(→Test) |
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==0.6.0== |
==0.6.0== |
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===Test=== |
===Test=== |
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+ | May 13th, 2022 |
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+ | |||
+ | *Fixed an issue where with the [[Builder Guide|builder guide]] visualization that could lead to a crash |
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+ | *Some items that disappeared from the creative inventory in the previous update are back |
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+ | |||
+ | May 12th, 2022 |
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+ | |||
+ | *Fixed a crash when using non-english new save filename |
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+ | *Fixed a crash when mods use an inventory smaller than the hotbar size |
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+ | *Fixed a bug where the game settings dropdown would stay after closing the menu |
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+ | *Fixed num pad and other special key button prompts spacing and font color |
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+ | *Fixed a crash when displaying visualization and switching worlds |
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+ | *Fixed auto-generation for effect sets in the mod tool |
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+ | *Fixed a bug where mods could not dofile() script files in the core content directories |
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+ | *Fixed an interaction bug with the [[logbook]] |
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+ | *Fixed broken tutorial GUI in some resolutions |
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+ | *Survival tutorial car [[Builder Guide|builder guide]] part is hidden in [[Creative Mode|creative mode]] |
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+ | *Fixed script errors |
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+ | |||
May 10th, 2022 |
May 10th, 2022 |
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+ | |||
*Preview image generation fix for Worlds and Tiles |
*Preview image generation fix for Worlds and Tiles |
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*Fixed a crash when starting the game with an invalid menu blueprint |
*Fixed a crash when starting the game with an invalid menu blueprint |
Revision as of 15:38, 15 May 2022
The official patch notes are listed below. Any non-official notes are marked with "[NOTE:]".
0.6.0
Test
May 13th, 2022
- Fixed an issue where with the builder guide visualization that could lead to a crash
- Some items that disappeared from the creative inventory in the previous update are back
May 12th, 2022
- Fixed a crash when using non-english new save filename
- Fixed a crash when mods use an inventory smaller than the hotbar size
- Fixed a bug where the game settings dropdown would stay after closing the menu
- Fixed num pad and other special key button prompts spacing and font color
- Fixed a crash when displaying visualization and switching worlds
- Fixed auto-generation for effect sets in the mod tool
- Fixed a bug where mods could not dofile() script files in the core content directories
- Fixed an interaction bug with the logbook
- Fixed broken tutorial GUI in some resolutions
- Survival tutorial car builder guide part is hidden in creative mode
- Fixed script errors
May 10th, 2022
- Preview image generation fix for Worlds and Tiles
- Fixed a crash when starting the game with an invalid menu blueprint
- Fixed a crash when sending an AreaTrigger to a client
- Fixed bug where player spawn position would be wrong when loading in a warehouse
- Fixed issues with file referencing in mods
- Fixed GetHarvestableForCell script callback for mods
- Other mod scripting fixes
- Quest script fixes
- Other crash fixes
May 9th, 2022
Game Improvements
- New Tile Editor GUI
- Added a lot of Tile Editor features
- New World Builder GUI
- Added a lot of World Builder features
- Worlds can be uploaded to Steam Workshop
- Multiplayer join settings added
- Tutorial Quests added to Survival Mode
- Builder Guide part added to Survival Mode
- Loading time optimizations
- Ragdoll optimizations
- Debris optimizations (new debris system)
- Particle quality improvements
- Lighting improvements
- Visualization shader improvement
Mod Tool
- Custom Game mods added to the Mod Tool
- Tile Editor standalone version for editing Custom Game content added to the Mod Tool
- World Builder standalone version for editing Custom Game content added to the Mod Tool
- New Particle Editor added to the Mod Tool
Modding support
- Tools and Weapons
- NPC Characters
- Kinematics
- Harvestables
- Game Script
- World Scripts
- Terrain Scripts
- Projectiles
- Melee attacks
- Effects
- Terrain ground materials
- Decals usable in Tile Editor
- Major Script API update
Trivia
When releasing the test branch for 0.6.0, the devs accidentally published a build to the test branch about half an hour too early. They quickly removed it, and published a slightly different build later, with a tweet confirming that it was for real this time. [1]