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Scrap Mechanic Wiki
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==== Adding tools ==== Now that you have a toolset, and a tooldatabase, we can actually start making some tools. To create a tool, select the tools list in the tool set and click "new > [default]". In the new tool, you can add a debug name, a preview renderable, or a new uuid, by clicking on the new tool, you can add a preview rotation, this will correct the original rotation, or you can add your own rotation if you wish, the preview shouldn't use bones, and should have the same coordinates system as the parts models, though the sizing of the whole model doesn't matter too much unless you want it as a part as well.
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