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''Texture resolution is affected by tiling value, it is recommend to use 512x512 resolution for tiling of 4, 1024x1024 resolution for tiling of 8 and etc.'' |
''Texture resolution is affected by tiling value, it is recommend to use 512x512 resolution for tiling of 4, 1024x1024 resolution for tiling of 8 and etc.'' |
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<gallery> |
<gallery> |
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− | + | DIF.jpg|examplename_dif.tga |
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− | + | ASG.jpg|examplename_asg.tga |
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− | + | NOR.jpg|examplename_nor.tga |
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</gallery> |
</gallery> |
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We're going to use these 256x256 texture files. |
We're going to use these 256x256 texture files. |
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<gallery> |
<gallery> |
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− | + | Diffuse.jpg|obj_wheels_peppermindwheel_dif.tga |
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− | + | Part ASG.jpg|obj_wheels_peppermindwheel_asg.tga |
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− | + | Normal map part.jpg|obj_wheels_peppermindwheel_nor.tga |
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</gallery> |
</gallery> |
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|"DifAsgNorFlip" |
|"DifAsgNorFlip" |
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|Renders both sides of all faces of the mesh. Can be useful if you're making a window. |
|Renders both sides of all faces of the mesh. Can be useful if you're making a window. |
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− | |- |
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− | |"UVAnimDifAsgNor" |
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− | |Renders a UV positions sequence, requires "custom" next to it |
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More materials can be found in the drop-down list. |
More materials can be found in the drop-down list. |