Scrap Mechanic Wiki
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[[File:Timer.png|center|frameless]]
The timer is a 2-tall block that can have a specific time range. When activated, this will count down. When the timer counts down to 0, the timer will activate it's output.
 
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'''Timer''' is part of the Program Node family in ''Scrap Mechanic.''
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== Overview ==
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'''Timer''' is used to delay a signal from a input. Only able to be activated by a [[Button]], [[Switch]], [[Sensor]], and/or [[Logic Gate]]; as well as another '''Timer'''. When active the '''Timer''' will delay for the set time. It shows the delay visually on the four long sides. The lights will go from one end to the other much like a progress bar. The design is reminiscent of a [[wikipedia:Hourglass|Hourglass]].
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=== Sizing ===
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'''Timer''' is a 1^2x2 block.
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== Usage ==
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[[File:Timer UI.png|right|frameless|175x175px]]
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'''Timer''' can only have one input at a time and multiple outputs. The UI, accessed by looking at the block and pressing E (default), allowing for edit of the delay cycle. The left bar controls the delay for ''forty'' tick intervals (1 second); The right bar controls the delay for ''one'' tick intervals (0.025 seconds). The scale maximizes at ''two-thousand four hundred'' tick (60 seconds).
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The connection path is critical on these blocks. You have to make aware of the parent-child connection line. If you connect block two to block one, the signal will be sent from block two to block one.
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=== Advance Use ===
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* The position of the start, the source of progress, is determined by the block you place it on.
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* Combined with [[Logic Gate|Logic Gates]] you can create memory cells. These will carry a pulse with the information given to it.
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* The '''Timer''' can carry more than one signal at a time.
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* Used properly a timer can function as a repeater for Logic Gates.
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* '''Timer''' has a output delay of ''two'' ticks (0.050 seconds)
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== History ==
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=== Beta ===
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* [[Beta|0.1.31]]
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** Added '''Timer'''.

Revision as of 13:21, 13 September 2016

Timer

Timer is part of the Program Node family in Scrap Mechanic.

Overview

Timer is used to delay a signal from a input. Only able to be activated by a ButtonSwitch, Sensor, and/or Logic Gate; as well as another Timer. When active the Timer will delay for the set time. It shows the delay visually on the four long sides. The lights will go from one end to the other much like a progress bar. The design is reminiscent of a Hourglass.

Sizing

Timer is a 1^2x2 block.

Usage

Timer UI

Timer can only have one input at a time and multiple outputs. The UI, accessed by looking at the block and pressing E (default), allowing for edit of the delay cycle. The left bar controls the delay for forty tick intervals (1 second); The right bar controls the delay for one tick intervals (0.025 seconds). The scale maximizes at two-thousand four hundred tick (60 seconds).

The connection path is critical on these blocks. You have to make aware of the parent-child connection line. If you connect block two to block one, the signal will be sent from block two to block one.

Advance Use

  • The position of the start, the source of progress, is determined by the block you place it on.
  • Combined with Logic Gates you can create memory cells. These will carry a pulse with the information given to it.
  • The Timer can carry more than one signal at a time.
  • Used properly a timer can function as a repeater for Logic Gates.
  • Timer has a output delay of two ticks (0.050 seconds)

History

Beta