Scrap Mechanic Wiki
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==Trivia==
 
==Trivia==
*From {{version|0.4.8}} until {{version|0.6.0}}, challenge settings were configured by a set of [[Commands]]. The commands would be reset to their defaults when returning to the [[Challenge Builder]] after testing a challenge, so they had to be used in the Challenge Builder just before submitting it to the Steam Workshop. The commands were removed and replaced by the settings accessed via the {{PAGENAME}}.
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*From {{version|0.4.8}} until {{version|0.6.0}}, challenge settings were configured by a set of [[Commands]]. The commands would be reset to their defaults when returning to the [[Challenge Builder]] after testing a challenge or loading a saved challenge, so they had to be used in the Challenge Builder just before submitting it to the Steam Workshop. The commands were removed and replaced by the settings accessed via the {{PAGENAME}}.
 
**Not only is configuring challenges more user-friendly with the GUI, it allows for the settings to persist after testing the challenge.
 
**Not only is configuring challenges more user-friendly with the GUI, it allows for the settings to persist after testing the challenge.
  +
**The welcome chat message has yet to be changed, which refers to the removed commands.
   
 
==History==
 
==History==
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*{{version|0.3.5}}
 
*{{version|0.3.5}}
 
**Added {{PAGENAME}}.
 
**Added {{PAGENAME}}.
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  +
==Gallery==
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<gallery>
  +
File:StartInfo1.jpg|{{PAGENAME}} settings as shown in game.
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</gallery>
   
 
[[Category:Interactive Parts]]
 
[[Category:Interactive Parts]]

Latest revision as of 00:43, 22 July 2022

Player Start
PlayerStart
Overview
CategoryInteractive
Weight
Durability
Friction
Buoyancy
FlammableNo

Player Start is an interactive part in Scrap Mechanic.

Overview[ | ]

The starting location of Mechanics when they spawn into the challenge. Typically, four Player Starts are placed in the map. Players will spawn on top of them facing in the direction of the arrow, and will be teleported to them if they fall off the map.

This part is exclusive in Challenge Mode and Challenge Builder.

Usage[ | ]

In Challenge Builder, pressing E on the Player Start opens a GUI that allows numerous challenge settings to be configured.

Name Default Notes
Client Toilet On Joining players will spawn with a Toilet as an extra seat.
Lift On Mechanics will spawn with a Lift.
Sledgehammer Off Mechanics will spawn with a Sledgehammer.
Connect Tool On Mechanics will spawn with a Connect Tool.
Paint Tool On Mechanics will spawn with a Paint Tool.
Weld Tool On Mechanics will spawn with a Weld Tool.
Handbook On Mechanics will spawn with a Handbook.
Spudgun Off Mechanics will spawn with a Spud Gun.
Ammo Consumption Off Spud Guns and Mountable Spudguns will require and consume Potato ammo.
Fuel Consumption Off Gas Engines and Electric Engines will require and consume fuel (Gasoline and Batteries, respectively).
Health Off Mechanics will have a health bar, and will be able to take damage and die.

Trivia[ | ]

  • From 0.4.8 until 0.6.0, challenge settings were configured by a set of Commands. The commands would be reset to their defaults when returning to the Challenge Builder after testing a challenge or loading a saved challenge, so they had to be used in the Challenge Builder just before submitting it to the Steam Workshop. The commands were removed and replaced by the settings accessed via the Player Start.
    • Not only is configuring challenges more user-friendly with the GUI, it allows for the settings to persist after testing the challenge.
    • The welcome chat message has yet to be changed, which refers to the removed commands.

History[ | ]

Beta[ | ]

  • 0.6.0
    • Added settings GUI.
  • 0.3.5
    • Added Player Start.

Gallery[ | ]