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Scrap Mechanic Wiki
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Modding
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===Renderable=== "renderable" defines what mesh will be rendered plus the submeshes, textures and their material. Most meshes consists of just one mesh, but adding a submesh allows another part of the mesh to use a different set of textures and material. ====Mod texture list paths==== Choose which textures to refer to by writing in the correct folder path. {| class="wikitable" |Texture definition |File path |Result |- |"dif" |"$CONTENT_DATA/Textures/examplename_dif.tga" |Links to your diffuse texture in your mod library. |- |"asg" |"$CONTENT_DATA/Textures/examplename_asg.tga" |Links to your asg texture in your mod library. |- |"nor" |"$CONTENT_DATA/Textures/examplename_nor.tga" |Links to your normal map texture in your mod library. |} Changing "$CONTENT_DATA" to "$GAME_DATA"/"$SURVIVAL_DATA" allows you to link to an already existing texture from the game's own assets. ====Mesh path==== Choose which mesh to refer to by writing in the correct folder path. {| class="wikitable" |Mesh definition |File path |Result |- |"mesh" |"$CONTENT_DATA/Objects/Mesh/examplename.fbx |Links to your mesh in your mod library |} Changing "$CONTENT_DATA" to "$GAME_DATA"/"$SURVIVAL_DATA" allows you to link to an already existing mesh from the game's own assets. ====Material==== The material property defines what kinds of textures are used. {| class="wikitable" |Material definition |Result |- |"Dif" |Only diffuse is used for this material. |- |"DifAsg" |Diffuse and asg are used for this material. |- |"DifNor" |Diffuse and normal maps are used for this material. |- |"DifAsgNor" |Diffuse, asg and normal maps are used for this material. |- |"DifAsgNorAlpha" |Same as "DifAsgNor", though red value in asg texture is used to create transparency. |- |"Glass" |Diffuse, asg and normal maps are used for this material. Makes block transparent. |- |"DifAsgNorFlip" |renders both sides of all faces of the mesh. Can be useful when your making a window. |- |"UVAnimDifAsgNor" |Renders a UV positions sequence, requires "custom" next to it |} More materials can be found in the drop down list.
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