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''Texture resolution is affected by tiling value, it is recommend to use 512x512 resolution for tiling of 4, 1024x1024 resolution for tiling of 8 and etc.''
 
''Texture resolution is affected by tiling value, it is recommend to use 512x512 resolution for tiling of 4, 1024x1024 resolution for tiling of 8 and etc.''
 
<gallery>
 
<gallery>
File:DIF.jpg|examplename_dif.tga
+
DIF.jpg|examplename_dif.tga
File:ASG.jpg|examplename_asg.tga
+
ASG.jpg|examplename_asg.tga
File:NOR.jpg|examplename_nor.tga
+
NOR.jpg|examplename_nor.tga
 
</gallery>
 
</gallery>
   
Line 95: Line 95:
 
We're going to use these 256x256 texture files.
 
We're going to use these 256x256 texture files.
 
<gallery>
 
<gallery>
File:Diffuse.jpg|obj_wheels_peppermindwheel_dif.tga
+
Diffuse.jpg|obj_wheels_peppermindwheel_dif.tga
File:Part ASG.jpg|obj_wheels_peppermindwheel_asg.tga
+
Part ASG.jpg|obj_wheels_peppermindwheel_asg.tga
File:Normal map part.jpg|obj_wheels_peppermindwheel_nor.tga
+
Normal map part.jpg|obj_wheels_peppermindwheel_nor.tga
 
</gallery>
 
</gallery>
   
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|"DifAsgNorFlip"
 
|"DifAsgNorFlip"
 
|Renders both sides of all faces of the mesh. Can be useful if you're making a window.
 
|Renders both sides of all faces of the mesh. Can be useful if you're making a window.
|-
 
|"UVAnimDifAsgNor"
 
|Renders a UV positions sequence, requires "custom" next to it
 
 
|}
 
|}
 
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More materials can be found in the drop-down list.
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