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The official patch notes are listed below. Any non-official notes are marked with "[NOTE:]".

0.5.1[]

March 31st, 2021

Bug fixes[]

  • Fixed an issue where world builder worlds from previous versions of the game did not work.
  • Fixed Connect Tool connection highlight color.
  • Fixed a crash that could occur when clients joined the game with a tool equipped.
  • Fixed an issue that caused creations to be missing on the first load of old save files.

Modding[]

  • Fixed a crash that occurred when loading invalid harvestable renderable json.

0.5.0[]

March 30th, 2021

Features[]

  • Added bot capsules in creative mode.
  • Added animal capsules in creative mode.
  • Bots can be painted.
  • Painted bots will team up with bots of the same color.
  • Updated Red Tapebot visuals.
  • Physics quality sliders.
  • New creative worlds will now have water.
  • New creative worlds will now have trees that can be cut down and stones that can be drilled.
  • Tiles containing water can now be used in the world builder.
  • Larger creative flat terrain.
  • Updated flat terrain visuals.
  • Added a fence around the edge of the flat terrain.
  • Added a buildable main menu background.
  • Added the Beacon to creative mode.
  • Added the Water Cannon and Water Container to creative mode.
  • Added the Bucket to creative mode.
  • Added the Ammo Container to creative mode.
  • Added Easy difficulty to the gameplay setting in survival mode.
  • Added Craftbot to creative mode.
  • Added crafting resources needed by the Craftbot to creative mode.
  • Added Refinery to creative mode.
  • Added Resource Collector to creative mode.
  • Added Large Chest to creative mode.
  • Added Vacuum Pump and Vacuum Pipes to creative mode.
  • Glowstick added to creative mode.
  • Added new chat commands to creative mode.

Improvements[]

  • Better lighting in creative mode.
  • The Logbook can now be opened while seated.
  • The character can now be rotated in the main menu character customization screen.
  • New loading screens for all game modes.
  • Added a blur effect in the main menu.
  • Added new Logic Gate GUI.
  • Fade to black when respawning and riding elevators.
  • Collision Effects should now trigger more consistently at high speeds.
  • Collisions with bots and wocs are much more responsive.
  • Reworked character vs character collision.
  • Creation visualization is now more accurate for animated parts when using the Lift and Weld Tool.
  • Vacuum can suck up Pigment Flower, Cotton and dropped items.
  • Explosives can be triggered by bot collisions.
  • Chat history, press up and down in chat to repeat chat messages.

Tweaks[]

  • Saw blades deal more damage to small logs.
  • Slightly increased Spudling Gun damage.
  • [NOTE: All weapon damage, robot health, and animal health values have been multiplied by 4.]
    • [NOTE: Except for the Spudling Gun, which had its damage multiplied by 5.]
    • [NOTE: Presumably, this was done to make robot infights in Creative last longer without affecting Survival, which has the side effect of making it harder for robots to kill Wocs.]
    • [NOTE: Any pre-existing robots and animals in worlds created prior to 0.5.0 will have their old health values, and will therefore take less hits to kill.]
  • Reduced hand refine time.
  • Tweaked sledgehammer chain attack timing.
  • Tweaked collision damage.
  • Crafting the Beacon requires a little more metal.

Optimizations[]

  • 64 bit executable. Should solve issues with the game running out of memory.
  • Fixed issues with lua running out of memory.
  • Threading prioritization improvements. Should solve issues with creations despawning when driving around.
  • Minor network optimizations for character updates.
  • Optimized AI pathfinding.
  • Improved loading times when joining a world with many creations.
  • Optimized inventory searching.
  • Faster load times when loading particles.
  • Stone LODs added
  • Optimized the loading time of the user content icons in the main menu.
  • Other optimizations

Bug fixes[]

  • Fixed an issue that caused Terrain Asset Mods to not work with the World Builder terrain.
  • Fixed an issue where Terrain Asset Mods would not load properly.
  • Fix for dropping framerate when playing survival for a long time.
  • Fixed an issue that caused Wocs to unload if they were ragdolling while driving them around.
  • Fixed a bug that would give multiple yields and when harvesting the same plant with multiple vacuum pumps.
  • Fixed a sound issue with the yellow Totebot Head.
  • Fixed an issue where Totebot Head settings did not save and sync properly.
  • Fixed an issue where creations containing static bodies triggered the fall through ground check which could lead to the creation disappearing.
  • Fixed an issue where creations placed on the ground could sometimes become loose in survival mode when returning to an unloaded area.
  • Fixed an issue where beacon distances sometimes did non update correctly in the logbook.
  • Fixed an issue in the challenge builder when testing the challenge with hotbar row 2 or 3 selected.
  • Fixed a bug that could cause Farmbots to become unkillable.
  • Fixed connect tool rendering issues that could occur when building more than 1024 bodies.
  • Fixed an issue where dynamic creations could stay in the air if laying on a lift and the lift was removed.
  • Fixed crash that could occur when joining a game.
  • Fixed a crash that could occur when switching display resolution.
  • Fixed a crash that could occur when characters were ragdolling.
  • Fixed an issue where lifts could be seen on the wrong warehouse floor.
  • Fixed an issue where other players sometimes did not seem to have a tool equipped.
  • Fixed an issue where carry animations would not be played.
  • Fixed an issue where the player could still erase things while seated.
  • Fixed an issue that could cause physics impulses to stop working on characters.
  • Fixed a bug causing some effects to be missing.
  • Fixed client crash caused by sending invalid creations.
  • Fixed rendering issues with the Build Area and Goal holograms in challenge mode.
  • Fixed an issue that could cause the camera to get stuck if the player pressed E to respawn while aiming at a Dressbot.
  • Various tool animation fixes.
  • Mechanic Station graphics fixes.
  • Fixed a case when bots could sometimes stop and not make a new decision.
  • Fixed some popup scaling issues.
  • Other GUI fixes.
  • Games containing a corrupt player position are now repaired when loaded.
  • Fixed a crash that could occur when removing blocks or parts while restarting a challenge or going to the next level.
  • Fixed an issue where players could be stuck with a grey screen after testing a challenge in the challenge builder.
  • Spruce tree texture fixes.

Language[]

  • Added missing italian translations.

Tile Editor[]

  • Water can now be added in the tile editor.
  • Fixed an issue where the tile editor would not properly save multiple Terrain Asset Mod dependencies for a tile.
  • Added an option to create assets with or without a random rotation in the tile editor.
  • Fixed tile icon rendering issues.

Modding[]

  • Scripts can access the hotbar in creative mode.
  • Fixed issues with mods reading and writing json files.
  • Mods can load custom gui layouts.
  • Fixed an issue where adding shapes to existing bodies from scripts could crash the game.
  • Fixed a crash that occurred when creating a modded thruster with invalid configuration.
  • Fixed a crash that occurred when joining a game containing custom characters that were not present on the client.
  • Fixed a crash with that occurred when setting the density of parts or blocks to 0.
  • Fixed a crash with that occurred when setting the character mass to 0.
  • Added a hint to verify the integrity of game files then shaders are broken.

Test[]

March 24th, 2021

Features[]

New chat commands[]

  • /day - Set day
  • /night - Set night

Improvements[]

Bug fixes[]

  • Fixed a case when bots could sometimes stop and not make a new decision
  • Fixed some popups scaling issues
  • Other GUI fixes

Optimizations[]

  • Preloading character meshes for more smooth capsule pops

Modding[]

  • Fixed a crash, introduced in the previous test, that occurred when accessing functions on a part directly after being created to a pre-existing creation.

March 19th, 2021

Features[]

New chat commands[]

  • /noaggrocreations - Bots do not aggro creations
  • /popcapsules - Open all capsules
  • /killall - Kills all spawned units
  • /place tree - Places a tree in creative mode
  • /place stone - Places a stone in creative mode
  • /place birch|spruce|leafy|pine - Places a specific tree type
  • /dropscrap - Enables or disables Scrap Metal loot drops in creative mode (default off)
  • /restrictions - Allows removing restricted objects in creative mode, like tree parts.
  • /clear -Removes all creations from the entire world in creative mode. Can only be used by the host and must be enabled with /allowclear
  • /allowclear - Allows the use of the /clear chat command

Improvements[]

  • Threading prioritization improvements. Should solve issues with creations despawning for some players when driving around.
  • Bot capsules can be opened by drilling or sawing them
  • Updated Red Tapebot visuals
  • Hotbar is saved in the menu build mode
  • Game settings saved (per world)

Tweaks[]

  • Bots no longer target capsules

Bug fixes[]

  • Fixed color of carried Scrap Metal
  • Fixed an issue where creations containing static bodies triggered the fall through ground check.
  • Spruce tree texture fixes
  • Fixed an issue where players could be stuck with a grey screen after testing a challenge in the challenge builder
  • Fixed an issue where creations placed on the ground could sometimes become loose in survival mode when returning to an unloaded area

Optimizations[]

  • Optimized AI pathfinding
  • Stone LODs added
  • Fixed issues with lua running out of memory.
  • Optimized the loading time of the user content icons in the main menu

Modding[]

  • Scripts can access the hotbar in creative mode
  • Fixed issues with mods reading and writing json files
  • Mods can load custom GUI layouts
  • Fixed an issue where adding shapes to existing bodies from scripts could crash the game
  • Fixed a crash that occurred when creating a modded thruster with invalid configuration

March 5th, 2021

March 4th, 2021

Features[]

  • 64 bit executable.
  • Physics quality sliders.
  • Added bot capsules in creative mode.
  • Bots can be painted.
    • [NOTE: A Paint Tool is needed in order to paint them.]
    • Painted bots will team up with bots of the same color.
  • New creative worlds will now have water.
  • New creative worlds will now have trees that can be cut down and stones that can be drilled.
  • Tiles containing water can now be used in the world builder terrain.
  • Larger creative flat world.
  • Added a fence around the edge of the flat world.
  • Added buildable main menu background.
  • Added the Beacon to creative mode.
  • Added the Water Cannon and Water Container to creative mode.
  • Added the Ammo Container to creative mode.
  • Added /noaggro and /aggroall chat commands in creative for bot vs player combat settings.
    • [NOTE: Dev Mode is not needed for these commands.]
  • Fade to black when respawning and while riding elevators.
  • Chat history, press up and down in chat to repeat chat messages.

Improvements[]

  • The character can now be rotated in the main menu character customization screen.
  • New loading screens for all game modes.
  • Added new Logic Gate GUI.
  • Collision Effects should now trigger more consistently at high speeds.
  • Collisions with bots and wocs are much more responsive.
  • Reworked character vs character collision.
  • Creation visualization is now more accurate for animated parts when using the Lift and Weld Tool.
  • Added a blur effect in the main menu.
  • The Logbook can now be opened while seated.
  • Better lighting in creative mode.

Tweaks[]

  • Saw blades deal more damage to small logs.
  • Slightly increased Spudling Gun damage.
  • Reduced hand refine time.
  • Tweaked sledgehammer chain attack timing.
  • Tweaked collision damage.
  • Crafting the Beacon requires a little more metal.

Optimizations[]

  • Improved loading times when joining world with many creations.
  • Optimized inventory searching.
  • Faster load times when loading particles.
  • Other optimizations :)

Bug fixes[]

  • Fixed an issue that caused Terrain Asset Mods to not work with the World Builder terrain.
  • Fix for dropping framerate when playing survival for a long time.
  • Fixed a sound issue with the yellow Totebot Head.
  • Fixed an issue where Totebot Head settings did not save and sync properly.
  • Fixed an issue where Terrain Asset Mods would not load properly.
  • Fixed a bug that could cause Farmbots to become unkillable.
  • Fixed an issue that caused Wocs to unload if they were ragdolling while driving them around.
  • Fixed connect tool rendering issues that could occur when building more than 1024 bodies.
  • Fixed an issue where dynamic creations could stay in the air if laying on a lift and the lift was removed.
  • Fixed crash that could occur when joining a game.
  • Fixed a crash that could occur when switching display resolution.
  • Fixed a crash that could occur when characters were ragdolling.
  • Fixed an issue where lifts could be seen on the wrong warehouse floor.
  • Fixed an issue where other players would not seem to have a tool equipped when spawning.
  • Fixed an issue where carry animations would not be played.
  • Fixed an issue where the player could still erase things while seated.
  • Fixed an issue that could cause physics impulses to stop working on characters.
  • Fixed a bug causing some effects to be missing.
  • Fixed client crash caused by sending invalid creations.
  • Fixed a bug that would give multiple yields and when harvesting the same plant with multiple vacuum pumps.
  • Fixed an issue where beacon distances sometimes did non update correctly in the logbook.
  • Fixed rendering issues with the build area and goal holograms in challenge mode.
  • Fixed an issue that could cause the camera to get stuck if the player respawned while aiming at a Dressbot.
  • Various tool animation fixes.
  • Mechanic Station graphics fixes.

Tile Editor[]

  • Water can now be added in the tile editor.
  • Fixed an issue where the tile editor would not save multiple Terrain Asset Mod dependencies for a tile.
  • Option to create assets with or without random rotation in the tile editor.
  • Fixed tile icon rendering issues.
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