on clients
- Optimized some interactive parts to use less network bandwidth
- A new interactive part, chemical container is available in the craftbot
- Cotton can be grown in soil
- Cotton seeds can now be bought at the hideout trader
- Battery can be crafted in the craftbot
- The button and switch costs the same to craft in the mobile craftbot as in the simple stationary one
- Slightly reduced the price of the drill and saw blade at the hideout trader
- Reduced fuel/battery cost for very heavy loads
- Tools can be thrown on the ground
- [NOTE: Except for the Sledgehammer and Lift.]
- Glowsticks now emit a small amount of light when held in the hand
- It does no longer cost paint to erase paint with the paint tool
- Explosives destroy up to durability level 7
- More crude oil from oil geysers
- More glue clams when breaking clams
- Cardboard is cheaper to craft
- Wood block 1 requires less scrap wood to craft
- Concrete requires less stone, but more water and chemicals to craft
- Fertilizer can be crafted from seeds
- Paint costs fewer flowers to craft
- The scrap metal from haybots will not fly away from where the haybot was destroyed as often
- The big red farmbots now run away before despawning when daylight comes after a raid
- Tapebots sometimes shoot random parts when raiding
- Increased the time before wocs and glow worms despawn if not fed
- The smaller stone chunks are easier to destroy with the drill
- Reduced the weight of the water cannon
- Added lights to ruins
- The range of the packing station automatic fruit/vegetable selection is much more forgiving
- Reduced the speed of projectiles fired from the Vacuum Pump
- Added new sound effects when the mechanic is hungry or thirsty
- Added new sound effect when almost out of breath while diving
- Spudling gun windup sound effect added
- Mod parts now show up in all creative inventory tabs and are searchable
- Fixed a crash that occurred on shutdown when playing the game in full screen with steam overlay turned off
- Fixed a crash that occurred when switching resolution with mods loaded
- Fixed an issue where failed blueprint exports would cause an error message to show at game startup
- Fixed an issue that could cause the leaves of trees to not get their correct color in multiplayer
- Fixed an issue causing parts to be attached to suspensions and pistons even though another part already was attached
- Fixed a bug that caused the gas engine to not get the efficiency upgrade applied until game reload
- Fixed a bug that caused parked vehicles to spend fuel or batteries
- Fixed an issue that caused the vacuum pump to not be able to place blocks on the same creation
- The button and switch collision is a little bit bigger so they do not as easily get stuck in walls
- Fixed skinning issues on some mechanic character faces
- Fixed some rotation steps on warehouse parts when building
- Mechanic station collision fixes
- Fixed an autumn forest ruin to have the correct ground material
- Adjusted the stone positions of a lot of cliffs where the player could get stuck
- Adjusted spawn position of embers when destroying burnt trees
- Fixed a bug that caused loot crates to respawn in the starting area
- Minor inventory GUI bug fixes
- Added 2 bearings to Challenge 7
Hotfixes[ | ]
July 1st, 2020
- Fixed a crash that could occur when holding and dragging a part on a creation that is destroyed
Test[ | ]
A test branch was created prior to the update's release.
June 19th, 2020
- Further networking improvements with better bandwidth adjustment and object prioritization
- Cotton seeds can now be bought at the hideout trader
- Cotton can be grown in soil
- Slightly reduced the price of the drill and saw blade at the hideout trader
- Battery is now crafted from less scrap metal but also requires glow poop
- Fixed an issue that could make the leaves of trees to not get their correct color in multiplayer
- Fixed an issue where failed blueprint exports would cause an error message to show at game startup
- The button and switch collision is a little bit bigger so they do not as easily get stuck in walls
- The button and switch costs the same to craft in the mobile craftbot as in the simple stationary one
- Reduced the weight of the water cannon
- Fixed some face skinning issues
- Fixed some rotation steps of warehouse parts when building
- Added lights to ruins
- Fixed a autumn forest ruin to have the correct ground material
- Mechanic station collision fixes
- Adjusted the stone positions of a lot of cliffs where the player could get stuck
- Adjusted spawn position of embers when destroying burnt trees
- The scrap metal from haybots will not fly away from where the haybot was destroyed as often
- The smaller stone chunks are easier to destroy with the drill
- Fixed a bug that caused the gas engine to not get the efficiency upgrade applied until game reload
- Reduced gas fuel cost for very heavy loads
- The range of the packing station automatic fruit/vegetable selection is much more forgiving
- Reduced the speed of projectiles fired from the Vacuum Pump
- Fixed a bug that caused loot crates to respawn in the starting area
- Added 2 bearings to Challenge 7
June 12th, 2020
- A new interactive part, chemical container is available in the craftbot
- Fixed an issue that could cause networking events to lag behind on clients
- Optimized some interactive parts to use less network bandwidth
- Fixed an issue causing parts to be attached to suspensions and pistons even though another part already was attached
- Mod parts now show up in all creative inventory tabs and are searchable
- Fixed a crash that occurred when switching resolution with mods loaded
- Fixed a crash that occurred on shutdown when playing the game in full screen with steam overlay turned off
- Minor inventory gui bug fixes
- Tools can be thrown on the ground
- Glowsticks now emit a small amount of light when held in the hand
- It does no longer cost paint to erase paint
- Explosives destroy up to durability level 7
- More crude oil from oil geysers
- More glue clams when breaking clams
- Wood block 1 requires less scrap wood to craft
- Concrete requires less stone, but more water and chemicals to craft
- Battery can be crafted from scrap metal and chemicals
- Fertilizer can be crafted from seeds
- Paint costs less flowers to craft
- The big farmbots now run away before despawning when daylight comes after a raid
- Tapebots sometimes shoot random parts when raiding
- Added new sound effects when the mechanic is hungry or thirsty
- Added new sound effect when almost out of breath while diving
- Spudling gun windup sound effect added
0.4.5[ | ]
May 29th, 2020
- Challenge mode is back in the game!
- Challenge builder is back in the game!
- Tree parts can be welded again
- The controller now respects the piston length
- Fixed T-pose when other players equip food
- [NOTE: Not fixed, bug still occurs.]
- Reverted some part weights so they are as they were in creative mode
- Connect tool now show numbers again for buttons connected to seats
- Fixed friendly fire for spud shotgun and spudling gun
- Fixed tape bot arms so they do damage to players
- Fixed an issue with the sledgehammer that caused it to sometimes not push loose objects
- Fixed an issue when going with the warehouse elevator while knocked out
- Connect tool visualization getting stuck fix
- Gui scaling fixes for non 16:9 resolutions
- Sensor gui fix for creative mode
- Controller gui fix for 4k and 720
- New loading bar on the loading screen
- Items can now be dropped on the ground in challenge mode for the backpack
- Fixed chest and lost items icons
- Keybindings saved when resetting to default
- Fix for FOV value not getting saved if changed in-game
- Added missing item names
- [NOTE: No missing item names seem to have been added.]
0.4.4[ | ]
May 26th, 2020
- Performance fix for raids
- Fixed an issue where exiting the game in a warehouse caused the elevator to the roof to get stuck
- Fixed a case where building on springs or piston could spend the part but the part not to be built
- Removing bearings, springs and pistons with a full inventory is now correctly denied
- Fixed a crash that could occur when riding warehouse elevators
- Fixed a crash that could occur when using a level 5 steering bearing gui on 720 resolution
- Other crash fixes
- Water-, gas-, battery- and ammo containers are carried if not empty (like the chests)
- Farmers can no longer be picked up after being respawned
- Fixed issue with piston speed when adjusting length
- Fixed an issue what [sic] allows invalid building on the vacuum pump
- Fixed a bug causing the saw blade to not deal damage to green totebots
- The saw blade deals more damage to haybots
- When removing a respawn point bed the new respawn point is the last unremovable bed
- Can no longer respawn in a bed brought into the warehouse
- Red tapebot arm part shoots a few explosive tape when destroyed
- Fixed an issue with the tapebots causing them to often stare into walls in warehouses
- Tapebots will be more active in raids when they come (Keep your head low)
- Tapebot projectiles deal damage to crops
- Ai fixes
- Fix for mods using obj_interactive_controller.mesh
0.4.3[ | ]
May 14th, 2020
- Fixed a crash that could occur on startup and randomly while playing
- Fixed a bug that could cause the hideout and other points of interests to not be set up correctly
- Broken hideouts and packing stations are repaired
- Can't sleep in warehouses
- Removing the bed removes the respawn point
- Other bed respawn fixes
- Stones can be broken down with explosives
- Mounted spud gun now deals damage to farmbots
- Carrying stuff uses stamina
- Lifting stuff with the lift uses stamina (only new games are affected)
- Fixed a crash what [sic] could occur when loading a creative world where the mods were updated
0.4.2[ | ]
May 12th, 2020
- Fixed an issue that could cause vacuum pumps to cause network lag for clients.
- Fixed a bug that could duplicate chests and lead to crashes when carrying chests with tools in them.
- Fixed a bug when carrying a chest with chests inside
- Missing water should be fixed.
- Fixed crashes related to animations.
0.4.1[ | ]
May 11th, 2020
- Underwater noise fix
- Escape key Fix
- Fix for Wocs (and other not player characters) not saving their position
- Fix for player name tags not showing up
- Fixed level 5 driver seat and saddle bearing GUI showing up after window resize
- Driver saddle connection count and upgrade cost fix
- Spud guns can not be equipped while swimming
- Fixed a bug that could cause the refinery bot to be stuck when leaving the game while refining
- Removed food and water spend when picking up items
- No extra food cost for 50%+ bonus health regeneration
- Carried items do not teleport to mysterious places when picked up while swimming
- Broccoli plants grow broccoli instead of tomatoes
0.4.0[ | ]
May 7th, 2020
- Added survival mode
- Made a huge update to the graphics with new shaders and a new rendering engine
- Added our new random generated terrain system to Survival
- Added character customization
- Added AI system to survival
- Added Health bar, hunger bar and thirst bar.
- Added food to eat and to revive players
- Added Green Totebot enemy
- Added Haybot Enemy
- Added Tapebot Enemy
- [NOTE: Includes the Red Tapebot variant]
- Added Farmbot Enemy
- Added log refinery system to Survival
- Added two animals to survival. The Woc and the Glowb!
- Added water with buoyancy
- Added warehouse dungeons and other points of interests
- Added new building parts. It’s now over 400 in the game!
- Added stats to all parts
- Added upgrade system to interactive parts.
- Added refinery tool
- Added destructible trees and rocks
- Added the Drill to mine rocks
- Added the Saw to cut trees
- Added Vacuum Pump with pipes for automation. A new interactive part.
- Added Water Cannon. A new interactive part.
- Added a Respawn Bed. A new interactive part.
- Added new turn settings to Driver's Seat level 5
- Added Craftbot with a new crafting system
- Added Refinerybot with a new refinery system to turn logs in to blocks
- Added Resource Collector
- Added Cookbot
- Added Dressbot
- Added fire (Not flammable at the moment)
- Added Spud Shotgun
- Added Spud Gattler
- [NOTE: Challenge Mode has been disabled temporarily.]
- [NOTE: New HUD and UI.]
Hotfixes[ | ]
- Fixed a save file issue that could corrupt save files
- Fixed an issue that could cause the game start to fail while showing a black screen
- Restored physics tweak values for creative mode
- Fix for loading mods with a large number of blocks and parts
- Fix for creative mode when having thousands of mod parts installed
- Trying to refine with a full inventory shows inventory full warning
- Pipe system fix