m (Bot edit - change link "Part111.png" to "Sensor1.png") |
No edit summary |
||
(35 intermediate revisions by 3 users not shown) | |||
Line 7: | Line 7: | ||
!Properties |
!Properties |
||
|- |
|- |
||
− | |style="text-align:center;"|[[File: |
+ | |style="text-align:center;"|[[File:Bearing.png]] |
|style="text-align:center;"|[[Bearing]] |
|style="text-align:center;"|[[Bearing]] |
||
| Everything you place on the bearing will revolve. |
| Everything you place on the bearing will revolve. |
||
Bearings can also be connected to an engine or the driver's seat to be controlled in different ways. |
Bearings can also be connected to an engine or the driver's seat to be controlled in different ways. |
||
− | + | |{{Statbox |
|
− | |weight = |
+ | |weight =4 |
|durability =1 |
|durability =1 |
||
|friction =4 |
|friction =4 |
||
|buoyancy =1 |
|buoyancy =1 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:SportSuspension1.png]] |
||
− | |style="text-align:center;"|[[Sport Suspension]] |
||
− | | Adds shock absorption and provides stability. |
||
− | Great for vehicles to prevent them from easily flipping over. |
||
− | |||
− | This suspension is small, but has a firmer bounce. |
||
− | |style="width: 20%"|{{Statbox |
||
− | |weight =5 |
||
− | |durability =2 |
||
− | |friction =7 |
||
− | |buoyancy =5 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:frame8.png]] |
||
− | |style="text-align:center;"|[[Off-Road Suspension]] |
||
− | | Adds shock absorption and provides stability. |
||
− | Great for vehicles to prevent them from easily flipping over. |
||
− | |||
− | This suspension has a lot of bounce, making it ideal for off-road vehicles. |
||
− | |{{Statbox |
||
− | |weight =5 |
||
− | |durability =2 |
||
− | |friction =7 |
||
− | |buoyancy =5 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:DriversSeat1.png]] |
||
− | |style="text-align:center;"|[[Driver's Seat]] |
||
− | | Makes bearings turn left and right. |
||
− | Can be connected to an engine to control the direction of travel. |
||
− | |||
− | Can also be connected to [[triggers]] that can be activated from the seat. |
||
− | |style="width: 20%"|{{Statbox |
||
− | |weight =5 |
||
− | |durability =4 |
||
− | |friction =7 |
||
− | |buoyancy =5 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:frame10.png]] |
||
− | |style="text-align:center;"|[[Seat]] |
||
− | | Used for avoiding standing. |
||
− | Take a seat and relax or add it to your vehicle so your friends can tag along. |
||
− | |||
− | Can be connected to triggers which can activate other interactive parts from the seat. |
||
− | |style="width: 20%"|{{Statbox |
||
− | |weight =5 |
||
− | |durability =4 |
||
− | |friction =7 |
||
− | |buoyancy =5 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:DriversSaddle1.png]] |
||
− | |style="text-align:center;"|[[Driver's Saddle]] |
||
− | | Makes bearings turn left and right. |
||
− | Can be connected to an engine to control the direction of travel. |
||
− | |||
− | Can also be connected to triggers that can be activated from the saddle. |
||
− | |style="width: 20%"|{{Statbox |
||
− | |weight =5 |
||
− | |durability =4 |
||
− | |friction =7 |
||
− | |buoyancy =5 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:Saddle1.png]] |
||
− | |style="text-align:center;"|[[Saddle]] |
||
− | | Used for avoiding standing. |
||
− | Take a seat and relax or add it to your vehicle so your friends can tag along. |
||
− | |||
− | Can be connected to triggers which can activate other interactive parts from the saddle. |
||
− | |style="width: 20%"|{{Statbox |
||
− | |weight =3 |
||
− | |durability =4 |
||
− | |friction =7 |
||
− | |buoyancy =5 |
||
|flammable =No |
|flammable =No |
||
}} |
}} |
||
Line 111: | Line 27: | ||
Don't forget to flush! |
Don't forget to flush! |
||
− | + | |{{Statbox |
|
− | |weight = |
+ | |weight =2 |
|durability =3 |
|durability =3 |
||
|friction =3 |
|friction =3 |
||
|buoyancy =4 |
|buoyancy =4 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:GasEngine1.png]] |
||
− | |style="text-align:center;"|[[Gas Engine]] |
||
− | | An engine with fixed speed and adjustable power, ideally suited to powering vehicles. |
||
− | Can be connected to a driver's seat or triggers. |
||
− | |style="width: 20%"|{{Statbox |
||
− | |weight =8 |
||
− | |durability =5 |
||
− | |friction =7 |
||
− | |buoyancy =5 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:ElectricEngine1.png]] |
||
− | |style="text-align:center;"|[[Electric Engine]] |
||
− | | Powers bearings. |
||
− | An engine with fixed power and adjustable speed. |
||
− | |||
− | A weak engine with an adjustable speed. |
||
− | |||
− | Can be connected to a driver's seat or triggers. |
||
− | |style="width: 20%"|{{Statbox |
||
− | |weight =8 |
||
− | |durability =5 |
||
− | |friction =7 |
||
− | |buoyancy =5 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:Thruster1.png]] |
||
− | |style="text-align:center;"|[[Thruster]] |
||
− | | Enough of these can make things fly. |
||
− | Needs to be connected to a trigger or the driver's seat in order to activate. |
||
− | |style="width: 20%"|{{Statbox |
||
− | |weight =3 |
||
− | |durability =4 |
||
− | |friction =6 |
||
− | |buoyancy =5 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:Controller1.png]] |
||
− | |style="text-align:center;"|[[Controller]] |
||
− | | Allows bearings to rotate in sequence. |
||
− | Allows pistons to extend in sequence. |
||
− | |||
− | Perfect for building transforming creations. |
||
− | |||
− | Needs to be connected to bearings or pistons. |
||
− | |||
− | Activated by connecting a trigger or the driver's seat to the controller. |
||
− | |style="width: 20%"|{{Statbox |
||
− | |weight =3 |
||
− | |durability =3 |
||
− | |friction =7 |
||
− | |buoyancy =5 |
||
|flammable =No |
|flammable =No |
||
}} |
}} |
||
Line 185: | Line 43: | ||
Activate it by interacting with it or by connecting it to a seat or driver's seat. |
Activate it by interacting with it or by connecting it to a seat or driver's seat. |
||
− | + | |{{Statbox |
|
− | |weight = |
+ | |weight =2 |
|durability =3 |
|durability =3 |
||
|friction =5 |
|friction =5 |
||
Line 199: | Line 57: | ||
Activate it by interacting with it or by connecting it to a seat or driver's seat. |
Activate it by interacting with it or by connecting it to a seat or driver's seat. |
||
− | + | |{{Statbox |
|
− | |weight = |
+ | |weight =2 |
|durability =3 |
|durability =3 |
||
|friction =5 |
|friction =5 |
||
|buoyancy =2 |
|buoyancy =2 |
||
|flammable =Yes |
|flammable =Yes |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:Sensor1.png ]] |
||
− | |style="text-align:center;"|[[Sensor]] |
||
− | | It detects, it activates! |
||
− | The sensor activates when detecting any kind of surface that comes into its view, and has a reach of ten blocks. |
||
− | |||
− | It can activate an engine, a thruster, the controller and more. |
||
− | |style="width: 20%"|{{Statbox |
||
− | |weight =3 |
||
− | |durability =3 |
||
− | |friction =7 |
||
− | |buoyancy =5 |
||
− | |flammable =No |
||
}} |
}} |
||
|- |
|- |
||
Line 227: | Line 71: | ||
Activate it by interacting with it or by connecting it to a trigger. |
Activate it by interacting with it or by connecting it to a trigger. |
||
− | + | |{{Statbox |
|
− | |weight = |
+ | |weight =2 |
|durability =3 |
|durability =3 |
||
|friction =5 |
|friction =5 |
||
Line 239: | Line 83: | ||
| Add it to your vehicle or use it as a door bell. Honk at your friends to avoid accidents. |
| Add it to your vehicle or use it as a door bell. Honk at your friends to avoid accidents. |
||
Set the pitch and connect it to a trigger to activate it. |
Set the pitch and connect it to a trigger to activate it. |
||
− | + | |{{Statbox |
|
− | |weight = |
+ | |weight =2 |
|durability =2 |
|durability =2 |
||
|friction =5 |
|friction =5 |
||
Line 255: | Line 99: | ||
Great for making advanced creations. |
Great for making advanced creations. |
||
− | + | |{{Statbox |
|
− | |weight = |
+ | |weight =2 |
|durability =3 |
|durability =3 |
||
|friction =5 |
|friction =5 |
||
Line 269: | Line 113: | ||
It goes great with Logic Gates. |
It goes great with Logic Gates. |
||
− | + | |{{Statbox |
|
− | |weight = |
+ | |weight =2 |
|durability =3 |
|durability =3 |
||
|friction =5 |
|friction =5 |
||
Line 284: | Line 128: | ||
Creative mechanics can probably find a way to make music with this. |
Creative mechanics can probably find a way to make music with this. |
||
− | + | |{{Statbox |
|
− | |weight = |
+ | |weight =2 |
|durability =4 |
|durability =4 |
||
|friction =4 |
|friction =4 |
||
Line 299: | Line 143: | ||
Creative mechanics can probably find a way to make music with this. |
Creative mechanics can probably find a way to make music with this. |
||
− | + | |{{Statbox |
|
− | |weight = |
+ | |weight =2 |
|durability =4 |
|durability =4 |
||
|friction =4 |
|friction =4 |
||
Line 314: | Line 158: | ||
Creative mechanics can probably find a way to make music with this. |
Creative mechanics can probably find a way to make music with this. |
||
− | + | |{{Statbox |
|
− | |weight = |
+ | |weight =2 |
|durability =4 |
|durability =4 |
||
|friction =4 |
|friction =4 |
||
Line 329: | Line 173: | ||
Creative mechanics can probably find a way to make music with this. |
Creative mechanics can probably find a way to make music with this. |
||
− | + | |{{Statbox |
|
− | |weight = |
+ | |weight =2 |
|durability =4 |
|durability =4 |
||
|friction =4 |
|friction =4 |
||
Line 343: | Line 187: | ||
Can be connected to triggers which can activate other interactive parts from the bathtub. |
Can be connected to triggers which can activate other interactive parts from the bathtub. |
||
− | + | |{{Statbox |
|
− | |weight = |
+ | |weight =4 |
|durability =4 |
|durability =4 |
||
|friction =2 |
|friction =2 |
||
|buoyancy =8 |
|buoyancy =8 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:Piston.png]] |
||
− | |style="text-align:center;"|[[Piston]] |
||
− | | Extends and contracts! Connect it to a trigger to activate. |
||
− | The piston can also be connected to a controller to make it extend and contract in a sequence. |
||
− | |||
− | Perfect for creating impressive creations. |
||
− | |style="width: 20%"|{{Statbox |
||
− | |weight =5 |
||
− | |durability =2 |
||
− | |friction =7 |
||
− | |buoyancy =5 |
||
|flammable =No |
|flammable =No |
||
}} |
}} |
||
Line 371: | Line 201: | ||
Maybe it can bite? |
Maybe it can bite? |
||
− | + | |{{Statbox |
|
− | |weight = |
+ | |weight =2 |
|durability =6 |
|durability =6 |
||
|friction =5 |
|friction =5 |
||
Line 379: | Line 209: | ||
}} |
}} |
||
|- |
|- |
||
− | |style="text-align:center;"|[[File: |
+ | |style="text-align:center;"|[[File:MountableSpudGun.png]] |
− | |style="text-align:center;"|[[Mountable |
+ | |style="text-align:center;"|[[Mountable Spud Gun]] |
| The potato shooting mountable spud gun is great for protecting your creations. |
| The potato shooting mountable spud gun is great for protecting your creations. |
||
Connect it to a trigger that is connected to a seat to shoot while seated. |
Connect it to a trigger that is connected to a seat to shoot while seated. |
||
− | + | |{{Statbox |
|
− | |weight = |
+ | |weight =7 |
|durability =4 |
|durability =4 |
||
− | |friction = |
+ | |friction =6 |
|buoyancy =5 |
|buoyancy =5 |
||
|flammable =No |
|flammable =No |
||
}} |
}} |
||
|- |
|- |
||
− | |style="text-align:center;"|[[File: |
+ | |style="text-align:center;"|[[File:SmallExplosiveCanister.png]] |
|style="text-align:center;"|[[Small Explosive Canister]] |
|style="text-align:center;"|[[Small Explosive Canister]] |
||
| Highly explosive canister that can detonate by strong collisions or by Spud Guns |
| Highly explosive canister that can detonate by strong collisions or by Spud Guns |
||
This canister has a small explosion radius. |
This canister has a small explosion radius. |
||
− | + | |{{Statbox |
|
|weight =4 |
|weight =4 |
||
|durability =10 |
|durability =10 |
||
Line 403: | Line 233: | ||
}} |
}} |
||
|- |
|- |
||
− | |style="text-align:center;"|[[File: |
+ | |style="text-align:center;"|[[File:LargeExplosiveCanister.png]] |
|style="text-align:center;"|[[Large Explosive Canister]] |
|style="text-align:center;"|[[Large Explosive Canister]] |
||
| Highly explosive canister that can detonate by strong collisions or by Spud Guns |
| Highly explosive canister that can detonate by strong collisions or by Spud Guns |
||
This canister has a large explosion radius. |
This canister has a large explosion radius. |
||
− | + | |{{Statbox |
|
|weight =4 |
|weight =4 |
||
|durability =10 |
|durability =10 |
||
Line 415: | Line 245: | ||
}} |
}} |
||
|- |
|- |
||
− | |style="text-align:center;"|[[File: |
+ | |style="text-align:center;"|[[File:WaterCannon.png]] |
− | |style="text-align:center;"|[[ |
+ | |style="text-align:center;"| [[Water Cannon]] |
+ | |Connect it to a Water container with a trigger to water your plants more efficiently. |
||
+ | |{{Statbox |
||
+ | |weight =5 |
||
+ | |durability =5 |
||
+ | |friction =4 |
||
+ | |buoyancy =2 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Headlight.png]] |
||
+ | |style="text-align:center;"|[[Headlight]] |
||
| Let there be visibility! |
| Let there be visibility! |
||
Connect to a trigger to turn on and off. |
Connect to a trigger to turn on and off. |
||
Adjustable beam range. |
Adjustable beam range. |
||
− | + | |{{Statbox |
|
− | |weight = |
+ | |weight =2 |
|durability =3 |
|durability =3 |
||
|friction =4 |
|friction =4 |
||
Line 429: | Line 270: | ||
}} |
}} |
||
|- |
|- |
||
− | |style="text-align:center;"|[[File: |
+ | |style="text-align:center;"|[[File:WarehouseSpotlight.png]] |
|style="text-align:center;"|[[Warehouse Spotlight]] |
|style="text-align:center;"|[[Warehouse Spotlight]] |
||
| Let there be visibility! |
| Let there be visibility! |
||
Line 435: | Line 276: | ||
Adjustable beam range. |
Adjustable beam range. |
||
− | + | |{{Statbox |
|
− | |weight = |
+ | |weight =2 |
|durability =2 |
|durability =2 |
||
|friction =4 |
|friction =4 |
||
|buoyancy =4 |
|buoyancy =4 |
||
|flammable =Yes |
|flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:GreenTotebotCapsule.png]] |
||
+ | |style="text-align:center;"|[[Green Totebot Capsule]] |
||
+ | |Shot or hit capsule to release a very angry bot. Paint bots in different colors, so they turn on each other instead of coming after you. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =5 |
||
+ | |friction =3 |
||
+ | |buoyancy =8 |
||
+ | |flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:HaybotCapsule.png]] |
||
+ | |style="text-align:center;"|[[Haybot Capsule]] |
||
+ | |Shot or hit capsule to release a very angry bot. Paint bots in different colors, so they turn on each other instead of coming after you. |
||
+ | |{{Statbox |
||
+ | |weight =3 |
||
+ | |durability =5 |
||
+ | |friction =3 |
||
+ | |buoyancy =8 |
||
+ | |flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:TapebotCapsule.png]] |
||
+ | |style="text-align:center;"|[[Tapebot Capsule]] |
||
+ | |Shot or hit capsule to release a very angry bot. Paint bots in different colors, so they turn on each other instead of coming after you. |
||
+ | |{{Statbox |
||
+ | |weight =3 |
||
+ | |durability =5 |
||
+ | |friction =3 |
||
+ | |buoyancy =8 |
||
+ | |flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:RedTapebotCapsule.png]] |
||
+ | |style="text-align:center;"|[[Red Tapebot Capsule]] |
||
+ | |Shot or hit capsule to release a very angry bot. Paint bots in different colors, so they turn on each other instead of coming after you. |
||
+ | |{{Statbox |
||
+ | |weight =3 |
||
+ | |durability =5 |
||
+ | |friction =3 |
||
+ | |buoyancy =8 |
||
+ | |flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:FarmbotCapsule.png]] |
||
+ | |style="text-align:center;"|[[Farmbot Capsule]] |
||
+ | |Shot or hit capsule to release a very angry bot. Paint bots in different colors, so they turn on each other instead of coming after you. |
||
+ | |{{Statbox |
||
+ | |weight =5 |
||
+ | |durability =5 |
||
+ | |friction =3 |
||
+ | |buoyancy =8 |
||
+ | |flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:GlowbugCapsule.png]] |
||
+ | |style="text-align:center;"|[[Glowbug Capsule]] |
||
+ | |Shot or hit capsule to release a friendly [[Glowb|glowbug]]. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =5 |
||
+ | |friction =3 |
||
+ | |buoyancy =8 |
||
+ | |flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:WocCapsule.png]] |
||
+ | |style="text-align:center;"|[[Woc Capsule]] |
||
+ | |Shot or hit capsule to release a friendly [[woc]]. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =5 |
||
+ | |friction =3 |
||
+ | |buoyancy =8 |
||
+ | |flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Beacon.png]] |
||
+ | |style="text-align:center;"| [[Beacon]] |
||
+ | |Emits a tracking signal that can be toggled in the [[Logbook]]. |
||
+ | |{{Statbox |
||
+ | |weight =3 |
||
+ | |durability =6 |
||
+ | |friction =3 |
||
+ | |buoyancy =2 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:SportSuspension1.png]] |
||
+ | |style="text-align:center;"|[[Sport Suspension]] |
||
+ | | Adds shock absorption and provides stability. |
||
+ | Great for vehicles to prevent them from easily flipping over. |
||
+ | |||
+ | This suspension is small, but has a firmer bounce. |
||
+ | |{{Statbox |
||
+ | |weight =4 |
||
+ | |durability =2 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Off-RoadSuspension1.png]] |
||
+ | |style="text-align:center;"|[[Off-Road Suspension]] |
||
+ | | Adds shock absorption and provides stability. |
||
+ | Great for vehicles to prevent them from easily flipping over. |
||
+ | |||
+ | This suspension has a lot of bounce, making it ideal for off-road vehicles. |
||
+ | |{{Statbox |
||
+ | |weight =4 |
||
+ | |durability =2 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:DriversSeat1.png]] |
||
+ | |style="text-align:center;"|[[Driver's Seat]] |
||
+ | | Makes bearings turn left and right. |
||
+ | Can be connected to an engine to control the direction of travel. |
||
+ | |||
+ | Can also be connected to [[triggers]] that can be activated from the seat. |
||
+ | |{{Statbox |
||
+ | |weight =4 |
||
+ | |durability =4 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Seat1.png]] |
||
+ | |style="text-align:center;"|[[Seat]] |
||
+ | | Used for avoiding standing. |
||
+ | Take a seat and relax or add it to your vehicle so your friends can tag along. |
||
+ | |||
+ | Can be connected to triggers which can activate other interactive parts from the seat. |
||
+ | |{{Statbox |
||
+ | |weight =4 |
||
+ | |durability =4 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Driver'sSaddle.png]] |
||
+ | |style="text-align:center;"|[[Driver's Saddle]] |
||
+ | | Makes bearings turn left and right. |
||
+ | Can be connected to an engine to control the direction of travel. |
||
+ | |||
+ | Can also be connected to triggers that can be activated from the saddle. |
||
+ | |{{Statbox |
||
+ | |weight =4 |
||
+ | |durability =4 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Saddle1.png]] |
||
+ | |style="text-align:center;"|[[Saddle]] |
||
+ | | Used for avoiding standing. |
||
+ | Take a seat and relax or add it to your vehicle so your friends can tag along. |
||
+ | |||
+ | Can be connected to triggers which can activate other interactive parts from the saddle. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =4 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:GasEngine1.png]] |
||
+ | |style="text-align:center;"|[[Gas Engine]] |
||
+ | | An engine with fixed speed and adjustable power, ideally suited to powering vehicles. |
||
+ | Can be connected to a driver's seat or triggers. |
||
+ | |{{Statbox |
||
+ | |weight =7 |
||
+ | |durability =5 |
||
+ | |friction =6 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:ElectricEngine1.png]] |
||
+ | |style="text-align:center;"|[[Electric Engine]] |
||
+ | | Powers bearings. |
||
+ | An engine with fixed power and adjustable speed. |
||
+ | |||
+ | A weak engine with an adjustable speed. |
||
+ | |||
+ | Can be connected to a driver's seat or triggers. |
||
+ | |{{Statbox |
||
+ | |weight =7 |
||
+ | |durability =5 |
||
+ | |friction =6 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Thruster1.png]] |
||
+ | |style="text-align:center;"|[[Thruster]] |
||
+ | | Enough of these can make things fly. |
||
+ | Needs to be connected to a trigger or the driver's seat in order to activate. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =4 |
||
+ | |friction =6 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Controller1.png]] |
||
+ | |style="text-align:center;"|[[Controller]] |
||
+ | | Allows bearings to rotate in sequence. |
||
+ | Allows pistons to extend in sequence. |
||
+ | |||
+ | Perfect for building transforming creations. |
||
+ | |||
+ | Needs to be connected to bearings or pistons. |
||
+ | |||
+ | Activated by connecting a trigger or the driver's seat to the controller. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =3 |
||
+ | |friction =6 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Sensor1.png ]] |
||
+ | |style="text-align:center;"|[[Sensor]] |
||
+ | | It detects, it activates! |
||
+ | The sensor activates when detecting any kind of surface that comes into its view, and has a reach of ten blocks. |
||
+ | |||
+ | It can activate an engine, a thruster, the controller and more. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =3 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Piston.png]] |
||
+ | |style="text-align:center;"|[[Piston]] |
||
+ | | Extends and contracts! Connect it to a trigger to activate. |
||
+ | The piston can also be connected to a controller to make it extend and contract in a sequence. |
||
+ | |||
+ | Perfect for creating impressive creations. |
||
+ | |{{Statbox |
||
+ | |weight =4 |
||
+ | |durability =2 |
||
+ | |friction =6 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Gas Container.png]] |
||
+ | |style="text-align:center;"| [[Gas Container]] |
||
+ | |Can stores more gas and loads gas in to Gas Engines and other interactive parts that require Gas when connected. |
||
+ | |{{Statbox |
||
+ | |weight =5 |
||
+ | |durability =6 |
||
+ | |friction =4 |
||
+ | |buoyancy =6 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Battery Container.png]] |
||
+ | |style="text-align:center;"| [[Battery Container]] |
||
+ | |Can Store more batteries and loads batteries in to Electric Engines and other interactive parts that require batteries when connected. |
||
+ | |{{Statbox |
||
+ | |weight =5 |
||
+ | |durability =6 |
||
+ | |friction =4 |
||
+ | |buoyancy =6 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Water Container.png]] |
||
+ | |style="text-align:center;"| [[Water Container]] |
||
+ | |Connect it to a Vacuum Pump that is under water to fill the Water Container with water. |
||
+ | |{{Statbox |
||
+ | |weight =5 |
||
+ | |durability =6 |
||
+ | |friction =4 |
||
+ | |buoyancy =6 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Potato Ammo Container.png]] |
||
+ | |style="text-align:center;"| [[Potato Ammo Container]] |
||
+ | |Connect it to a [[Mountable Spud Gun]] with a trigger to shoot [[potato]] ammo. |
||
+ | |{{Statbox |
||
+ | |weight =5 |
||
+ | |durability =6 |
||
+ | |friction =4 |
||
+ | |buoyancy =6 |
||
+ | |flammable =No |
||
}} |
}} |
||
|- |
|- |
||
Line 447: | Line 590: | ||
|Cut down trees faster with the Saw Blade. |
|Cut down trees faster with the Saw Blade. |
||
Put it on a bearing that is connected to an engine and drive it in to a tree. |
Put it on a bearing that is connected to an engine and drive it in to a tree. |
||
− | + | |{{Statbox |
|
|weight =5 |
|weight =5 |
||
|durability =7 |
|durability =7 |
||
Line 459: | Line 602: | ||
|Use the Drill to mine square rocks for stone and metal. |
|Use the Drill to mine square rocks for stone and metal. |
||
Put it on a bearing that is connected to an engine and drive it in to a square rock. |
Put it on a bearing that is connected to an engine and drive it in to a square rock. |
||
− | + | |{{Statbox |
|
|weight =5 |
|weight =5 |
||
|durability =7 |
|durability =7 |
||
Line 470: | Line 613: | ||
|style="text-align:center;"|[[Warehouse Wall Light]] |
|style="text-align:center;"|[[Warehouse Wall Light]] |
||
| |
| |
||
− | + | |{{Statbox |
|
|weight =3 |
|weight =3 |
||
|durability =4 |
|durability =4 |
||
Line 481: | Line 624: | ||
|style="text-align:center;"|[[Packing Lamp]] |
|style="text-align:center;"|[[Packing Lamp]] |
||
| |
| |
||
− | + | |{{Statbox |
|
|weight =4 |
|weight =4 |
||
|durability =4 |
|durability =4 |
||
Line 492: | Line 635: | ||
|style="text-align:center;"|[[Warehouse Flourescent Light]] |
|style="text-align:center;"|[[Warehouse Flourescent Light]] |
||
| |
| |
||
− | + | |{{Statbox |
|
|weight =5 |
|weight =5 |
||
|durability =4 |
|durability =4 |
||
Line 503: | Line 646: | ||
|style="text-align:center;"|[[Warehouse Square Light]] |
|style="text-align:center;"|[[Warehouse Square Light]] |
||
| |
| |
||
− | + | |{{Statbox |
|
|weight =5 |
|weight =5 |
||
|durability =2 |
|durability =2 |
||
Line 514: | Line 657: | ||
|style="text-align:center;"|Warehouse Spotlight <!-- Don't add a link, since this is a different item from the other Warehouse Spotlight --> |
|style="text-align:center;"|Warehouse Spotlight <!-- Don't add a link, since this is a different item from the other Warehouse Spotlight --> |
||
| |
| |
||
− | + | |{{Statbox |
|
|weight =5 |
|weight =5 |
||
|durability =4 |
|durability =4 |
||
Line 525: | Line 668: | ||
|style="text-align:center;"|[[Warehouse Spot Small]] |
|style="text-align:center;"|[[Warehouse Spot Small]] |
||
| |
| |
||
− | + | |{{Statbox |
|
|weight =5 |
|weight =5 |
||
|durability =4 |
|durability =4 |
||
Line 536: | Line 679: | ||
|style="text-align:center;"|[[Cash Register]] |
|style="text-align:center;"|[[Cash Register]] |
||
| |
| |
||
− | + | |{{Statbox |
|
|weight =5 |
|weight =5 |
||
|durability =4 |
|durability =4 |
||
Line 547: | Line 690: | ||
|style="text-align:center;"|[[Frame Beam Light]] |
|style="text-align:center;"|[[Frame Beam Light]] |
||
| |
| |
||
− | + | |{{Statbox |
|
|weight =5 |
|weight =5 |
||
|durability =4 |
|durability =4 |
||
Line 556: | Line 699: | ||
|- |
|- |
||
|style="text-align:center;"|[[File:Destruction Encryptor Sign.png]] |
|style="text-align:center;"|[[File:Destruction Encryptor Sign.png]] |
||
− | |style="text-align:center;"|Protector Sign |
+ | |style="text-align:center;"|[[Protector Sign]] |
| |
| |
||
− | + | |{{Statbox |
|
|weight =5 |
|weight =5 |
||
|durability =3 |
|durability =3 |
||
Line 567: | Line 710: | ||
|- |
|- |
||
|style="text-align:center;"|[[File:Connection Encryptor Sign.png]] |
|style="text-align:center;"|[[File:Connection Encryptor Sign.png]] |
||
− | |style="text-align:center;"|Encryptor Sign |
+ | |style="text-align:center;"|[[Encryptor Sign]] |
| |
| |
||
− | + | |{{Statbox |
|
|weight =5 |
|weight =5 |
||
|durability =3 |
|durability =3 |
||
Line 583: | Line 726: | ||
It can activate an engine, a thruster, the controller and more. |
It can activate an engine, a thruster, the controller and more. |
||
− | + | |{{Statbox |
|
|weight =5 |
|weight =5 |
||
|durability =6 |
|durability =6 |
||
Line 594: | Line 737: | ||
|style="text-align:center;"|[[Work Light]] |
|style="text-align:center;"|[[Work Light]] |
||
| |
| |
||
− | + | |{{Statbox |
|
|weight =5 |
|weight =5 |
||
|durability =5 |
|durability =5 |
||
Line 605: | Line 748: | ||
|style="text-align:center;"|[[Office Chair Top]] |
|style="text-align:center;"|[[Office Chair Top]] |
||
| |
| |
||
− | + | |{{Statbox |
|
|weight =3 |
|weight =3 |
||
|durability =3 |
|durability =3 |
||
Line 616: | Line 759: | ||
|style="text-align:center;"|[[Shack Light]] |
|style="text-align:center;"|[[Shack Light]] |
||
| |
| |
||
− | + | |{{Statbox |
|
|weight =2 |
|weight =2 |
||
|durability =2 |
|durability =2 |
||
Line 627: | Line 770: | ||
|style="text-align:center;"|[[Fresh Neon Sign]] |
|style="text-align:center;"|[[Fresh Neon Sign]] |
||
| |
| |
||
− | + | |{{Statbox |
|
|weight =2 |
|weight =2 |
||
|durability =1 |
|durability =1 |
||
Line 633: | Line 776: | ||
|buoyancy =4 |
|buoyancy =4 |
||
|flammable =Yes |
|flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Vacuum Pump.png]] |
||
+ | |style="text-align:center;"| [[Vacuum Pump]] |
||
+ | |The Vaccum Pump has many uses when connected to a trigger. |
||
+ | Suck up water in to a water container. |
||
+ | |||
+ | Pick up plants in to a chest. |
||
+ | |||
+ | It can even shoot and place items from a chest. |
||
+ | |{{Statbox |
||
+ | |weight =5 |
||
+ | |durability =7 |
||
+ | |friction =5 |
||
+ | |buoyancy =7 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:VacuumPipeStraightMedium.png]] |
||
+ | |style="text-align:center;"| [[Vacuum Pipe]] |
||
+ | |Use it with the Vacuum Pump to make items travel through pipes. |
||
+ | |{{Statbox |
||
+ | |weight =3 |
||
+ | |durability =3 |
||
+ | |friction =2 |
||
+ | |buoyancy =6 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Vacuum Pipe Corner.png]] |
||
+ | |style="text-align:center;"| [[Vacuum Pipe Corner]] |
||
+ | |Use it with the Vacuum Pump to make items travel through pipes. |
||
+ | |{{Statbox |
||
+ | |weight =3 |
||
+ | |durability =3 |
||
+ | |friction =2 |
||
+ | |buoyancy =6 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Large Chest.png]] |
||
+ | |style="text-align:center;"| [[Large Chest]] |
||
+ | |Great for storing a lot of items. |
||
+ | Can also be used with a Vacuum Pump. |
||
+ | |{{Statbox |
||
+ | |weight =5 |
||
+ | |durability =6 |
||
+ | |friction =4 |
||
+ | |buoyancy =6 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Refinebot.png]] |
||
+ | |style="text-align:center;"| [[Refinebot]] |
||
+ | |Let the Refinebot help you out and refine all your collected logs. Put them in by hand or by placing a Resource Collector with logs next to it. |
||
+ | |{{Statbox |
||
+ | |weight =7 |
||
+ | |durability =7 |
||
+ | |friction =6 |
||
+ | |buoyancy =1 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:ResourceCollector.png]] |
||
+ | |style="text-align:center;"| [[Resource Collector]] |
||
+ | |Perfect for collecting and stacking logs. When full, place it next to a refinebot to turn logs in to blocks. |
||
+ | |{{Statbox |
||
+ | |weight =5 |
||
+ | |durability =5 |
||
+ | |friction =6 |
||
+ | |buoyancy =3 |
||
+ | |flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Craftbot.png]] |
||
+ | |style="text-align:center;"| [[Craftbot]] |
||
+ | | |
||
+ | |{{Statbox |
||
+ | |weight =7 |
||
+ | |durability =7 |
||
+ | |friction =6 |
||
+ | |buoyancy =1 |
||
+ | |flammable =No |
||
}} |
}} |
||
|- |
|- |
||
Line 646: | Line 872: | ||
!Properties |
!Properties |
||
|- |
|- |
||
− | |[[File:Scrap |
+ | |style="text-align:center;"|[[File:Scrap Gas Engine.png]] |
|style="text-align:center;"| [[Scrap Gas Engine]] |
|style="text-align:center;"| [[Scrap Gas Engine]] |
||
|An engine with uneven speed and adjustable power, ideally suited to powering vehicles. |
|An engine with uneven speed and adjustable power, ideally suited to powering vehicles. |
||
Line 652: | Line 878: | ||
This Engine is not upgradable. |
This Engine is not upgradable. |
||
− | + | |{{Statbox |
|
|weight =3 |
|weight =3 |
||
|durability =3 |
|durability =3 |
||
Line 660: | Line 886: | ||
}} |
}} |
||
|- |
|- |
||
− | |[[File:Scrap Driver's Seat.png]] |
+ | |style="text-align:center;"|[[File:Scrap Driver's Seat.png]] |
|style="text-align:center;"| [[Scrap Driver's Seat]] |
|style="text-align:center;"| [[Scrap Driver's Seat]] |
||
| Makes bearings turn left and right. |
| Makes bearings turn left and right. |
||
Line 676: | Line 902: | ||
}} |
}} |
||
|- |
|- |
||
− | |[[File:Scrap Seat.png]] |
+ | |style="text-align:center;"|[[File:Scrap Seat.png]] |
|style="text-align:center;"| [[Scrap Seat]] |
|style="text-align:center;"| [[Scrap Seat]] |
||
|Used for avoiding standing. |
|Used for avoiding standing. |
||
Line 690: | Line 916: | ||
}} |
}} |
||
|- |
|- |
||
− | |[[File:Respawn Bed.png]] |
+ | |style="text-align:center;"|[[File:Respawn Bed.png]] |
|style="text-align:center;"| [[Respawn Bed]] |
|style="text-align:center;"| [[Respawn Bed]] |
||
|Take a lovely nap in this comfy bed to respawn in it after your mechanic has been knocked out. |
|Take a lovely nap in this comfy bed to respawn in it after your mechanic has been knocked out. |
||
Line 701: | Line 927: | ||
}} |
}} |
||
|- |
|- |
||
− | |[[File:Fridge.png]] |
+ | |style="text-align:center;"|[[File:Fridge.png]] |
|style="text-align:center;"| [[Fridge]] |
|style="text-align:center;"| [[Fridge]] |
||
|Keeps your food fresh |
|Keeps your food fresh |
||
Line 712: | Line 938: | ||
}} |
}} |
||
|- |
|- |
||
− | |[[File:Chest.png]] |
+ | |style="text-align:center;"|[[File:Chest.png]] |
|style="text-align:center;"| [[Chest]] |
|style="text-align:center;"| [[Chest]] |
||
|A simple chest to store your items. |
|A simple chest to store your items. |
||
Line 723: | Line 949: | ||
}} |
}} |
||
|- |
|- |
||
− | |[[File: |
+ | |style="text-align:center;"|[[File:ChemicalContainer.png]] |
− | |style="text-align:center;"| [[ |
+ | |style="text-align:center;"| [[Chemical Container]] |
+ | | |
||
− | |Great for storing a lot of items. |
||
− | Can also be used with a Vacuum Pump. |
||
|{{Statbox |
|{{Statbox |
||
− | |weight |
+ | |weight =5 |
− | |durability |
+ | |durability =6 |
+ | |friction =4 |
||
+ | |buoyancy =6 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Locker.png]] |
||
+ | |style="text-align:center;"|[[Locker]] |
||
+ | | |
||
+ | |{{Statbox |
||
+ | |weight = 4 |
||
+ | |durability = 3 |
||
+ | |friction = 4 |
||
+ | |buoyancy = 6 |
||
+ | |flammable = No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Microwave.png]] |
||
+ | |style="text-align:center;"|[[Broken Microwave]] |
||
+ | | |
||
+ | |{{Statbox |
||
+ | |weight = 5 |
||
+ | |durability = 3 |
||
+ | |friction = 5 |
||
+ | |buoyancy = 2 |
||
+ | |flammable = Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:FileCabinet.png]] |
||
+ | |style="text-align:center;"|[[File Cabinet]] |
||
+ | | |
||
+ | |{{Statbox |
||
+ | |weight =7 |
||
+ | |durability =7 |
||
|friction =4 |
|friction =4 |
||
|buoyancy =6 |
|buoyancy =6 |
||
Line 735: | Line 993: | ||
}} |
}} |
||
|- |
|- |
||
− | | |
+ | |style="text-align:center;"|[[File:OilyToiletSeat.png]] |
− | |style="text-align:center;"| |
+ | |style="text-align:center;"|[[Oily Toilet Seat]] |
+ | | |
||
− | |The Vaccum Pump has many uses when connected to a trigger. |
||
+ | |{{Statbox |
||
− | Suck up water in to a water container. |
||
+ | |weight =4 |
||
+ | |durability =2 |
||
+ | |friction =1 |
||
+ | |buoyancy =4 |
||
+ | |flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |} |
||
+ | ==Challenge Mode Exclusive== |
||
− | Pick up plants in to a chest. |
||
+ | The following items are exclusive to [[Challenge Mode]]. |
||
+ | {|class="wikitable" width="80%" style="color:#FFFFFF;" |
||
− | It can even shoot and place items from a chest. |
||
+ | !Image |
||
+ | !Name |
||
+ | !Description |
||
+ | !Properties |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:ChallengeChest.png]] |
||
+ | |style="text-align:center;"|[[Challenge Chest]] |
||
+ | |Fill with the items you want the player to build with in your challenge. |
||
|{{Statbox |
|{{Statbox |
||
− | |weight = |
+ | |weight =7 |
− | |durability = |
+ | |durability =10 |
− | |friction = |
+ | |friction =4 |
− | |buoyancy = |
+ | |buoyancy =5 |
|flammable =No |
|flammable =No |
||
}} |
}} |
||
|- |
|- |
||
− | | |
+ | |style="text-align:center;"|[[File:PlayerStart.png]] |
− | |style="text-align:center;"| |
+ | |style="text-align:center;"|[[Player Start]] |
+ | |Players will start on these when playing the challenge. |
||
− | |Use it with the Vacuum Pump to make items travel through pipes. |
||
|{{Statbox |
|{{Statbox |
||
− | |weight = |
+ | |weight =7 |
− | |durability = |
+ | |durability =10 |
− | |friction = |
+ | |friction =7 |
− | |buoyancy = |
+ | |buoyancy =5 |
|flammable =No |
|flammable =No |
||
}} |
}} |
||
|- |
|- |
||
− | | |
+ | |style="text-align:center;"|[[File:BallSpawner.png]] |
− | |style="text-align:center;"| |
+ | |style="text-align:center;"|[[Ball Spawner]] |
+ | |Spawns a ball when the challenge starts. |
||
− | |Use it with the Vacuum Pump to make items travel through pipes. |
||
+ | |||
+ | Connect to a trigger to control the spawning. |
||
+ | |||
+ | A new one will spawn if the ball falls off the edge. |
||
|{{Statbox |
|{{Statbox |
||
− | |weight = |
+ | |weight =7 |
− | |durability = |
+ | |durability =10 |
− | |friction = |
+ | |friction =4 |
− | |buoyancy = |
+ | |buoyancy =5 |
|flammable =No |
|flammable =No |
||
}} |
}} |
||
|- |
|- |
||
− | |[[File: |
+ | |style="text-align:center;"|[[File:ExplosiveCanisterSpawner.png]] |
− | |style="text-align:center;"| |
+ | |style="text-align:center;"|[[Explosive Canister Spawner]] |
+ | |Spawns an explosive canister when the challenge starts. |
||
− | |Can stores more gas and loads gas in to Gas Engines and other interactive parts that require Gas when connected. |
||
+ | |||
+ | Connect to a trigger to control the spawning. |
||
+ | |||
+ | A new one will spawn if the canister is destroyed. |
||
|{{Statbox |
|{{Statbox |
||
− | |weight |
+ | |weight =7 |
− | |durability |
+ | |durability =10 |
− | |friction |
+ | |friction =4 |
− | |buoyancy |
+ | |buoyancy =5 |
− | |flammable |
+ | |flammable =No |
}} |
}} |
||
|- |
|- |
||
− | |[[File: |
+ | |style="text-align:center;"|[[File:GoalPlatform.png]] |
− | |style="text-align:center;"| |
+ | |style="text-align:center;"|[[Goal Platform]] |
+ | |Bringing your creation over here wins the challenge. |
||
− | |Can Store more batteries and loads batteries in to Electric Engines and other interactive parts that require batteries when connected. |
||
+ | |||
+ | Connect an input to set a win condition. Connect outputs to trigger celebration events. |
||
|{{Statbox |
|{{Statbox |
||
− | |weight |
+ | |weight =7 |
− | |durability |
+ | |durability =10 |
− | |friction |
+ | |friction =7 |
− | |buoyancy |
+ | |buoyancy =5 |
− | |flammable |
+ | |flammable =No |
}} |
}} |
||
|- |
|- |
||
− | |[[File: |
+ | |style="text-align:center;"|[[File:BuildPlatform.png]] |
− | |style="text-align:center;"| |
+ | |style="text-align:center;"|[[Build Platform]] |
+ | |As long as the challenge has not started the player can put down the lift here and build. |
||
− | |Connect it to a Vacuum Pump that is under water to fill the Water Container with water. |
||
+ | |||
+ | Loose creations on the build platform will allow them to be built on. |
||
|{{Statbox |
|{{Statbox |
||
− | |weight |
+ | |weight =7 |
− | |durability |
+ | |durability =10 |
− | |friction |
+ | |friction =7 |
− | |buoyancy |
+ | |buoyancy =5 |
− | |flammable |
+ | |flammable =No |
}} |
}} |
||
|- |
|- |
||
− | |[[File: |
+ | |style="text-align:center;"|[[File:Ball.png]] |
− | |style="text-align:center;"| |
+ | |style="text-align:center;"|[[Ball]] |
+ | |It's spherical! |
||
− | |Connect it to a Water container with a trigger to water your plants more efficiently. |
||
|{{Statbox |
|{{Statbox |
||
− | |weight |
+ | |weight =4 |
− | |durability |
+ | |durability =10 |
− | |friction |
+ | |friction =3 |
− | |buoyancy |
+ | |buoyancy =5 |
− | |flammable |
+ | |flammable =No |
}} |
}} |
||
|- |
|- |
||
+ | |style="text-align:center;"|[[File:BallSocket.png]] |
||
− | |} |
||
+ | |style="text-align:center;"|[[Ball Socket]] |
||
+ | |Bring a ball of matching color into the socket to activate. |
||
+ | |{{Statbox |
||
+ | |weight =4 |
||
+ | |durability =10 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:BigPiston.png]] |
||
+ | |style="text-align:center;"|[[Big Piston]] |
||
+ | |A really long and powerful piston useful for moving large doors and platforms in challenges. |
||
+ | |{{Statbox |
||
+ | |weight =4 |
||
+ | |durability =10 |
||
+ | |friction =6 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:BigSensor.png]] |
||
+ | |style="text-align:center;"|[[Big Sensor]] |
||
+ | |Senses creations and players in front of it. 64 block range. Senses through walls. |
||
+ | |{{Statbox |
||
+ | |weight =4 |
||
+ | |durability =10 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:OnOffLightBlock.png]] |
||
+ | |style="text-align:center;"|[[On-Off Light Block|On / Off Light Block]] |
||
+ | |Used to communicate challenge logic to the player. |
||
+ | |{{Statbox |
||
+ | |weight =4 |
||
+ | |durability =10 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:ArrowLightBlock.png]] |
||
+ | |style="text-align:center;"|[[Arrow Light Block]] |
||
+ | |Connect in a series to light up a path. |
||
+ | |{{Statbox |
||
+ | |weight =4 |
||
+ | |durability =10 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:ChallengeStarter.png]] |
||
+ | |style="text-align:center;"|[[Challenge Starter]] |
||
+ | |Connect to a trigger to set up custom start conditions for the challenge. |
||
+ | If the challenge starter is used only the player needs to reach the goal. |
||
− | ==Challenge Mode Exclusive== |
||
+ | |{{Statbox |
||
− | The following items are exclusive to [[Challenge Mode]]. |
||
+ | |weight =4 |
||
+ | |durability =10 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Celebrationbot.png]] |
||
+ | |style="text-align:center;"|[[Celebrationbot]] |
||
+ | |Connect to a trigger and activate to start the celebration! |
||
+ | |{{Statbox |
||
+ | |weight =4 |
||
+ | |durability =10 |
||
+ | |friction =4 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:ConfirmationSoundCube.png]] |
||
+ | |style="text-align:center;"|[[Confirmation Sound Cube]] |
||
+ | |Makes a sound when triggered. |
||
+ | |{{Statbox |
||
+ | |weight =7 |
||
+ | |durability =10 |
||
+ | |friction =4 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:BallSpawnerFrameOne.png]] |
||
+ | |style="text-align:center;"|[[Ball Spawner Frame One]] |
||
+ | |A frame with an arrow that lights up when triggered. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =10 |
||
+ | |friction =4 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:BallSpawnerFrameTwo.png]] |
||
+ | |style="text-align:center;"|[[Ball Spawner Frame Two]] |
||
+ | |A frame with an arrow that lights up when triggered. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =10 |
||
+ | |friction =4 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:MapComputer.png]] |
||
+ | |style="text-align:center;"|[[Map Computer]] |
||
+ | |Gives an overview of the challenge. |
||
+ | |{{Statbox |
||
+ | |weight =7 |
||
+ | |durability =10 |
||
+ | |friction =4 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Observerbot.png]] |
||
+ | |style="text-align:center;"|[[Observerbot]] |
||
+ | |Takes notes whenever the player builds something. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =10 |
||
+ | |friction =4 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Pop-upAudience.png]] |
||
+ | |style="text-align:center;"|[[Pop-up Audience]] |
||
+ | |They love you! |
||
+ | Perfect for celebrating the completion of a challenge. |
||
− | {|class="wikitable" width="80%" style="color:#FFFFFF" |
||
+ | |{{Statbox |
||
− | !Image |
||
+ | |weight =7 |
||
− | !Name |
||
+ | |durability =10 |
||
− | !Description |
||
+ | |friction =7 |
||
− | !Properties |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
|- |
|- |
||
− | |style="text-align:center;"|[[File:ChallengeChest.png]] |
||
− | |style="text-align:center;"| [[Challenge Chest]] |
||
− | |The chest from [[Challenge Mode]]. |
||
− | |style="width: 204px;"| |
||
|} |
|} |
||
− | [[Category: |
+ | [[Category:Interactive Parts| ]] |
Revision as of 02:44, 17 April 2021
Interactive Parts are functional parts, many of which are essential to building vehicles. They are distinguished by an orange dot in the inventory.
Image | Name | Description | Properties | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bearing | Everything you place on the bearing will revolve.
Bearings can also be connected to an engine or the driver's seat to be controlled in different ways. |
| |||||||||||
Toilet | Used for avoiding standing.
Take a seat and relax or add it to your vehicle so your friends can tag along. Can be connected to triggers which can activate other interactive parts from the toilet. Don't forget to flush! |
| |||||||||||
Switch | Unlimited toggling on demand.
The Switch activates whatever items connected to, making it indispensable when you want to turn things on and off with a single push. It can activate an engine, a thruster, the controller and more. Activate it by interacting with it or by connecting it to a seat or driver's seat. |
| |||||||||||
Button | Activates stuff.
The button is active for as long as it remains pressed. Activate it by interacting with it or by connecting it to a seat or driver's seat. |
| |||||||||||
Radio | All hits, all the time.
Those beastly Farmbots have hijacked and are now transmitting classic selections from their deeply unusual taste in music. Activate it by interacting with it or by connecting it to a trigger. |
| |||||||||||
Horn | Add it to your vehicle or use it as a door bell. Honk at your friends to avoid accidents.
Set the pitch and connect it to a trigger to activate it. |
| |||||||||||
Logic Gate | The Logic Gate is a powerful block that allows you to build basic logical functions.
By pressing E on the block, the mechanic can choose between different logic gate types. The logic gate can be connected to other logic gates, triggers, timers and more. Great for making advanced creations. |
| |||||||||||
Timer | The Timer allows you delay the interaction between two interactive parts.
For example, between a switch and a controller. It goes great with Logic Gates. |
| |||||||||||
Totebot Head
Bass |
This robot head is broken.
But the sound generator inside seems to still be working. Creative mechanics can probably find a way to make music with this. |
| |||||||||||
Totebot Head
Percussion |
This robot head is broken.
But the sound generator inside seems to still be working. Creative mechanics can probably find a way to make music with this. |
| |||||||||||
Totebot Head
Synth Voice |
This robot head is broken.
But the sound generator inside seems to still be working. Creative mechanics can probably find a way to make music with this. |
| |||||||||||
Totebot Head
Blip |
This robot head is broken.
But the sound generator inside seems to still be working. Creative mechanics can probably find a way to make music with this. |
| |||||||||||
Bathtub | Used for maximum relaxation.
Sit down and relax or add it to your vehicle to stay nice and clean on the go. Can be connected to triggers which can activate other interactive parts from the bathtub. |
| |||||||||||
Raft Shark Mount | A plastic shark mount prop from the survival game Raft.
It seems to have some mechanical joints inside. Maybe it can bite? |
| |||||||||||
Mountable Spud Gun | The potato shooting mountable spud gun is great for protecting your creations.
Connect it to a trigger that is connected to a seat to shoot while seated. |
| |||||||||||
Small Explosive Canister | Highly explosive canister that can detonate by strong collisions or by Spud Guns
This canister has a small explosion radius. |
| |||||||||||
Large Explosive Canister | Highly explosive canister that can detonate by strong collisions or by Spud Guns
This canister has a large explosion radius. |
| |||||||||||
Water Cannon | Connect it to a Water container with a trigger to water your plants more efficiently. |
| |||||||||||
Headlight | Let there be visibility!
Connect to a trigger to turn on and off. Adjustable beam range. |
| |||||||||||
Warehouse Spotlight | Let there be visibility!
Connect to a trigger to turn on and off. Adjustable beam range. |
| |||||||||||
Green Totebot Capsule | Shot or hit capsule to release a very angry bot. Paint bots in different colors, so they turn on each other instead of coming after you. |
| |||||||||||
Haybot Capsule | Shot or hit capsule to release a very angry bot. Paint bots in different colors, so they turn on each other instead of coming after you. |
| |||||||||||
Tapebot Capsule | Shot or hit capsule to release a very angry bot. Paint bots in different colors, so they turn on each other instead of coming after you. |
| |||||||||||
Red Tapebot Capsule | Shot or hit capsule to release a very angry bot. Paint bots in different colors, so they turn on each other instead of coming after you. |
| |||||||||||
Farmbot Capsule | Shot or hit capsule to release a very angry bot. Paint bots in different colors, so they turn on each other instead of coming after you. |
| |||||||||||
Glowbug Capsule | Shot or hit capsule to release a friendly glowbug. |
| |||||||||||
Woc Capsule | Shot or hit capsule to release a friendly woc. |
| |||||||||||
Beacon | Emits a tracking signal that can be toggled in the Logbook. |
| |||||||||||
Sport Suspension | Adds shock absorption and provides stability.
Great for vehicles to prevent them from easily flipping over. This suspension is small, but has a firmer bounce. |
| |||||||||||
Off-Road Suspension | Adds shock absorption and provides stability.
Great for vehicles to prevent them from easily flipping over. This suspension has a lot of bounce, making it ideal for off-road vehicles. |
| |||||||||||
Driver's Seat | Makes bearings turn left and right.
Can be connected to an engine to control the direction of travel. Can also be connected to triggers that can be activated from the seat. |
| |||||||||||
Seat | Used for avoiding standing.
Take a seat and relax or add it to your vehicle so your friends can tag along. Can be connected to triggers which can activate other interactive parts from the seat. |
| |||||||||||
Driver's Saddle | Makes bearings turn left and right.
Can be connected to an engine to control the direction of travel. Can also be connected to triggers that can be activated from the saddle. |
| |||||||||||
Saddle | Used for avoiding standing.
Take a seat and relax or add it to your vehicle so your friends can tag along. Can be connected to triggers which can activate other interactive parts from the saddle. |
| |||||||||||
Gas Engine | An engine with fixed speed and adjustable power, ideally suited to powering vehicles.
Can be connected to a driver's seat or triggers. |
| |||||||||||
Electric Engine | Powers bearings.
An engine with fixed power and adjustable speed. A weak engine with an adjustable speed. Can be connected to a driver's seat or triggers. |
| |||||||||||
Thruster | Enough of these can make things fly.
Needs to be connected to a trigger or the driver's seat in order to activate. |
| |||||||||||
Controller | Allows bearings to rotate in sequence.
Allows pistons to extend in sequence. Perfect for building transforming creations. Needs to be connected to bearings or pistons. Activated by connecting a trigger or the driver's seat to the controller. |
| |||||||||||
Sensor | It detects, it activates!
The sensor activates when detecting any kind of surface that comes into its view, and has a reach of ten blocks. It can activate an engine, a thruster, the controller and more. |
| |||||||||||
Piston | Extends and contracts! Connect it to a trigger to activate.
The piston can also be connected to a controller to make it extend and contract in a sequence. Perfect for creating impressive creations. |
| |||||||||||
Gas Container | Can stores more gas and loads gas in to Gas Engines and other interactive parts that require Gas when connected. |
| |||||||||||
Battery Container | Can Store more batteries and loads batteries in to Electric Engines and other interactive parts that require batteries when connected. |
| |||||||||||
Water Container | Connect it to a Vacuum Pump that is under water to fill the Water Container with water. |
| |||||||||||
Potato Ammo Container | Connect it to a Mountable Spud Gun with a trigger to shoot potato ammo. |
| |||||||||||
Saw Blade | Cut down trees faster with the Saw Blade.
Put it on a bearing that is connected to an engine and drive it in to a tree. |
| |||||||||||
Drill | Use the Drill to mine square rocks for stone and metal.
Put it on a bearing that is connected to an engine and drive it in to a square rock. |
| |||||||||||
Warehouse Wall Light |
| ||||||||||||
Packing Lamp |
| ||||||||||||
File:Warehouse Flourescent Light.png | Warehouse Flourescent Light |
| |||||||||||
Warehouse Square Light |
| ||||||||||||
Warehouse Spotlight |
| ||||||||||||
Warehouse Spot Small |
| ||||||||||||
Cash Register |
| ||||||||||||
Frame Beam Light |
| ||||||||||||
Protector Sign |
| ||||||||||||
Encryptor Sign |
| ||||||||||||
Master Switch | Unlimited toggling on demand.
The Switch activates whatever items connected to, making it indispensable when you want to turn things on and off with a single push. It can activate an engine, a thruster, the controller and more. |
| |||||||||||
Work Light |
| ||||||||||||
Office Chair Top |
| ||||||||||||
Shack Light |
| ||||||||||||
Fresh Neon Sign |
| ||||||||||||
Vacuum Pump | The Vaccum Pump has many uses when connected to a trigger.
Suck up water in to a water container. Pick up plants in to a chest. It can even shoot and place items from a chest. |
| |||||||||||
Vacuum Pipe | Use it with the Vacuum Pump to make items travel through pipes. |
| |||||||||||
Vacuum Pipe Corner | Use it with the Vacuum Pump to make items travel through pipes. |
| |||||||||||
Large Chest | Great for storing a lot of items.
Can also be used with a Vacuum Pump. |
| |||||||||||
Refinebot | Let the Refinebot help you out and refine all your collected logs. Put them in by hand or by placing a Resource Collector with logs next to it. |
| |||||||||||
Resource Collector | Perfect for collecting and stacking logs. When full, place it next to a refinebot to turn logs in to blocks. |
| |||||||||||
Craftbot |
|
Survival Mode Exclusive
The following items are exclusive to Survival Mode.
Image | Name | Description | Properties | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Scrap Gas Engine | An engine with uneven speed and adjustable power, ideally suited to powering vehicles.
Can be connected to a driver's seat or trigger. This Engine is not upgradable. |
| |||||||||||
Scrap Driver's Seat | Makes bearings turn left and right.
Can be connected to an engine to control the direction of travel. Can also be connected to triggers that can be activated from the seat. This Driver's Seat is not upgradable. |
| |||||||||||
Scrap Seat | Used for avoiding standing.
Take a seat and relax or add it to your vehicle so your friends can tag along. This Seat is not upgradable. |
| |||||||||||
Respawn Bed | Take a lovely nap in this comfy bed to respawn in it after your mechanic has been knocked out. |
| |||||||||||
Fridge | Keeps your food fresh |
| |||||||||||
Chest | A simple chest to store your items. |
| |||||||||||
Chemical Container |
| ||||||||||||
Locker |
| ||||||||||||
Broken Microwave |
| ||||||||||||
File Cabinet |
| ||||||||||||
Oily Toilet Seat |
|
Challenge Mode Exclusive
The following items are exclusive to Challenge Mode.
Image | Name | Description | Properties | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Challenge Chest | Fill with the items you want the player to build with in your challenge. |
| |||||||||||
Player Start | Players will start on these when playing the challenge. |
| |||||||||||
Ball Spawner | Spawns a ball when the challenge starts.
Connect to a trigger to control the spawning. A new one will spawn if the ball falls off the edge. |
| |||||||||||
Explosive Canister Spawner | Spawns an explosive canister when the challenge starts.
Connect to a trigger to control the spawning. A new one will spawn if the canister is destroyed. |
| |||||||||||
Goal Platform | Bringing your creation over here wins the challenge.
Connect an input to set a win condition. Connect outputs to trigger celebration events. |
| |||||||||||
Build Platform | As long as the challenge has not started the player can put down the lift here and build.
Loose creations on the build platform will allow them to be built on. |
| |||||||||||
Ball | It's spherical! |
| |||||||||||
Ball Socket | Bring a ball of matching color into the socket to activate. |
| |||||||||||
Big Piston | A really long and powerful piston useful for moving large doors and platforms in challenges. |
| |||||||||||
Big Sensor | Senses creations and players in front of it. 64 block range. Senses through walls. |
| |||||||||||
On / Off Light Block | Used to communicate challenge logic to the player. |
| |||||||||||
Arrow Light Block | Connect in a series to light up a path. |
| |||||||||||
Challenge Starter | Connect to a trigger to set up custom start conditions for the challenge.
If the challenge starter is used only the player needs to reach the goal. |
| |||||||||||
Celebrationbot | Connect to a trigger and activate to start the celebration! |
| |||||||||||
Confirmation Sound Cube | Makes a sound when triggered. |
| |||||||||||
Ball Spawner Frame One | A frame with an arrow that lights up when triggered. |
| |||||||||||
Ball Spawner Frame Two | A frame with an arrow that lights up when triggered. |
| |||||||||||
Map Computer | Gives an overview of the challenge. |
| |||||||||||
Observerbot | Takes notes whenever the player builds something. |
| |||||||||||
Pop-up Audience | They love you!
Perfect for celebrating the completion of a challenge. |
|