Scrap Mechanic Wiki
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OGRE was a rendering engine used for Scrap Mechanic.

Overview[]

Scrap Mechanic formerly used the OGRE rendering engine, which stands for Object-Oriented Graphics Rendering Engine.[1] It was used alongside a custom plugin named Bullet, which is an external physics engine responsible for all of the physics calculations in Scrap Mechanic. [2]

However, the engine was changed with the first major update, being version 0.2.0 (otherwise known as the Winter Update). The new in-house rendering engine had been in development since August and was made to fix numerous bugs, mostly related to certain integrated Intel cards, which some players had issues with.

Trivia[]

  • OGRE is notable as it is the same rendering engine that Roblox used until 2014.
  • Many older models in the game files use the OGRE mesh format. These .mesh files can be opened with Ogre Meshy.
    • Most of these models have missing textures when viewed in Ogre Meshy. This seems to be because Scrap Mechanic uses some custom texture feature that Ogre Meshy does not recognize.

History[]

Beta[]

  • 0.2.0
    • OGRE was replaced by Axolot's own rendering engine.

Alpha[]

  • ???
    • OGRE was implemented.

References[]

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