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Scrap Mechanic Wiki
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====Material==== The material property defines what kinds of textures are used. {| class="wikitable" |Material definition |Result |- |"Dif" |Only diffuse is used for this material. |- |"DifAsg" |Diffuse and asg are used for this material. |- |"DifNor" |Diffuse and normal maps are used for this material. |- |"DifAsgNor" |Diffuse, asg and normal maps are used for this material. |- |"DifAsgNorAlpha" |Same as "DifAsgNor", though red value in asg texture is used to create transparency. |- |"Glass" |Diffuse, asg and normal maps are used for this material. Makes block transparent. |- |"DifAsgNorFlip" |renders both sides of all faces of the mesh. Can be useful when your making a window. |- |"UVAnimDifAsgNor" |Renders a UV positions sequence, requires "custom" next to it |} More materials can be found in the drop down list.
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