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Sledgehammer
Sledgehammer1.png
Overview
CategoryTools
Attack Damage20

Sledgehammer is a tool in Scrap Mechanic.

Overview[]

This mighty sledgehammer will let you push loose items around by hitting them. It can also be used to beat things back into place and to smash enemies' heads.

In Survival Mode, the Sledgehammer is one of the starting Tools and the first weapon the Mechanic gets. The Mechanic will start with one on the hotbar, and will always respawn with it. It will never be dropped on death. The Sledgehammer will be the only weapon available until a Spud Gun can be obtained.

Being a starting tool, the Sledgehammer cannot be dropped or stored.

Usage[]

Left-click swings the Sledgehammer, knocking any physics objects, dealing damage to Robots and Animals, and breaking materials (such as trees, chunks of wood, rocks etc.) into smaller parts.

In Creative Mode, holding right-click raises it into a blocking position.

Trivia[]

  • Blocking is not available in Survival Mode, despite being designed for it. It is unknown if this feature was cut or if it is going to be added in the future.
  • In early Beta, the blocking animation was present in third person only. The Mechanic would raise the Sledgehammer into position and immediately lower it. The game files contained first person blocking animations, including an animation that would play if the mechanic was hit while blocking. After an update, the first person animations could be seen in-game, except for the blocked hit animation. This animation never plays, as it has not been configured to play when an attack is blocked.
  • Blocking does not affect the knockback caused by attacks, which means blocking is simply an animation, similar to the Paint Tool's reload animation.
  • The Sledgehammer hits with an impulse of 5000.0 newton-seconds. This is calculated by multiplying the mass of the hit shape (kg) by the increase of velocity (m/s).
  • Technically, there are two Sledgehammers: the Creative Mode and Survival Mode versions. The Creative Mode version has blocking, while the Survival Mode version does not. Only the Creative Mode Sledgehammer is available in the unlimited inventory accessed via Dev Mode.

History[]

Beta[]

  • 0.5.0
    • Increased damage from 5 to 20.
    • Damage in Creative now matches damage in Survival.
      • Previously, the Creative version dealt only 3 damage.
    • Tweaked timing of repeated swings.
  • 0.4.8
    • The Sledgehammer now has a proper item name in Survival Mode (previously "tool_sledgehammer").
  • 0.4.0
    • Renamed Sledge Hammer to Sledgehammer.
    • Crosshairs no longer change when within range of an object.
  • 0.3.0
    • Remade first and third person animations.
  • 0.1.30
    • Crosshairs now change when within range of an object.
  • 0.1.20
    • Blocking animation now appears in first person.

Alpha[]

  • ???
    • Added Sledgehammer (as "Sledge Hammer").
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