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− | '''{{PAGENAME}}''' are functional parts, many of which are essential to building [[vehicles]]. They are distinguished by an orange dot in the inventory. |
+ | '''{{PAGENAME}}''' are functional parts in ''{{gamename}}'', many of which are essential to building [[vehicles]]. They are distinguished by an orange dot in the inventory. |
− | {|class="wikitable |
+ | {|class="wikitable" |
!Image |
!Image |
||
!Name |
!Name |
||
Line 11: | Line 11: | ||
| Everything you place on the bearing will revolve. |
| Everything you place on the bearing will revolve. |
||
Bearings can also be connected to an engine or the driver's seat to be controlled in different ways. |
Bearings can also be connected to an engine or the driver's seat to be controlled in different ways. |
||
− | |{{Statbox |
+ | |style="width: 204px;"|{{Statbox |
|weight =4 |
|weight =4 |
||
|durability =1 |
|durability =1 |
||
|friction =4 |
|friction =4 |
||
|buoyancy =1 |
|buoyancy =1 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:SportSuspension1.png]] |
||
− | |style="text-align:center;"|[[Sport Suspension]] |
||
− | | Adds shock absorption and provides stability. |
||
− | Great for vehicles to prevent them from easily flipping over. |
||
− | |||
− | This suspension is small, but has a firmer bounce. |
||
− | |{{Statbox |
||
− | |weight =4 |
||
− | |durability =2 |
||
− | |friction =7 |
||
− | |buoyancy =5 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:Off-RoadSuspension1.png]] |
||
− | |style="text-align:center;"|[[Off-Road Suspension]] |
||
− | | Adds shock absorption and provides stability. |
||
− | Great for vehicles to prevent them from easily flipping over. |
||
− | |||
− | This suspension has a lot of bounce, making it ideal for off-road vehicles. |
||
− | |{{Statbox |
||
− | |weight =4 |
||
− | |durability =2 |
||
− | |friction =7 |
||
− | |buoyancy =5 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:DriversSeat1.png]] |
||
− | |style="text-align:center;"|[[Driver's Seat]] |
||
− | | Makes bearings turn left and right. |
||
− | Can be connected to an engine to control the direction of travel. |
||
− | |||
− | Can also be connected to [[triggers]] that can be activated from the seat. |
||
− | |{{Statbox |
||
− | |weight =4 |
||
− | |durability =4 |
||
− | |friction =7 |
||
− | |buoyancy =5 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:Seat1.png]] |
||
− | |style="text-align:center;"|[[Seat]] |
||
− | | Used for avoiding standing. |
||
− | Take a seat and relax or add it to your vehicle so your friends can tag along. |
||
− | |||
− | Can be connected to triggers which can activate other interactive parts from the seat. |
||
− | |{{Statbox |
||
− | |weight =4 |
||
− | |durability =4 |
||
− | |friction =7 |
||
− | |buoyancy =5 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:Driver'sSaddle.png]] |
||
− | |style="text-align:center;"|[[Driver's Saddle]] |
||
− | | Makes bearings turn left and right. |
||
− | Can be connected to an engine to control the direction of travel. |
||
− | |||
− | Can also be connected to triggers that can be activated from the saddle. |
||
− | |{{Statbox |
||
− | |weight =4 |
||
− | |durability =4 |
||
− | |friction =7 |
||
− | |buoyancy =5 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:Saddle1.png]] |
||
− | |style="text-align:center;"|[[Saddle]] |
||
− | | Used for avoiding standing. |
||
− | Take a seat and relax or add it to your vehicle so your friends can tag along. |
||
− | |||
− | Can be connected to triggers which can activate other interactive parts from the saddle. |
||
− | |{{Statbox |
||
− | |weight =2 |
||
− | |durability =4 |
||
− | |friction =7 |
||
− | |buoyancy =5 |
||
|flammable =No |
|flammable =No |
||
}} |
}} |
||
Line 116: | Line 32: | ||
|friction =3 |
|friction =3 |
||
|buoyancy =4 |
|buoyancy =4 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:GasEngine1.png]] |
||
− | |style="text-align:center;"|[[Gas Engine]] |
||
− | | An engine with fixed speed and adjustable power, ideally suited to powering vehicles. |
||
− | Can be connected to a driver's seat or triggers. |
||
− | |{{Statbox |
||
− | |weight =7 |
||
− | |durability =5 |
||
− | |friction =6 |
||
− | |buoyancy =5 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:ElectricEngine1.png]] |
||
− | |style="text-align:center;"|[[Electric Engine]] |
||
− | | Powers bearings. |
||
− | An engine with fixed power and adjustable speed. |
||
− | |||
− | A weak engine with an adjustable speed. |
||
− | |||
− | Can be connected to a driver's seat or triggers. |
||
− | |{{Statbox |
||
− | |weight =7 |
||
− | |durability =5 |
||
− | |friction =6 |
||
− | |buoyancy =5 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:Thruster1.png]] |
||
− | |style="text-align:center;"|[[Thruster]] |
||
− | | Enough of these can make things fly. |
||
− | Needs to be connected to a trigger or the driver's seat in order to activate. |
||
− | |{{Statbox |
||
− | |weight =2 |
||
− | |durability =4 |
||
− | |friction =6 |
||
− | |buoyancy =5 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:Controller1.png]] |
||
− | |style="text-align:center;"|[[Controller]] |
||
− | | Allows bearings to rotate in sequence. |
||
− | Allows pistons to extend in sequence. |
||
− | |||
− | Perfect for building transforming creations. |
||
− | |||
− | Needs to be connected to bearings or pistons. |
||
− | |||
− | Activated by connecting a trigger or the driver's seat to the controller. |
||
− | |{{Statbox |
||
− | |weight =2 |
||
− | |durability =3 |
||
− | |friction =6 |
||
− | |buoyancy =5 |
||
|flammable =No |
|flammable =No |
||
}} |
}} |
||
Line 205: | Line 63: | ||
|buoyancy =2 |
|buoyancy =2 |
||
|flammable =Yes |
|flammable =Yes |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:Sensor1.png ]] |
||
− | |style="text-align:center;"|[[Sensor]] |
||
− | | It detects, it activates! |
||
− | The sensor activates when detecting any kind of surface that comes into its view, and has a reach of ten blocks. |
||
− | |||
− | It can activate an engine, a thruster, the controller and more. |
||
− | |{{Statbox |
||
− | |weight =2 |
||
− | |durability =3 |
||
− | |friction =7 |
||
− | |buoyancy =5 |
||
− | |flammable =No |
||
}} |
}} |
||
|- |
|- |
||
Line 348: | Line 192: | ||
|friction =2 |
|friction =2 |
||
|buoyancy =8 |
|buoyancy =8 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |style="text-align:center;"|[[File:Piston.png]] |
||
− | |style="text-align:center;"|[[Piston]] |
||
− | | Extends and contracts! Connect it to a trigger to activate. |
||
− | The piston can also be connected to a controller to make it extend and contract in a sequence. |
||
− | |||
− | Perfect for creating impressive creations. |
||
− | |{{Statbox |
||
− | |weight =4 |
||
− | |durability =2 |
||
− | |friction =6 |
||
− | |buoyancy =5 |
||
|flammable =No |
|flammable =No |
||
}} |
}} |
||
Line 413: | Line 243: | ||
|buoyancy =7 |
|buoyancy =7 |
||
|flammable =Yes |
|flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:WaterCannon.png]] |
||
+ | |style="text-align:center;"| [[Water Cannon]] |
||
+ | |Connect it to a Water container with a trigger to water your plants more efficiently. |
||
+ | |{{Statbox |
||
+ | |weight =5 |
||
+ | |durability =5 |
||
+ | |friction =4 |
||
+ | |buoyancy =2 |
||
+ | |flammable =No |
||
}} |
}} |
||
|- |
|- |
||
Line 443: | Line 284: | ||
}} |
}} |
||
|- |
|- |
||
− | |[[File: |
+ | |style="text-align:center;"|[[File:GreenTotebotCapsule.png]] |
+ | |style="text-align:center;"|[[Green Totebot Capsule]] |
||
+ | |Shot or hit capsule to release a very angry bot. |
||
+ | Paint bots in different colors, so they turn on each other instead of coming after you. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =5 |
||
+ | |friction =3 |
||
+ | |buoyancy =8 |
||
+ | |flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:HaybotCapsule.png]] |
||
+ | |style="text-align:center;"|[[Haybot Capsule]] |
||
+ | |Shot or hit capsule to release a very angry bot. |
||
+ | Paint bots in different colors, so they turn on each other instead of coming after you. |
||
+ | |{{Statbox |
||
+ | |weight =3 |
||
+ | |durability =5 |
||
+ | |friction =3 |
||
+ | |buoyancy =8 |
||
+ | |flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:TapebotCapsule.png]] |
||
+ | |style="text-align:center;"|[[Tapebot Capsule]] |
||
+ | |Shot or hit capsule to release a very angry bot. |
||
+ | Paint bots in different colors, so they turn on each other instead of coming after you. |
||
+ | |{{Statbox |
||
+ | |weight =3 |
||
+ | |durability =5 |
||
+ | |friction =3 |
||
+ | |buoyancy =8 |
||
+ | |flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:RedTapebotCapsule.png]] |
||
+ | |style="text-align:center;"|[[Red Tapebot Capsule]] |
||
+ | |Shot or hit capsule to release a very angry bot. |
||
+ | Paint bots in different colors, so they turn on each other instead of coming after you. |
||
+ | |{{Statbox |
||
+ | |weight =3 |
||
+ | |durability =5 |
||
+ | |friction =3 |
||
+ | |buoyancy =8 |
||
+ | |flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:FarmbotCapsule.png]] |
||
+ | |style="text-align:center;"|[[Farmbot Capsule]] |
||
+ | |Shot or hit capsule to release a very angry bot. |
||
+ | Paint bots in different colors, so they turn on each other instead of coming after you. |
||
+ | |{{Statbox |
||
+ | |weight =5 |
||
+ | |durability =5 |
||
+ | |friction =3 |
||
+ | |buoyancy =8 |
||
+ | |flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:GlowbugCapsule.png]] |
||
+ | |style="text-align:center;"|[[Glowbug Capsule]] |
||
+ | |Shot or hit capsule to release a friendly [[Glowb|glowbug]]. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =5 |
||
+ | |friction =3 |
||
+ | |buoyancy =8 |
||
+ | |flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:WocCapsule.png]] |
||
+ | |style="text-align:center;"|[[Woc Capsule]] |
||
+ | |Shot or hit capsule to release a friendly [[woc]]. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =5 |
||
+ | |friction =3 |
||
+ | |buoyancy =8 |
||
+ | |flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Beacon.png]] |
||
+ | |style="text-align:center;"| [[Beacon]] |
||
+ | |Emits a tracking signal that can be toggled in the [[Logbook]]. |
||
+ | |{{Statbox |
||
+ | |weight =3 |
||
+ | |durability =6 |
||
+ | |friction =3 |
||
+ | |buoyancy =2 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:SportSuspension1.png]] |
||
+ | |style="text-align:center;"|[[Sport Suspension]] |
||
+ | | Adds shock absorption and provides stability. |
||
+ | Great for vehicles to prevent them from easily flipping over. |
||
+ | |||
+ | This suspension is small, but has a firmer bounce. |
||
+ | |{{Statbox |
||
+ | |weight =4 |
||
+ | |durability =2 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Off-RoadSuspension1.png]] |
||
+ | |style="text-align:center;"|[[Off-Road Suspension]] |
||
+ | | Adds shock absorption and provides stability. |
||
+ | Great for vehicles to prevent them from easily flipping over. |
||
+ | |||
+ | This suspension has a lot of bounce, making it ideal for off-road vehicles. |
||
+ | |{{Statbox |
||
+ | |weight =4 |
||
+ | |durability =2 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:DriversSeat1.png]] |
||
+ | |style="text-align:center;"|[[Driver's Seat]] |
||
+ | | Makes bearings turn left and right. |
||
+ | Can be connected to an engine to control the direction of travel. |
||
+ | |||
+ | Can also be connected to [[triggers]] that can be activated from the seat. |
||
+ | |{{Statbox |
||
+ | |weight =4 |
||
+ | |durability =4 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Seat1.png]] |
||
+ | |style="text-align:center;"|[[Seat]] |
||
+ | | Used for avoiding standing. |
||
+ | Take a seat and relax or add it to your vehicle so your friends can tag along. |
||
+ | |||
+ | Can be connected to triggers which can activate other interactive parts from the seat. |
||
+ | |{{Statbox |
||
+ | |weight =4 |
||
+ | |durability =4 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Driver'sSaddle.png]] |
||
+ | |style="text-align:center;"|[[Driver's Saddle]] |
||
+ | | Makes bearings turn left and right. |
||
+ | Can be connected to an engine to control the direction of travel. |
||
+ | |||
+ | Can also be connected to triggers that can be activated from the saddle. |
||
+ | |{{Statbox |
||
+ | |weight =4 |
||
+ | |durability =4 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Saddle1.png]] |
||
+ | |style="text-align:center;"|[[Saddle]] |
||
+ | | Used for avoiding standing. |
||
+ | Take a seat and relax or add it to your vehicle so your friends can tag along. |
||
+ | |||
+ | Can be connected to triggers which can activate other interactive parts from the saddle. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =4 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:GasEngine1.png]] |
||
+ | |style="text-align:center;"|[[Gas Engine]] |
||
+ | | An engine with fixed speed and adjustable power, ideally suited to powering vehicles. |
||
+ | Can be connected to a driver's seat or triggers. |
||
+ | |{{Statbox |
||
+ | |weight =7 |
||
+ | |durability =5 |
||
+ | |friction =6 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:ElectricEngine1.png]] |
||
+ | |style="text-align:center;"|[[Electric Engine]] |
||
+ | | Powers bearings. |
||
+ | An engine with fixed power and adjustable speed. |
||
+ | |||
+ | A weak engine with an adjustable speed. |
||
+ | |||
+ | Can be connected to a driver's seat or triggers. |
||
+ | |{{Statbox |
||
+ | |weight =7 |
||
+ | |durability =5 |
||
+ | |friction =6 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Thruster1.png]] |
||
+ | |style="text-align:center;"|[[Thruster]] |
||
+ | | Enough of these can make things fly. |
||
+ | Needs to be connected to a trigger or the driver's seat in order to activate. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =4 |
||
+ | |friction =6 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Controller1.png]] |
||
+ | |style="text-align:center;"|[[Controller]] |
||
+ | | Allows bearings to rotate in sequence. |
||
+ | Allows pistons to extend in sequence. |
||
+ | |||
+ | Perfect for building transforming creations. |
||
+ | |||
+ | Needs to be connected to bearings or pistons. |
||
+ | |||
+ | Activated by connecting a trigger or the driver's seat to the controller. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =3 |
||
+ | |friction =6 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Sensor1.png ]] |
||
+ | |style="text-align:center;"|[[Sensor]] |
||
+ | | It detects, it activates! |
||
+ | The sensor activates when detecting any kind of surface that comes into its view, and has a reach of ten blocks. |
||
+ | |||
+ | It can activate an engine, a thruster, the controller and more. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =3 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Piston.png]] |
||
+ | |style="text-align:center;"|[[Piston]] |
||
+ | | Extends and contracts! Connect it to a trigger to activate. |
||
+ | The piston can also be connected to a controller to make it extend and contract in a sequence. |
||
+ | |||
+ | Perfect for creating impressive creations. |
||
+ | |{{Statbox |
||
+ | |weight =4 |
||
+ | |durability =2 |
||
+ | |friction =6 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Gas Container.png]] |
||
|style="text-align:center;"| [[Gas Container]] |
|style="text-align:center;"| [[Gas Container]] |
||
|Can stores more gas and loads gas in to Gas Engines and other interactive parts that require Gas when connected. |
|Can stores more gas and loads gas in to Gas Engines and other interactive parts that require Gas when connected. |
||
Line 454: | Line 558: | ||
}} |
}} |
||
|- |
|- |
||
− | |[[File:Battery Container.png]] |
+ | |style="text-align:center;"|[[File:Battery Container.png]] |
|style="text-align:center;"| [[Battery Container]] |
|style="text-align:center;"| [[Battery Container]] |
||
|Can Store more batteries and loads batteries in to Electric Engines and other interactive parts that require batteries when connected. |
|Can Store more batteries and loads batteries in to Electric Engines and other interactive parts that require batteries when connected. |
||
+ | |{{Statbox |
||
+ | |weight =5 |
||
+ | |durability =6 |
||
+ | |friction =4 |
||
+ | |buoyancy =6 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Water Container.png]] |
||
+ | |style="text-align:center;"| [[Water Container]] |
||
+ | |Connect it to a Vacuum Pump that is under water to fill the Water Container with water. |
||
+ | |{{Statbox |
||
+ | |weight =5 |
||
+ | |durability =6 |
||
+ | |friction =4 |
||
+ | |buoyancy =6 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Potato Ammo Container.png]] |
||
+ | |style="text-align:center;"| [[Potato Ammo Container]] |
||
+ | |Connect it to a [[Mountable Spud Gun]] with a trigger to shoot [[potato]] ammo. |
||
|{{Statbox |
|{{Statbox |
||
|weight =5 |
|weight =5 |
||
Line 511: | Line 637: | ||
}} |
}} |
||
|- |
|- |
||
− | |style="text-align:center;"|[[File:Warehouse |
+ | |style="text-align:center;"|[[File:Warehouse Fluorescent Light.png]] |
− | |style="text-align:center;"|[[Warehouse |
+ | |style="text-align:center;"|[[Warehouse Fluorescent Light]] |
| |
| |
||
|{{Statbox |
|{{Statbox |
||
Line 655: | Line 781: | ||
|buoyancy =4 |
|buoyancy =4 |
||
|flammable =Yes |
|flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Vacuum Pump.png]] |
||
+ | |style="text-align:center;"| [[Vacuum Pump]] |
||
+ | |The Vaccum Pump has many uses when connected to a trigger. |
||
+ | Suck up water in to a water container. |
||
+ | |||
+ | Pick up plants in to a chest. |
||
+ | |||
+ | It can even shoot and place items from a chest. |
||
+ | |{{Statbox |
||
+ | |weight =5 |
||
+ | |durability =7 |
||
+ | |friction =5 |
||
+ | |buoyancy =7 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:VacuumPipeStraightMedium.png]] |
||
+ | |style="text-align:center;"| [[Vacuum Pipe]] |
||
+ | |Use it with the Vacuum Pump to make items travel through pipes. |
||
+ | |{{Statbox |
||
+ | |weight =3 |
||
+ | |durability =3 |
||
+ | |friction =2 |
||
+ | |buoyancy =6 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Vacuum Pipe Corner.png]] |
||
+ | |style="text-align:center;"| [[Vacuum Pipe Corner]] |
||
+ | |Use it with the Vacuum Pump to make items travel through pipes. |
||
+ | |{{Statbox |
||
+ | |weight =3 |
||
+ | |durability =3 |
||
+ | |friction =2 |
||
+ | |buoyancy =6 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Large Chest.png]] |
||
+ | |style="text-align:center;"| [[Large Chest]] |
||
+ | |Great for storing a lot of items. |
||
+ | Can also be used with a Vacuum Pump. |
||
+ | |{{Statbox |
||
+ | |weight =5 |
||
+ | |durability =6 |
||
+ | |friction =4 |
||
+ | |buoyancy =6 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Refinebot.png]] |
||
+ | |style="text-align:center;"| [[Refinebot]] |
||
+ | |Let the Refinebot help you out and refine all your collected logs. Put them in by hand or by placing a Resource Collector with logs next to it. |
||
+ | |{{Statbox |
||
+ | |weight =7 |
||
+ | |durability =7 |
||
+ | |friction =6 |
||
+ | |buoyancy =1 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:ResourceCollector.png]] |
||
+ | |style="text-align:center;"| [[Resource Collector]] |
||
+ | |Perfect for collecting and stacking logs. When full, place it next to a refinebot to turn logs in to blocks. |
||
+ | |{{Statbox |
||
+ | |weight =5 |
||
+ | |durability =5 |
||
+ | |friction =6 |
||
+ | |buoyancy =3 |
||
+ | |flammable =Yes |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:Craftbot.png]] |
||
+ | |style="text-align:center;"| [[Craftbot]] |
||
+ | |The Craftbot will help you craft everything from new blocks to useful interactive parts. A mechanics best friend. |
||
+ | |{{Statbox |
||
+ | |weight =7 |
||
+ | |durability =7 |
||
+ | |friction =6 |
||
+ | |buoyancy =1 |
||
+ | |flammable =No |
||
}} |
}} |
||
|- |
|- |
||
Line 662: | Line 871: | ||
The following items are exclusive to [[Survival Mode]]. |
The following items are exclusive to [[Survival Mode]]. |
||
− | {|class="wikitable |
+ | {|class="wikitable" |
!Image |
!Image |
||
!Name |
!Name |
||
Line 668: | Line 877: | ||
!Properties |
!Properties |
||
|- |
|- |
||
− | |[[File:Scrap Gas Engine.png]] |
+ | |style="text-align:center;"|[[File:Scrap Gas Engine.png]] |
|style="text-align:center;"| [[Scrap Gas Engine]] |
|style="text-align:center;"| [[Scrap Gas Engine]] |
||
|An engine with uneven speed and adjustable power, ideally suited to powering vehicles. |
|An engine with uneven speed and adjustable power, ideally suited to powering vehicles. |
||
Line 674: | Line 883: | ||
This Engine is not upgradable. |
This Engine is not upgradable. |
||
− | |{{Statbox |
+ | |style="width: 204px;"|{{Statbox |
|weight =3 |
|weight =3 |
||
|durability =3 |
|durability =3 |
||
Line 682: | Line 891: | ||
}} |
}} |
||
|- |
|- |
||
− | |[[File:Scrap Driver's Seat.png]] |
+ | |style="text-align:center;"|[[File:Scrap Driver's Seat.png]] |
|style="text-align:center;"| [[Scrap Driver's Seat]] |
|style="text-align:center;"| [[Scrap Driver's Seat]] |
||
| Makes bearings turn left and right. |
| Makes bearings turn left and right. |
||
Line 698: | Line 907: | ||
}} |
}} |
||
|- |
|- |
||
− | |[[File:Scrap Seat.png]] |
+ | |style="text-align:center;"|[[File:Scrap Seat.png]] |
|style="text-align:center;"| [[Scrap Seat]] |
|style="text-align:center;"| [[Scrap Seat]] |
||
|Used for avoiding standing. |
|Used for avoiding standing. |
||
Line 712: | Line 921: | ||
}} |
}} |
||
|- |
|- |
||
− | |[[File: |
+ | |style="text-align:center;"|[[File:Respawn Bed.png]] |
− | |style="text-align:center;"| [[Beacon]] |
||
− | |Emits a tracking signal that can be toggled in the [[Logbook]]. |
||
− | |{{Statbox |
||
− | |weight =3 |
||
− | |durability =6 |
||
− | |friction =3 |
||
− | |buoyancy =2 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |[[File:Respawn Bed.png]] |
||
|style="text-align:center;"| [[Respawn Bed]] |
|style="text-align:center;"| [[Respawn Bed]] |
||
|Take a lovely nap in this comfy bed to respawn in it after your mechanic has been knocked out. |
|Take a lovely nap in this comfy bed to respawn in it after your mechanic has been knocked out. |
||
Line 734: | Line 932: | ||
}} |
}} |
||
|- |
|- |
||
− | |[[File:Fridge.png]] |
+ | |style="text-align:center;"|[[File:Fridge.png]] |
|style="text-align:center;"| [[Fridge]] |
|style="text-align:center;"| [[Fridge]] |
||
− | |Keeps your food fresh |
+ | |Keeps your food fresh. |
|{{Statbox |
|{{Statbox |
||
|weight =4 |
|weight =4 |
||
Line 745: | Line 943: | ||
}} |
}} |
||
|- |
|- |
||
− | |[[File:Chest.png]] |
+ | |style="text-align:center;"|[[File:Chest.png]] |
|style="text-align:center;"| [[Chest]] |
|style="text-align:center;"| [[Chest]] |
||
|A simple chest to store your items. |
|A simple chest to store your items. |
||
Line 756: | Line 954: | ||
}} |
}} |
||
|- |
|- |
||
− | |[[File: |
+ | |style="text-align:center;"|[[File:ChemicalContainer.png]] |
− | |style="text-align:center;"| [[Large Chest]] |
||
− | |Great for storing a lot of items. |
||
− | Can also be used with a Vacuum Pump. |
||
− | |{{Statbox |
||
− | |weight =5 |
||
− | |durability =6 |
||
− | |friction =4 |
||
− | |buoyancy =6 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | | [[File:Vacuum Pump.png]] |
||
− | |style="text-align:center;"| [[Vacuum Pump]] |
||
− | |The Vaccum Pump has many uses when connected to a trigger. |
||
− | Suck up water in to a water container. |
||
− | |||
− | Pick up plants in to a chest. |
||
− | |||
− | It can even shoot and place items from a chest. |
||
− | |{{Statbox |
||
− | |weight =5 |
||
− | |durability =7 |
||
− | |friction =5 |
||
− | |buoyancy =7 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | | [[File:VacuumPipeStraightMedium.png]] |
||
− | |style="text-align:center;"| [[Vacuum Pipe]] |
||
− | |Use it with the Vacuum Pump to make items travel through pipes. |
||
− | |{{Statbox |
||
− | |weight =3 |
||
− | |durability =3 |
||
− | |friction =2 |
||
− | |buoyancy =6 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | | [[File:Vacuum Pipe Corner.png]] |
||
− | |style="text-align:center;"| [[Vacuum Pipe Corner]] |
||
− | |Use it with the Vacuum Pump to make items travel through pipes. |
||
− | |{{Statbox |
||
− | |weight =3 |
||
− | |durability =3 |
||
− | |friction =2 |
||
− | |buoyancy =6 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |[[File:Water Container.png]] |
||
− | |style="text-align:center;"| [[Water Container]] |
||
− | |Connect it to a Vacuum Pump that is under water to fill the Water Container with water. |
||
− | |{{Statbox |
||
− | |weight =5 |
||
− | |durability =6 |
||
− | |friction =4 |
||
− | |buoyancy =6 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |[[File:Potato Ammo Container.png]] |
||
− | |style="text-align:center;"| [[Potato Ammo Container]] |
||
− | |Connect it to a [[Mountable Spud Gun]] with a trigger to shoot [[potato]] ammo. |
||
− | |{{Statbox |
||
− | |weight =5 |
||
− | |durability =6 |
||
− | |friction =4 |
||
− | |buoyancy =6 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |[[File:ChemicalContainer.png]] |
||
|style="text-align:center;"| [[Chemical Container]] |
|style="text-align:center;"| [[Chemical Container]] |
||
| |
| |
||
Line 839: | Line 965: | ||
}} |
}} |
||
|- |
|- |
||
− | |[[File: |
+ | |style="text-align:center;"|[[File:Locker.png]] |
− | |style="text-align:center;"| [[Water Cannon]] |
||
− | |Connect it to a Water container with a trigger to water your plants more efficiently. |
||
− | |{{Statbox |
||
− | |weight =5 |
||
− | |durability =5 |
||
− | |friction =4 |
||
− | |buoyancy =2 |
||
− | |flammable =No |
||
− | }} |
||
− | |- |
||
− | |[[File:Locker.png]] |
||
|style="text-align:center;"|[[Locker]] |
|style="text-align:center;"|[[Locker]] |
||
| |
| |
||
Line 861: | Line 976: | ||
}} |
}} |
||
|- |
|- |
||
− | |[[File:Microwave.png]] |
+ | |style="text-align:center;"|[[File:Microwave.png]] |
|style="text-align:center;"|[[Broken Microwave]] |
|style="text-align:center;"|[[Broken Microwave]] |
||
| |
| |
||
Line 872: | Line 987: | ||
}} |
}} |
||
|- |
|- |
||
− | |[[File:FileCabinet.png]] |
+ | |style="text-align:center;"|[[File:FileCabinet.png]] |
|style="text-align:center;"|[[File Cabinet]] |
|style="text-align:center;"|[[File Cabinet]] |
||
| |
| |
||
Line 883: | Line 998: | ||
}} |
}} |
||
|- |
|- |
||
− | |[[File:OilyToiletSeat.png]] |
+ | |style="text-align:center;"|[[File:OilyToiletSeat.png]] |
|style="text-align:center;"|[[Oily Toilet Seat]] |
|style="text-align:center;"|[[Oily Toilet Seat]] |
||
| |
| |
||
Line 899: | Line 1,014: | ||
The following items are exclusive to [[Challenge Mode]]. |
The following items are exclusive to [[Challenge Mode]]. |
||
− | {|class="wikitable |
+ | {|class="wikitable" |
!Image |
!Image |
||
!Name |
!Name |
||
Line 908: | Line 1,023: | ||
|style="text-align:center;"|[[Challenge Chest]] |
|style="text-align:center;"|[[Challenge Chest]] |
||
|Fill with the items you want the player to build with in your challenge. |
|Fill with the items you want the player to build with in your challenge. |
||
− | |{{Statbox |
+ | |style="width: 204px;"|{{Statbox |
|weight =7 |
|weight =7 |
||
|durability =10 |
|durability =10 |
||
Line 929: | Line 1,044: | ||
|style="text-align:center;"|[[File:BallSpawner.png]] |
|style="text-align:center;"|[[File:BallSpawner.png]] |
||
|style="text-align:center;"|[[Ball Spawner]] |
|style="text-align:center;"|[[Ball Spawner]] |
||
− | |Spawns a ball when the challenge starts. |
+ | |Spawns a ball when the challenge starts. Connect to a trigger to control the spawning. A new one will spawn if the ball falls off the edge. |
− | |||
− | Connect to a trigger to control the spawning. |
||
− | |||
− | A new one will spawn if the ball falls off the edge. |
||
|{{Statbox |
|{{Statbox |
||
|weight =7 |
|weight =7 |
||
Line 944: | Line 1,055: | ||
|style="text-align:center;"|[[File:ExplosiveCanisterSpawner.png]] |
|style="text-align:center;"|[[File:ExplosiveCanisterSpawner.png]] |
||
|style="text-align:center;"|[[Explosive Canister Spawner]] |
|style="text-align:center;"|[[Explosive Canister Spawner]] |
||
− | |Spawns an explosive canister when the challenge starts. |
+ | |Spawns an explosive canister when the challenge starts. Connect to a trigger to control the spawning. A new one will spawn if the canister is destroyed. |
− | |||
− | Connect to a trigger to control the spawning. |
||
− | |||
− | A new one will spawn if the canister is destroyed. |
||
|{{Statbox |
|{{Statbox |
||
|weight =7 |
|weight =7 |
||
Line 959: | Line 1,066: | ||
|style="text-align:center;"|[[File:GoalPlatform.png]] |
|style="text-align:center;"|[[File:GoalPlatform.png]] |
||
|style="text-align:center;"|[[Goal Platform]] |
|style="text-align:center;"|[[Goal Platform]] |
||
− | |Bringing your creation over here wins the challenge. |
+ | |Bringing your creation over here wins the challenge. Connect an input to set a win condition. Connect outputs to trigger celebration events. |
− | |||
− | Connect an input to set a win condition. Connect outputs to trigger celebration events. |
||
|{{Statbox |
|{{Statbox |
||
|weight =7 |
|weight =7 |
||
Line 972: | Line 1,077: | ||
|style="text-align:center;"|[[File:BuildPlatform.png]] |
|style="text-align:center;"|[[File:BuildPlatform.png]] |
||
|style="text-align:center;"|[[Build Platform]] |
|style="text-align:center;"|[[Build Platform]] |
||
− | |As long as the challenge has not started the player can put down the lift here and build. |
+ | |As long as the challenge has not started the player can put down the lift here and build. Loose creations on the build platform will allow them to be built on. |
− | |||
− | Loose creations on the build platform will allow them to be built on. |
||
|{{Statbox |
|{{Statbox |
||
|weight =7 |
|weight =7 |
||
Line 1,051: | Line 1,154: | ||
|style="text-align:center;"|[[File:ChallengeStarter.png]] |
|style="text-align:center;"|[[File:ChallengeStarter.png]] |
||
|style="text-align:center;"|[[Challenge Starter]] |
|style="text-align:center;"|[[Challenge Starter]] |
||
− | |Connect to a trigger to set up custom start conditions for the challenge. |
+ | |Connect to a trigger to set up custom start conditions for the challenge. If the challenge starter is used only the player needs to reach the goal. |
+ | |{{Statbox |
||
− | |||
+ | |weight =4 |
||
− | If the challenge starter is used only the player needs to reach the goal. |
||
+ | |durability =10 |
||
+ | |friction =7 |
||
+ | |buoyancy =5 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:ChallengeFinisher.png]] |
||
+ | |style="text-align:center;"|[[Goal Block]] |
||
+ | |This block will finish a challenge when triggered. It's useful if you want your challenge to end with a [[switch]], [[sensor]] or [[button]] activation. |
||
|{{Statbox |
|{{Statbox |
||
|weight =4 |
|weight =4 |
||
Line 1,139: | Line 1,251: | ||
|buoyancy =5 |
|buoyancy =5 |
||
|flammable =No |
|flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:CharacterSpawner.png]] |
||
+ | |style="text-align:center;"|[[Character Spawner]] |
||
+ | |The Character Spawner lets you spawn characters from [[Survival Mode|Survival mode]] in your challenges. Connect it to a trigger or the [[Challenge Starter|Challenge starter]] to spawn the selected character. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =3 |
||
+ | |friction =3 |
||
+ | |buoyancy =2 |
||
+ | |flammable =No |
||
+ | }} |
||
+ | |- |
||
+ | |style="text-align:center;"|[[File:SmallGoalPlatform.png]] |
||
+ | |style="text-align:center;"|[[Small Goal Platform]] |
||
+ | |Bringing your creation over this Goal Platform wins the challenge. Connect an input to set a win condition. Connect outputs to trigger celebration events. |
||
+ | |{{Statbox |
||
+ | |weight =2 |
||
+ | |durability =3 |
||
+ | |friction =3 |
||
+ | |buoyancy =2 |
||
+ | |flammable =Yes |
||
}} |
}} |
||
|- |
|- |
Latest revision as of 20:14, 20 June 2022
Interactive Parts are functional parts in Scrap Mechanic, many of which are essential to building vehicles. They are distinguished by an orange dot in the inventory.
Image | Name | Description | Properties | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bearing | Everything you place on the bearing will revolve.
Bearings can also be connected to an engine or the driver's seat to be controlled in different ways. |
| |||||||||||
Toilet | Used for avoiding standing.
Take a seat and relax or add it to your vehicle so your friends can tag along. Can be connected to triggers which can activate other interactive parts from the toilet. Don't forget to flush! |
| |||||||||||
Switch | Unlimited toggling on demand.
The Switch activates whatever items connected to, making it indispensable when you want to turn things on and off with a single push. It can activate an engine, a thruster, the controller and more. Activate it by interacting with it or by connecting it to a seat or driver's seat. |
| |||||||||||
Button | Activates stuff.
The button is active for as long as it remains pressed. Activate it by interacting with it or by connecting it to a seat or driver's seat. |
| |||||||||||
Radio | All hits, all the time.
Those beastly Farmbots have hijacked and are now transmitting classic selections from their deeply unusual taste in music. Activate it by interacting with it or by connecting it to a trigger. |
| |||||||||||
Horn | Add it to your vehicle or use it as a door bell. Honk at your friends to avoid accidents.
Set the pitch and connect it to a trigger to activate it. |
| |||||||||||
Logic Gate | The Logic Gate is a powerful block that allows you to build basic logical functions.
By pressing E on the block, the mechanic can choose between different logic gate types. The logic gate can be connected to other logic gates, triggers, timers and more. Great for making advanced creations. |
| |||||||||||
Timer | The Timer allows you delay the interaction between two interactive parts.
For example, between a switch and a controller. It goes great with Logic Gates. |
| |||||||||||
Totebot Head
Bass |
This robot head is broken.
But the sound generator inside seems to still be working. Creative mechanics can probably find a way to make music with this. |
| |||||||||||
Totebot Head
Percussion |
This robot head is broken.
But the sound generator inside seems to still be working. Creative mechanics can probably find a way to make music with this. |
| |||||||||||
Totebot Head
Synth Voice |
This robot head is broken.
But the sound generator inside seems to still be working. Creative mechanics can probably find a way to make music with this. |
| |||||||||||
Totebot Head
Blip |
This robot head is broken.
But the sound generator inside seems to still be working. Creative mechanics can probably find a way to make music with this. |
| |||||||||||
Bathtub | Used for maximum relaxation.
Sit down and relax or add it to your vehicle to stay nice and clean on the go. Can be connected to triggers which can activate other interactive parts from the bathtub. |
| |||||||||||
Raft Shark Mount | A plastic shark mount prop from the survival game Raft.
It seems to have some mechanical joints inside. Maybe it can bite? |
| |||||||||||
Mountable Spud Gun | The potato shooting mountable spud gun is great for protecting your creations.
Connect it to a trigger that is connected to a seat to shoot while seated. |
| |||||||||||
Small Explosive Canister | Highly explosive canister that can detonate by strong collisions or by Spud Guns
This canister has a small explosion radius. |
| |||||||||||
Large Explosive Canister | Highly explosive canister that can detonate by strong collisions or by Spud Guns
This canister has a large explosion radius. |
| |||||||||||
Water Cannon | Connect it to a Water container with a trigger to water your plants more efficiently. |
| |||||||||||
Headlight | Let there be visibility!
Connect to a trigger to turn on and off. Adjustable beam range. |
| |||||||||||
Warehouse Spotlight | Let there be visibility!
Connect to a trigger to turn on and off. Adjustable beam range. |
| |||||||||||
Green Totebot Capsule | Shot or hit capsule to release a very angry bot.
Paint bots in different colors, so they turn on each other instead of coming after you. |
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Haybot Capsule | Shot or hit capsule to release a very angry bot.
Paint bots in different colors, so they turn on each other instead of coming after you. |
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Tapebot Capsule | Shot or hit capsule to release a very angry bot.
Paint bots in different colors, so they turn on each other instead of coming after you. |
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Red Tapebot Capsule | Shot or hit capsule to release a very angry bot.
Paint bots in different colors, so they turn on each other instead of coming after you. |
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Farmbot Capsule | Shot or hit capsule to release a very angry bot.
Paint bots in different colors, so they turn on each other instead of coming after you. |
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Glowbug Capsule | Shot or hit capsule to release a friendly glowbug. |
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Woc Capsule | Shot or hit capsule to release a friendly woc. |
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Beacon | Emits a tracking signal that can be toggled in the Logbook. |
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Sport Suspension | Adds shock absorption and provides stability.
Great for vehicles to prevent them from easily flipping over. This suspension is small, but has a firmer bounce. |
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Off-Road Suspension | Adds shock absorption and provides stability.
Great for vehicles to prevent them from easily flipping over. This suspension has a lot of bounce, making it ideal for off-road vehicles. |
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Driver's Seat | Makes bearings turn left and right.
Can be connected to an engine to control the direction of travel. Can also be connected to triggers that can be activated from the seat. |
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Seat | Used for avoiding standing.
Take a seat and relax or add it to your vehicle so your friends can tag along. Can be connected to triggers which can activate other interactive parts from the seat. |
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Driver's Saddle | Makes bearings turn left and right.
Can be connected to an engine to control the direction of travel. Can also be connected to triggers that can be activated from the saddle. |
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Saddle | Used for avoiding standing.
Take a seat and relax or add it to your vehicle so your friends can tag along. Can be connected to triggers which can activate other interactive parts from the saddle. |
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Gas Engine | An engine with fixed speed and adjustable power, ideally suited to powering vehicles.
Can be connected to a driver's seat or triggers. |
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Electric Engine | Powers bearings.
An engine with fixed power and adjustable speed. A weak engine with an adjustable speed. Can be connected to a driver's seat or triggers. |
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Thruster | Enough of these can make things fly.
Needs to be connected to a trigger or the driver's seat in order to activate. |
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Controller | Allows bearings to rotate in sequence.
Allows pistons to extend in sequence. Perfect for building transforming creations. Needs to be connected to bearings or pistons. Activated by connecting a trigger or the driver's seat to the controller. |
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Sensor | It detects, it activates!
The sensor activates when detecting any kind of surface that comes into its view, and has a reach of ten blocks. It can activate an engine, a thruster, the controller and more. |
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Piston | Extends and contracts! Connect it to a trigger to activate.
The piston can also be connected to a controller to make it extend and contract in a sequence. Perfect for creating impressive creations. |
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Gas Container | Can stores more gas and loads gas in to Gas Engines and other interactive parts that require Gas when connected. |
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Battery Container | Can Store more batteries and loads batteries in to Electric Engines and other interactive parts that require batteries when connected. |
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Water Container | Connect it to a Vacuum Pump that is under water to fill the Water Container with water. |
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Potato Ammo Container | Connect it to a Mountable Spud Gun with a trigger to shoot potato ammo. |
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Saw Blade | Cut down trees faster with the Saw Blade.
Put it on a bearing that is connected to an engine and drive it in to a tree. |
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Drill | Use the Drill to mine square rocks for stone and metal.
Put it on a bearing that is connected to an engine and drive it in to a square rock. |
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Warehouse Wall Light |
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Packing Lamp |
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Warehouse Fluorescent Light |
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Warehouse Square Light |
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Warehouse Spotlight |
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Warehouse Spot Small |
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Cash Register |
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Frame Beam Light |
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Protector Sign |
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Encryptor Sign |
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Master Switch | Unlimited toggling on demand.
The Switch activates whatever items connected to, making it indispensable when you want to turn things on and off with a single push. It can activate an engine, a thruster, the controller and more. |
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Work Light |
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Office Chair Top |
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Shack Light |
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Fresh Neon Sign |
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Vacuum Pump | The Vaccum Pump has many uses when connected to a trigger.
Suck up water in to a water container. Pick up plants in to a chest. It can even shoot and place items from a chest. |
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Vacuum Pipe | Use it with the Vacuum Pump to make items travel through pipes. |
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Vacuum Pipe Corner | Use it with the Vacuum Pump to make items travel through pipes. |
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Large Chest | Great for storing a lot of items.
Can also be used with a Vacuum Pump. |
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Refinebot | Let the Refinebot help you out and refine all your collected logs. Put them in by hand or by placing a Resource Collector with logs next to it. |
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Resource Collector | Perfect for collecting and stacking logs. When full, place it next to a refinebot to turn logs in to blocks. |
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Craftbot | The Craftbot will help you craft everything from new blocks to useful interactive parts. A mechanics best friend. |
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Survival Mode Exclusive[ | ]
The following items are exclusive to Survival Mode.
Image | Name | Description | Properties | ||||||||||
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Scrap Gas Engine | An engine with uneven speed and adjustable power, ideally suited to powering vehicles.
Can be connected to a driver's seat or trigger. This Engine is not upgradable. |
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Scrap Driver's Seat | Makes bearings turn left and right.
Can be connected to an engine to control the direction of travel. Can also be connected to triggers that can be activated from the seat. This Driver's Seat is not upgradable. |
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Scrap Seat | Used for avoiding standing.
Take a seat and relax or add it to your vehicle so your friends can tag along. This Seat is not upgradable. |
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Respawn Bed | Take a lovely nap in this comfy bed to respawn in it after your mechanic has been knocked out. |
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Fridge | Keeps your food fresh. |
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Chest | A simple chest to store your items. |
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Chemical Container |
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Locker |
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Broken Microwave |
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File Cabinet |
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Oily Toilet Seat |
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Challenge Mode Exclusive[ | ]
The following items are exclusive to Challenge Mode.
Image | Name | Description | Properties | ||||||||||
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Challenge Chest | Fill with the items you want the player to build with in your challenge. |
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Player Start | Players will start on these when playing the challenge. |
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Ball Spawner | Spawns a ball when the challenge starts. Connect to a trigger to control the spawning. A new one will spawn if the ball falls off the edge. |
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Explosive Canister Spawner | Spawns an explosive canister when the challenge starts. Connect to a trigger to control the spawning. A new one will spawn if the canister is destroyed. |
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Goal Platform | Bringing your creation over here wins the challenge. Connect an input to set a win condition. Connect outputs to trigger celebration events. |
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Build Platform | As long as the challenge has not started the player can put down the lift here and build. Loose creations on the build platform will allow them to be built on. |
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Ball | It's spherical! |
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Ball Socket | Bring a ball of matching color into the socket to activate. |
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Big Piston | A really long and powerful piston useful for moving large doors and platforms in challenges. |
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Big Sensor | Senses creations and players in front of it. 64 block range. Senses through walls. |
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On / Off Light Block | Used to communicate challenge logic to the player. |
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Arrow Light Block | Connect in a series to light up a path. |
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Challenge Starter | Connect to a trigger to set up custom start conditions for the challenge. If the challenge starter is used only the player needs to reach the goal. |
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Goal Block | This block will finish a challenge when triggered. It's useful if you want your challenge to end with a switch, sensor or button activation. |
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Celebrationbot | Connect to a trigger and activate to start the celebration! |
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Confirmation Sound Cube | Makes a sound when triggered. |
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Ball Spawner Frame One | A frame with an arrow that lights up when triggered. |
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Ball Spawner Frame Two | A frame with an arrow that lights up when triggered. |
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Map Computer | Gives an overview of the challenge. |
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Observerbot | Takes notes whenever the player builds something. |
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Pop-up Audience | They love you!
Perfect for celebrating the completion of a challenge. |
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Character Spawner | The Character Spawner lets you spawn characters from Survival mode in your challenges. Connect it to a trigger or the Challenge starter to spawn the selected character. |
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Small Goal Platform | Bringing your creation over this Goal Platform wins the challenge. Connect an input to set a win condition. Connect outputs to trigger celebration events. |
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