This article is about a specific enemy. For robot enemies in general, see Robots. |
Farmbot is an enemy in Scrap Mechanic.
Overview[ | ]
Farmbots are very large red robots with six legs, wielding a scythe arm, a pesticide gun, and a small drill on their undersides.
Farmbots spawn in Farmbot Scrapyards, Autumn Forests, Forests, the Silo District, and the Ruin City. For this reason, be cautious about bringing vehicles there, as they can destroy low-durability vehicles with ease, and their swipe attacks can damage blocks through walls. Farmbots can also spawn rarely in the wild, sometimes even close to major points of interest like Packing Stations. Farmbots also have a chance of spawning at the base of 4 story Warehouses and respawn a while after being killed.
Farmbots will spawn during high-level raids, specifically level 10 raids and the third night of level 9 raids.
Farmbots cannot swim, but they will move underwater uninhibited to reach their target.
Farmbots take 58 Spud Gun shots, 25 Spud Shotgun shots, or 80 Spudling Gun shots to destroy. They are immune to Sledgehammer attacks.
Strategy[ | ]
Farmbots will destroy vehicles and buildings easily, and can match the Mechanic's sprint speed. This makes them extremely dangerous.
Other than with a ranged weapon, Farmbots can be destroyed with 2 Small Explosive Canisters or Large Explosive Canisters plus a few extra spud shots. Place the canisters against a wall or other solid object, then have the Farmbot run into them. Alternatively, place them in the Farmbot's path and shoot one of the canisters just before the Farmbot reaches them.
It is also possible to damage a Farmbot by dropping something onto it with the Lift, such as an assortment of Drills attached to the underside of a plate of Blocks.
A fairly simple strategy is to sprint away from the Farmbot after getting its attention, occasionally turning to face it and firing a few shots. This goes faster with the Spud Shotgun or Spudling Gun.
It is not advised to use an elevated shelter as the Farmbot can use its pesticide gun to damage the player. However, the pesticide shot can be blocked by standing underneath something.
In a Silo District, it can be lured into an empty canal, allowing you to shoot it down at a point where it cannot reach you.
If lead into a Desert, it can fall into an oil pool, where the sides are too steep to walk out of. Also, it cannot shoot its pesticide gun due to being inside a liquid.
Running over a Farmbot with a heavy enough vehicle will damage it and cause it to ragdoll, making it easy to run over repeatedly. This is a more risky approach, however, as their swipe attack can easily destroy vehicles.
Building a wall with a 4x4 hole in it will allow you to safely shoot at a Farmbot on the other side (confirmation needed).
Drops[ | ]
Item | Chance | Quantity |
---|---|---|
Warehouse Key | 100% | 1 |
Farmbots will drop 1-2 additional items, selected from of the following items.
Item | Chance | Quantity |
---|---|---|
Component Kit | 66.7% | 1-6 |
Circuit Board | 33.3% |
Upcoming[ | ]
It is supposed that Farmbots will no longer drop Warehouse Keys as of the next major Survival update. This is due to existing Warehouse Keys being replaced by Circuit Boards, which likely means that there will be a new way to obtain Warehouse Keys, and that the developers do not want players to be able to use existing Warehouse Keys.
Trivia[ | ]
- Farmbots were originally known as Agribots. This was changed sometime in early Beta or late Alpha.
- Farmbots are seen in the Debut Trailer, chasing the Mechanic. They presumably had rudimentary AI at this point.
- An early Farmbot model and textures can be found in the game files. The texture has two additional variations: green with an orange eye and yellow with a red eye.
- Farmbots can cut down large trees with their scythe, if one is in the way of their target.
- A common unofficial name for the Farmbot is "Boss Bot", due to their mini-boss status.
- The Farmbot Scrapyard contains melted, inactive Farmbots.
- Small differences indicate that these melted Farmbots are based on the Alpha Farmbot model. The scythe arm in particular is the easiest to spot.
- Farmbots have animations and Lua code for an unused charge/breach attack.
- This behavior may be observed when Farmbots sometimes go away from the player and go back to them, as Farmbot goes into position where it could charge onto them, but due to it missing an attack, it will just go back to chasing the player.
- The Farmbot's apparent purpose was tending to crops. The Farmbot likely used its drill on its underside for making holes to plant seeds, its scythe for harvesting crops, and its pesticide gun for spraying crops with pesticide.
- Farmbots are unable to swim due to their large size, but can walk underwater to reach their target.
History[ | ]
Beta[ | ]
- 0.5.0
- Increased health from 400 to 1600.
- Fixed a bug that could cause Farmbots to become invulnerable.
- 0.4.6
- Farmbots spawned as part of a raid now run away and despawn when daylight comes.
- 0.4.0
- Added Red Farmbot.
Gallery[ | ]
Farmbot Capsule in Creative Mode.
Early models of the Farmbot and Green Totebot.