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Scrap Mechanic Wiki
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Modding
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Modding
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== Tools == ==== Creating a Tool Set ==== [[File:Toolset.png|left|thumb|424x424px]] A tool is one of those things you see ingame that you can hold and interact with (eg. the sledgehammer), to create a tool, first you'll have to go into the mod tool and in the mod file browser click "file > new > toolset". Once you have done that, rightclick on the new toolset and select "Open External" and open it with notepad or a similar text editing program.<blockquote>Then type the following: "{"toolList":[]}", and save, once you've done that, you may now restart the mod tool and open the toolset.</blockquote> ==== Adding to Tool Database ==== [[File:Tool Database.png|left|thumb|411x411px]] For your tool to work, you'll have to create a new tools database. Open your mod folder and find the tools directory, and in that folder, create a new text file with the extension ".tooldb", once you've done that, you can reload the mod tool and open the new tool database. To add a toolset, select "tool set list > new > [default]", then add the file as you would for most other selection slots in the mod tool. ==== Adding tools ==== Now that you have a toolset, and a tooldatabase, we can actually start making some tools. To create a tool, select the tools list in the tool set and click "new > [default]". In the new tool, you can add a debug name, a preview renderable, or a new uuid, by clicking on the new tool, you can add a preview rotation, this will correct the original rotation, or you can add your own rotation if you wish, the preview shouldn't use bones, and should have the same coordinates system as the parts models, though the sizing of the whole model doesn't matter too much unless you want it as a part as well.
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