Notes about fire rate: I actually managed to glitch the logic gates to the point where they were practically flickering on and off and the fire rate of the Spud guns did not increase noticably (to be cautious I downplayed the statement about firing as fast as it can recieve activation signals, though this is true under normal circumstances). There demonstratably is an upper limit to it's fire rate, but how do we measure this?--Tombot (talk) 23:11, 8 December 2020 (UTC)
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