Scrap Mechanic Wiki
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==0.6.0==
 
==0.6.0==
 
===Test===
 
===Test===
  +
May 13th, 2022
  +
  +
*Fixed an issue where with the [[Builder Guide|builder guide]] visualization that could lead to a crash
  +
*Some items that disappeared from the creative inventory in the previous update are back
  +
  +
May 12th, 2022
  +
  +
*Fixed a crash when using non-english new save filename
  +
*Fixed a crash when mods use an inventory smaller than the hotbar size
  +
*Fixed a bug where the game settings dropdown would stay after closing the menu
  +
*Fixed num pad and other special key button prompts spacing and font color
  +
*Fixed a crash when displaying visualization and switching worlds
  +
*Fixed auto-generation for effect sets in the mod tool
  +
*Fixed a bug where mods could not dofile() script files in the core content directories
  +
*Fixed an interaction bug with the [[logbook]]
  +
*Fixed broken tutorial GUI in some resolutions
  +
*Survival tutorial car [[Builder Guide|builder guide]] part is hidden in [[Creative Mode|creative mode]]
  +
*Fixed script errors
  +
 
May 10th, 2022
 
May 10th, 2022
  +
 
*Preview image generation fix for Worlds and Tiles
 
*Preview image generation fix for Worlds and Tiles
 
*Fixed a crash when starting the game with an invalid menu blueprint
 
*Fixed a crash when starting the game with an invalid menu blueprint

Revision as of 15:38, 15 May 2022

The official patch notes are listed below. Any non-official notes are marked with "[NOTE:]".

0.6.0

Test

May 13th, 2022

  • Fixed an issue where with the builder guide visualization that could lead to a crash
  • Some items that disappeared from the creative inventory in the previous update are back

May 12th, 2022

  • Fixed a crash when using non-english new save filename
  • Fixed a crash when mods use an inventory smaller than the hotbar size
  • Fixed a bug where the game settings dropdown would stay after closing the menu
  • Fixed num pad and other special key button prompts spacing and font color
  • Fixed a crash when displaying visualization and switching worlds
  • Fixed auto-generation for effect sets in the mod tool
  • Fixed a bug where mods could not dofile() script files in the core content directories
  • Fixed an interaction bug with the logbook
  • Fixed broken tutorial GUI in some resolutions
  • Survival tutorial car builder guide part is hidden in creative mode
  • Fixed script errors

May 10th, 2022

  • Preview image generation fix for Worlds and Tiles
  • Fixed a crash when starting the game with an invalid menu blueprint
  • Fixed a crash when sending an AreaTrigger to a client
  • Fixed bug where player spawn position would be wrong when loading in a warehouse
  • Fixed issues with file referencing in mods
  • Fixed GetHarvestableForCell script callback for mods
  • Other mod scripting fixes
  • Quest script fixes
  • Other crash fixes

May 9th, 2022

Game Improvements

  • New Tile Editor GUI
  • Added a lot of Tile Editor features
  • New World Builder GUI
  • Added a lot of World Builder features
  • Worlds can be uploaded to Steam Workshop
  • Multiplayer join settings added
  • Tutorial Quests added to Survival Mode
  • Builder Guide part added to Survival Mode
  • Loading time optimizations
  • Ragdoll optimizations
  • Debris optimizations (new debris system)
  • Particle quality improvements
  • Lighting improvements
  • Visualization shader improvement

Mod Tool

  • Custom Game mods added to the Mod Tool
  • Tile Editor standalone version for editing Custom Game content added to the Mod Tool
  • World Builder standalone version for editing Custom Game content added to the Mod Tool
  • New Particle Editor added to the Mod Tool

Modding support

  • Tools and Weapons
  • NPC Characters
  • Kinematics
  • Harvestables
  • Game Script
  • World Scripts
  • Terrain Scripts
  • Projectiles
  • Melee attacks
  • Effects
  • Terrain ground materials
  • Decals usable in Tile Editor
  • Major Script API update

Trivia

When releasing the test branch for 0.6.0, the devs accidentally published a build to the test branch about half an hour too early. They quickly removed it, and published a slightly different build later, with a tweet confirming that it was for real this time. [1]