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Revision as of 14:22, 7 May 2020

Survival Mode is an upcoming Game Mode in Scrap Mechanic which is planned to release on May 7, 2020.[1]



Backstory

The player character is a robot maintenance mechanic, sent to an automated agricultural planet to look after the worker robots. The mechanic's spaceship crash lands on the planet, leaving them stranded. Quickly, they discover that the Farmbots have malfunctioned, attacking the mechanic on sight. The player must fight the Farmbots, haybots, totebots, tapebots and scavenge for items to stay alive.

Known Features

The following features have been mentioned in official sources (devblogs, YouTube videos, Twitter, TIGSource forums, the game files, or the game itself).

  • Player health
    • Restored by eating food
  • Limited inventory
  • Items can be dropped
  • Items dropped on death contained in a bag
  • Bed
    • Respawn point
  • Players knocked out instead of dying in multiplayer
    • Other players can revive knocked-out players with the Revival Baguette food item
      • Appears to be made from bread, cheese, tomatoes, lettuce, onions, pepperoni, and a pickle
  • Crafting materials
    • Stone
      • Obtained by breaking Rocks with a Drill
      • Refined into Scrap Stone Blocks
    • Scrap Wood
      • Obtained by hitting trees with a Sledge Hammer or cutting them down with a sawblade
      • Refined into Scrap Wood Blocks
    • Scrap Metal
      • Obtained by destroying Haybots (and most likely other types of Farmbots)
      • Refined into Scrap Metal Blocks
  • Craftbot
    • Automated crafting station
    • Has a queue that expands if upgraded
  • Refinery
    • Turns raw materials into usable items, such as Scrap Wood into Wood Blocks
  • Cookbot
    • Food crafting station (only 3 different courts right now)
  • Dressbot
    • Makes clothing for the player
  • Pipes
    • Used with Craftbots and Refineries for fully automated crafting
    • Automatically transfer resource items
    • Transfer part links to sockets on nearby objects
      • No direct connection required; socket may be on an independent creation
  • Resource containers
    • Gas, ammo (potatoes), battery power (electricity), seeds, fertilizer, water
    • Can be connected to machine parts that use the resources
    • Each container has two sockets for automated refilling
  • Robot enemies
    • Can be attacked with Sledge Hammer or Spudgun
    • Can also be crushed between parts/blocks
    • Can drop Circuit Boards, legs, and Component Kits
    • Color variants
      • Red, Yellow, Green, and Blue
      • Farmbots and Totebots are the only known robots with color variants
    • Farmbot
      • Deal huge amount of damage
      • Has a chemical gun
      • Knocks back the player
      • Very aggressive
    • Totebot
      • Smaller than the standard Farmbot
      • Heads can be collected
      • Takes 3 hits with the sledge hammer to kill
    • Tapebot
      • Shoot tape rolls at players
    • Haybot
      • Use pitchforks as weapons
      • Drops scrap metal
      • Takes 5 hits with the sledge hammer to kill
      • Is temporarily knocked out by water
  • Raids
    • When you have more than 9 crops a raid will happen
      • Totebots and Haybots seem to be in the raids
    • Happens around night
    • The more times a raid happens the more the bots come
  • Wildlife
    • Can be attacked with Sledge Hammer or Spudgun
    • Woc
      • Similar to cows
      • Gives milk if fed Corn
      • When killed either by player or a robot enemy drops 1 Woc meat
    • Glowworm/Glowbug
      • Spawn underwater on the seafloor
      • Has a chance of dropping glow if cardboard is placed around it
      • When killed drops nothing
      • Breaks cardboard
      • CUTE OVERLOAD
  • Farmer NPCs
    • Can be found caged in campsites
      • Caged farmers can be traded for goods at makeshift hideouts
    • Hiding from Farmbots in makeshift hideouts
    • Can trade with players
    • Can offer players quests, such as delivering produce to them
  • Packing Stations
    • Able to pack produce in bulk to deliver to farmer NPCs
    • It is a tile on the map and cannot be moved
    • Takes 10 fruit to make 1 pack of fruit
  • Scrap variants of machine parts
    • Made of Scrap Metal
    • Driver's Seat, Gas Engine, and Wheels are the only known parts with scrap variants
    • Can not be upgraded
    • Others Possible
  • Leveled machine parts
    • Five levels available
    • Upgraded with component kits
    • Example: Gas Engines become more fuel-efficient
    • Appearance and sounds different for each level
  • Consumables
    • Resources
      • Gas
      • Electricity
      • Seeds
      • Fertilizer
      • Water
    • Food
      • Corn
      • Cucumbers
      • Potatoes
      • Carrots
      • Beets
      • Tomatoes
      • Bananas
      • Broccoli
    • Drinks
      • Milk
      • Sun shakes
    • Ammo
      • Potatoes (for Spudgun)
      • Ink (for Paint Tool)
  • Spudgun uses potatoes as ammo
  • Spudgun has modular parts
    • Parts change its functionality
    • Can convert into sniper rifle, Gatling gun, pistol, or shotgun
    • Attachment areas: barrel, sight, stock, grip, pressure chamber
    • Known attachments
      • Barrel: shielded barrel, shotgun barrel, sniper barrel, Gatling barrel
      • Sight: reflex sight, scope, clamp
      • Stock: heavy stock, cushioned stock, large tube stock
      • Grip: pistol grip, comfort grip
      • Pressure chamber: small (faster fire rate, lower damage?), large (slower fire rate, higher damage?), leaf blower (automatic fire?)
  • Multitool
    • Handheld refining tool
    • Slower than Refinery
  • Exo-Suit
  • Start game in a crashed spaceship
    • Starting items obtained from the spaceship
  • Obtain items by scavenging warehouses
    • Warehouse is constructed from blocks and parts
      • Indestructible exterior
    • Robots spawn inside
  • Farming
    • Planting seeds
    • Fertilizer and water needed for crops to stay alive and grow
  • Sledge Hammer can deal damage with left-click and block attacks with right-click
  • Paint Tool will require ink container ammo
  • Biomes
    • Aquatic-Biome
    • Dry-land
    • Scrapyard
      • Piles and pillars of scrap
      • Inhabited by large robots
  • Day-night cycle
  • Small Storage Crate and Large Storage Crate
    • Can store items
    • Can be attached to vehicles
  • Farmer Cars
    • Premade vehicles
    • Can be broken down into scrap and parts
    • Spawns in the world
    • Customizable rims/hubcaps
      • Can be detached and replaced
  • Gas Can
  • Gas Engine and Thruster requires fuel
  • Electric Engine requires electricity
  • Damaged Crate
    • Can be smashed open using a Sledge Hammer
    • Different rarities containing better loot
  • Wooden Crates, food crates, and plant containers spawn in generated structures
  • UI Changes
    • New Inventory.
    • Hints at flammability, buoyancy, And all parts being able to be broken

References