Scrap Mechanic Wiki
Tag: Visual edit
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==Overview==
 
==Overview==
The lift is a placeable tool, used mainly for building vehicles.
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The {{PAGENAME}} is a placeable tool, used mainly for building vehicles.
   
Only one lift can be placed at a time. When an additional lift is placed, the original one is removed. In multiplayer, this restriction applies per-player (each player may place one lift).
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Only one {{PAGENAME}} can be placed at a time. When an additional {{PAGENAME}} is placed, the original one is removed. In multiplayer, this restriction applies per-player (each player may place one {{PAGENAME}}).
   
In [[Survival Mode]], the {{PAGENAME}} is one of the starting [[Tools]]. The player will start with one on the hotbar, and will always respawn with it. It will never be dropped on death.
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In [[Survival Mode]], the {{PAGENAME}} is one of the starting [[Tools]]. The [[Mechanic]] will start with one on the hotbar, and will always respawn with it. It will never be dropped on death.
   
Unlike other tools, the Lift cannot be dropped.
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Being a starting tool, the {{PAGENAME}} cannot be dropped or stored.
   
 
=== Sizing ===
 
=== Sizing ===
The Lift is 4x4x2 units when placed. The lift can be extended by one unit, up to 22 units tall. Despite the dimensions and extension the lift can phase through any static object.
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The {{PAGENAME}} is 4x4x2 units when placed. The {{PAGENAME}} can be extended by one unit, up to 22 units tall. Despite the dimensions and extension, the {{PAGENAME}} can phase through any static object.
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  +
=== Stamina Cost ===
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In Survival Mode, if the [[Mechanic]] is carrying a creation for an extended period of time, they will start to slowly lose their stamina.
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  +
While the Mechanic is carrying a creation on a {{PAGENAME}}, a timer called <code>sv.carryTicks</code> is activated. <code>sv.carryTicks</code> increases by <math>+1</math> every tick and once it reaches 30, it will reset itself to 0 and then subtract <math>StaminaCost * CarryTickThreshold</math>from the player's Stamina.
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  +
The <code>StaminaCost</code> is 1.4 / 40, and the <code>CarryTickThreshold</code> is 30.
   
 
==Usage==
 
==Usage==
Left-click places the lift on the ground. Then, [[Blocks]] or [[Parts]] may be placed on top. Use the up and down arrow keys to raise and lower the lift in order to easily access the underside of your creation.
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Left-click places the {{PAGENAME}} on the ground. Then, [[Blocks]] or [[Parts]] may be placed on top. Use the up and down arrow keys to raise and lower the {{PAGENAME}} in order to easily access the underside of your creation.
   
Physics doesn't apply to any objects on the lift. If an attached object is removed, any objects that were attached to it will fall. If you accidentally remove a part and that happens, you can use the [[Weld Tool]] to easily reattach the chunk.
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Physics doesn't apply to any objects on the {{PAGENAME}}. If an attached object is removed, any objects that were attached to it will fall. If you accidentally remove a part and that happens, you can use the [[Weld Tool]] to easily reattach the chunk.
   
To free your creation from the lift, hold right-click on the lift to remove it. Left-clicking on a creation with the lift will "capture" the creation. When the lift is placed again, the creation will already be on it, allowing you to modify it. This is handy for righting vehicles that have overturned or capturing runaway flying machines. Right-clicking when an creation is "captured" will release it from the lift.
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To free your creation from the {{PAGENAME}}, hold right-click on the {{PAGENAME}} to remove it. Left-clicking on a creation with the {{PAGENAME}} will "capture" the creation. When the {{PAGENAME}} is placed again, the creation will already be on it, allowing you to modify it. This is handy for righting vehicles that have overturned or capturing runaway flying machines. Right-clicking when an creation is "captured" will release it from the {{PAGENAME}}.
   
Creations with [[Resources]] or [[Produce Crate]]s attached cannot be picked up with the Lift.
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Creations with [[Resources]] or [[Produce Crate]]s attached cannot be picked up with the {{PAGENAME}}.
   
Haybots and Totebots that attack the lift (if you are standing on it, destroying a block, etc) will lower it by one each hit. The lift can easily be brought back up by pressing the Up key. This feature was most likely implemented to prevent players from being unhittable while on the lift.
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[[Haybot]]s and [[Totebot]]s will attack the {{PAGENAME}} if a [[Mechanic]] is standing on it (or if it is in their way), lowering it by one each hit. The {{PAGENAME}} can easily be brought back up by pressing the up arrow key. This feature was implemented to prevent players from using the {{PAGENAME}} to avoid being hit by standing on it.
   
 
=== Saved Objects ===
 
=== Saved Objects ===
In [[Creative Mode]], pressing E on an lift will allow access the Blueprint feature, which has [[wikipedia:Steam_(software)#Steam_Workshop|Steam Workshop]] integration. If the lift has a creation on it, you can save, upload, or delete it. The deletion feature is convenient for quickly removing a creation without having to destroy it piece by piece. If the lift doesn't have anything on it, you can load or download a creation.
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In [[Creative Mode]], pressing E on an {{PAGENAME}} will allow access the Blueprint feature, which has [[wikipedia:Steam_(software)#Steam_Workshop|Steam Workshop]] integration. If the {{PAGENAME}} has a creation on it, you can save, upload, or delete it. The deletion feature is convenient for quickly removing a creation without having to destroy it piece by piece. If the {{PAGENAME}} does not have anything on it, you can load or download a creation.
   
 
==Upcoming==
 
==Upcoming==
 
The blueprint feature will be usable in Survival Mode.
 
The blueprint feature will be usable in Survival Mode.
   
A remote tool will be shown in the player's hand when the Lift is equipped, with animations for its actions.
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A remote tool will be shown in the player's hand when the {{PAGENAME}} is equipped, with animations for its actions.
   
 
==History==
 
==History==
 
===Beta===
 
===Beta===
* [[Beta#0.4.0|0.4.0]]
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*{{version|0.4.0}}
 
** Added new texture and animation.
 
** Added new texture and animation.
*[[Beta#0.1.29|0.1.29]]
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*{{version|0.1.29}}
 
**Added Blueprint system.
 
**Added Blueprint system.
*[[Beta#0.1.22|0.1.22]]
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*{{version|0.1.22}}
 
**Increased maximum height to 20 blocks (formerly 16).
 
**Increased maximum height to 20 blocks (formerly 16).
   
 
===Alpha===
 
===Alpha===
 
* [[Alpha|???]]
 
* [[Alpha|???]]
** Added Lift.
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** Added {{PAGENAME}}.
   
 
==Gallery==
 
==Gallery==

Revision as of 23:36, 29 January 2022

Lift
Toolframe0
Overview
CategoryTools

Lift is a tool in Scrap Mechanic.

Overview

The Lift is a placeable tool, used mainly for building vehicles.

Only one Lift can be placed at a time. When an additional Lift is placed, the original one is removed. In multiplayer, this restriction applies per-player (each player may place one Lift).

In Survival Mode, the Lift is one of the starting Tools. The Mechanic will start with one on the hotbar, and will always respawn with it. It will never be dropped on death.

Being a starting tool, the Lift cannot be dropped or stored.

Sizing

The Lift is 4x4x2 units when placed. The Lift can be extended by one unit, up to 22 units tall. Despite the dimensions and extension, the Lift can phase through any static object.

Stamina Cost

In Survival Mode, if the Mechanic is carrying a creation for an extended period of time, they will start to slowly lose their stamina.

While the Mechanic is carrying a creation on a Lift, a timer called sv.carryTicks is activated. sv.carryTicks increases by every tick and once it reaches 30, it will reset itself to 0 and then subtract from the player's Stamina.

The StaminaCost is 1.4 / 40, and the CarryTickThreshold is 30.

Usage

Left-click places the Lift on the ground. Then, Blocks or Parts may be placed on top. Use the up and down arrow keys to raise and lower the Lift in order to easily access the underside of your creation.

Physics doesn't apply to any objects on the Lift. If an attached object is removed, any objects that were attached to it will fall. If you accidentally remove a part and that happens, you can use the Weld Tool to easily reattach the chunk.

To free your creation from the Lift, hold right-click on the Lift to remove it. Left-clicking on a creation with the Lift will "capture" the creation. When the Lift is placed again, the creation will already be on it, allowing you to modify it. This is handy for righting vehicles that have overturned or capturing runaway flying machines. Right-clicking when an creation is "captured" will release it from the Lift.

Creations with Resources or Produce Crates attached cannot be picked up with the Lift.

Haybots and Totebots will attack the Lift if a Mechanic is standing on it (or if it is in their way), lowering it by one each hit. The Lift can easily be brought back up by pressing the up arrow key. This feature was implemented to prevent players from using the Lift to avoid being hit by standing on it.

Saved Objects

In Creative Mode, pressing E on an Lift will allow access the Blueprint feature, which has Steam Workshop integration. If the Lift has a creation on it, you can save, upload, or delete it. The deletion feature is convenient for quickly removing a creation without having to destroy it piece by piece. If the Lift does not have anything on it, you can load or download a creation.

Upcoming

The blueprint feature will be usable in Survival Mode.

A remote tool will be shown in the player's hand when the Lift is equipped, with animations for its actions.

History

Beta

  • 0.4.0
    • Added new texture and animation.
  • 0.1.29
    • Added Blueprint system.
  • 0.1.22
    • Increased maximum height to 20 blocks (formerly 16).

Alpha

  • ???
    • Added Lift.

Gallery