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Scrap Mechanic Wiki
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{{Infobox enemy |image =Farmbot2kTrans.png |health =1600 |damage =Kick: 10 (Normal)<br>Kick: 5 (Easy)<br>Swipe: 35 (Normal)<br>Swipe: 18 (Easy)<br>Pesticide Cloud impact: 4 (Normal)<br>Pesticide Cloud impact: 2 (Easy)<br>Pesticide Cloud per sec: 10 (Normal)<br>Pesticide Cloud per sec: 5 (Easy) }} {{DisambigMsg|a specific enemy|robot enemies in general|Robots}} '''{{PAGENAME}}''' is an enemy in ''{{gamename}}''. ==Overview== {{PAGENAME}}s are very large red robots with six legs, wielding a scythe arm, a pesticide gun, and a small drill on their undersides. {{PAGENAME}}s spawn in [[Farmbot Scrapyard]]s, [[Autumn Forest]]s, [[Forest]]s, the [[Silo District]], and the [[Ruin City]]. For this reason, be cautious about bringing vehicles there, as they can destroy low-durability vehicles with ease, and their swipe attacks can damage blocks through walls. {{PAGENAME}}s can also spawn rarely in the wild, sometimes even close to major points of interest like [[Packing Station]]s. {{PAGENAME}}s also have a chance of spawning at the base of 4 story [[Warehouse]]s and respawn a while after being killed. {{PAGENAME}}s will spawn during high-level [[Farming#Raids|raids]], specifically level 10 raids and the third night of level 9 raids. {{PAGENAME}}s cannot swim, but they will move underwater uninhibited to reach their target. {{PAGENAME}}s take 58 [[Spud Gun]] shots, 25 [[Spud Shotgun]] shots, or 80 [[Spudling Gun]] shots to destroy. They are immune to [[Sledgehammer]] attacks. ==Strategy== {{PAGENAME}}s will destroy vehicles and buildings easily, and can match the [[Mechanic]]'s sprint speed. This makes them extremely dangerous. Other than with a ranged weapon, {{PAGENAME}}s can be destroyed with 2 [[Small Explosive Canister]]s or [[Large Explosive Canister]]s plus a few extra spud shots. Place the canisters against a wall or other solid object, then have the {{PAGENAME}} run into them. Alternatively, place them in the {{PAGENAME}}'s path and shoot one of the canisters just before the {{PAGENAME}} reaches them. It is also possible to damage a {{PAGENAME}} by dropping something onto it with the [[Lift]], such as an assortment of [[Drill]]s attached to the underside of a plate of [[Blocks]]. A fairly simple strategy is to sprint away from the {{PAGENAME}} after getting its attention, occasionally turning to face it and firing a few shots. This goes faster with the Spud Shotgun or Spudling Gun. It is not advised to use an elevated shelter as the {{PAGENAME}} can use its pesticide gun to damage the player. However, the pesticide shot can be blocked by standing underneath something. In a [[Silo District]], it can be lured into an empty canal, allowing you to shoot it down at a point where it cannot reach you. If lead into a [[Desert]], it can fall into an oil pool, where the sides are too steep to walk out of. Also, it cannot shoot its pesticide gun due to being inside a liquid. Running over a {{PAGENAME}} with a heavy enough vehicle will damage it and cause it to ragdoll, making it easy to run over repeatedly. This is a more risky approach, however, as their swipe attack can easily destroy vehicles. Building a wall with a 4x4 hole in it will allow you to safely shoot at a {{PAGENAME}} on the other side (confirmation needed). ==Drops== {|class="wikitable" ! Item !! Chance !! Quantity |- |[[Warehouse Key]] || 100% || 1 |- |} {{PAGENAME}}s will drop 1-2 additional items, selected from of the following items. {|class="wikitable" ! Item !! Chance !! Quantity |- |[[Component Kit]] || 66.7% |rowspan="2"| 1-6 |- |[[Circuit Board]] || 33.3% |- |} ==Upcoming== It is supposed that {{PAGENAME}}s will no longer drop [[Warehouse Key]]s as of the next major Survival update. This is due to existing Warehouse Keys being replaced by [[Circuit Board]]s, which likely means that there will be a new way to obtain Warehouse Keys, and that the developers do not want players to be able to use existing Warehouse Keys. ==Trivia== *{{PAGENAME}}s were originally known as Agribots. This was changed sometime in early [[Beta]] or late [[Alpha]]. *{{PAGENAME}}s are seen in the Debut Trailer, chasing the [[Mechanic]]. They presumably had rudimentary AI at this point. *An early {{PAGENAME}} model and textures can be found in the game files. The texture has two additional variations: green with an orange eye and yellow with a red eye. *{{PAGENAME}}s can cut down large trees with their scythe, if one is in the way of their target. *A common unofficial name for the {{PAGENAME}} is "Boss Bot", due to their mini-boss status. *The [[Farmbot Scrapyard]] contains melted, inactive {{PAGENAME}}s. **Small differences indicate that these melted {{PAGENAME}}s are based on the Alpha {{PAGENAME}} model. The scythe arm in particular is the easiest to spot. *{{PAGENAME}}s have animations and Lua code for an unused charge/breach attack. **This behavior may be observed when Farmbots sometimes go away from the player and go back to them, as Farmbot goes into position where it could charge onto them, but due to it missing an attack, it will just go back to chasing the player. *The {{PAGENAME}}'s apparent purpose was tending to crops. The {{PAGENAME}} likely used its drill on its underside for making holes to plant seeds, its scythe for harvesting crops, and its pesticide gun for spraying crops with pesticide. *{{PAGENAME}}s are unable to swim due to their large size, but can walk underwater to reach their target. ==History== ===Beta=== *{{version|0.5.0}} **Increased health from 400 to 1600. **Fixed a bug that could cause {{PAGENAME}}s to become invulnerable. *{{version|0.4.6}} **{{PAGENAME}}s spawned as part of a raid now run away and despawn when daylight comes. *{{version|0.4.0}} **Added Red {{PAGENAME}}. ==Gallery== <gallery> File:FarmbotInTrailer.png|A {{PAGENAME}} as seen in the loading screen art. File:1213131414141424.jpg|{{PAGENAME}} firing its pesticide gun. File:Farmbot underwater.jpg|{{PAGENAME}} pursuing the player underwater. File:FarmbotCapsule.png|{{PAGENAME}} [[Capsules|Capsule]] in [[Creative Mode]]. AlphaFarmbot.jpg|A {{PAGENAME}} as seen in a screenshot on IndieDB. AlphaFarmbotChase.jpg|A {{PAGENAME}} chasing the Mechanic in a screenshot on IndieDB. File:AlphaFarmbotCloseUp.png|A {{PAGENAME}} as seen in the debut trailer. File:AlphaFarmbotsChase.png|Two {{PAGENAME}}s chasing the Mechanic in the debut trailer. File:FarmbotConcepts01.png|{{PAGENAME}} concepts from Devblog 6. File:FarmbotConcepts02.png|Ditto. Robots old.png|Early models of the {{PAGENAME}} and Green [[Totebot]]. </gallery> [[Category:Robots]]
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