Warehouse is a structure in Scrap Mechanic.
Overview[]
Warehouses are massive structures generated in Survival Mode worlds. A Warehouse Key is required to access a Warehouse. Warehouses have multiple types of floor variations and can spawn with two, three, or four floors. Farmbots will spawn at the base of the largest Warehouses, which have four floors. Warehouses are currently the most dangerous area in Survival Mode.
Note that if you somehow get onto the roof of a Warehouse and insert the key there, the doors will not open.
Contents[]
Warehouses contain a lot of Blue Tapebots, as well as Red Tapebots on certain floor types, so it is advised to have a Spud Gun to destroy them from afar. It is possible, although very difficult, to dodge or hit tape rolls until you get within Sledgehammer distance.
Warehouses are the only source of Broccoli Seeds and Pineapple Seeds. There are Damaged Crates scattered throughout containing regular loot as well. Soil Bags and Component Kits can be found in various areas. Lockers and File Cabinets in the office areas contain additional loot.
Loot Room[]
A hidden room contains three to four Golden Damaged Crates and a Chest that always contains the following items:
- 1 Garment Box (Common)
- 1 Garment Box (Rare)
- 1 Garment Box (Epic)
- 10 Component Kit
- 5 Broccoli Seed
- 5 Pineapple Seed
Floors[]
Warehouses have a multitude of different floor types. Each floor is composed of at least 2 types.
Type | Chance | Layout | Notable Features |
---|---|---|---|
Utility | 200%+ (always appears at least twice) | Tall and narrow, these corridors take long twists and turns,
as well as having a behind-the-scenes passage system accessible in the corners. On the higher floors, the Utility rooms can be covered in tape and the music will ramp up, alongside the content of Tapebots. |
Elevators can only generate in these rooms, but not all Utility rooms contain an elevator.
They are denoted by a "Utility" sign. |
Storage Hallway | 90% | Wide and tall, these areas are filled with boxes and crates, which sometimes hide Tapebots. They also have large ramps that lead up to other areas. These floors open up to small and large vertical storage rooms, as well as vent systems.
The vent systems always come in pairs and can be long or short, and snake around each other. While the vents are optional on the lower floors, the player must always use a vent on the top floor to progress. Storage Hallways are frequently color-coded in such a way to help players know how much progress they make on a given floor; these tend to go from Yellow, to Green, to Red, to Blue. |
These areas are sometimes denoted by a "Storage" sign, but because of how it connects to rooms, it doesn't always appear. |
Offices | 70%/21%* | Offices are small, semi cramped areas filled with Tapebots, and loot. They also contain Office Parts. There are three main parts to this floor type: the corridors, the office areas, and the executive rooms. Loot is most commonly found in the executive rooms.
Rarely, an "under construction" variant generates, where the walls, floor and roof are exposed and broken, with carpet rolls and construction pieces everywhere. There are occasionally holes in the floor revealing the pipes below, as well as stairs to take you to the next level. A second floor is almost always generated. |
There are lots of desks and tables in the office rooms to provide cover from the Tapebots.
Offices are denoted by an "Office" Sign. |
Warehouse | 40% (Can appear only once) | Warehouse is a large room with a lot of space containing 2 large concrete shelves housing all kinds of crates, boxes and etc. The room may also contain a large crane, although it cannot be used currently. The room will generate off the Storage Hallways and can sometimes go into Offices as well. This room is very dangerous since some Tapebots may have ground advantage over the Mechanic. It is highly advised to move slowly and try to spot as many Tapebots as possible before you do. | This room is denoted by a "Warehouse" sign.
The entire room can be observed from its large entrance point. |
Washroom | 40% | Washrooms generate off of Offices, Utility, and Storage Hallways, either as small two sections, or large four sections. The washrooms can spawn up to two Tapebots. Some of the stalls are bricked up from the inside. | "Bathroom" signs denote these rooms.
The "Male" and "Female" signs have their heads covered with a sticky note of a Farmbot head. |
Packing Room | 20% | Packing rooms generate usually from Storage Hallways as signified by their large entrance point. These rooms are very spacious and can contain numerous Tapebots. Sometimes there can be a vent which can be opened by a Switch on a certain platform. | This area is denoted by a "Packing" sign.
Has a large pipe system on the ceiling and Observatory room with few large windows. |
Freezer | (Always generates in Packing Rooms) | This room is a small storage space containing few shelves with Tree Crates, Rock Crates, and Hay Crates. These rooms sometimes contain one Small Explosive Canister. This area is very good for retreating in case you get hurt, as it doesn't have any Tapebots inside and has few spots where you can hide behind crates. | This area does not have a denoted sign.
This area can be easily signified by it's dull Concrete floor, Brick and Tile Block walls. |
Straggler Room | (Always appears in the first utility corridor of the final floor) | This room is a small storage space containing lots of wiring with fuse boxes and pipes. It also contains a small table with a Mug on top and a Pillow (resembling Japanese Chabudai table set), and a Mattress. The room also contains a "light bulb" hanging from the ceiling and wall "paintings" resembling produce boxes. | This room does not have a denoted sign.
This room can always be found to the right of the utility corridor on the final floor of the Warehouses. |
Treasure Room | (Always generates in the top floor) | This room is located near the end of the top floor; The entrance opens up to a very tall room much like a warehouse room, except that it contains mostly pipes and catwalks. The player must navigate to the other side of the room to reach the Damaged Crates and Chest that contains the Warehouse's special loot, located in a small room high above the ground that is otherwise inaccessable. Adjacent to the treasure room is another small room containing the Warehouse's Encryptor. | This room does not have a denoted sign. This room can always be found relatively close to the final elevator on the final floor. |
Strategy[]
It is best to approach the Warehouse slowly as Tapebots can surprise you and kill you easily. Having quick reflexes enables you to destroy them quickly without getting shot. Tapebots have extremely fast reaction times, meaning as soon as they see the Mechanic they will shoot. Whenever possible, take them out from a distance.
Keep your back to the walls and corners of a room and slowly approach any turns or doorways, carefully scanning for enemies. A methodical approach is the best way to stay alive.
The Spud Gun is currently the best weapon against the Tapebots because of its high accuracy, but the Spud Shotgun is also effective in close quarters, particularly in the offices. It is advised to carry a lot of Potato ammo.
Building is not allowed except on the Lift. Removing objects is also disabled, although you can take Soil Bags and hidden Component Kits. You can get in odd places by building seats or explosives on the Lift.
Since all Warehouses have one main loot room on the final floor and smaller Warehouses have less resistance, it is ideal to spend Warehouse Keys on 2-floor Warehouses.
It is always good to bring Food that restores a high amount of hunger, such as Bananas, Blueberries, or Carrots. This is because Tapebots deal 55 damage per hit on Normal difficulty (27 damage on Easy difficulty). Regenerating this lost health will deplete your hunger bar rapidly. Pizza Burgers and Veggie Burgers are great for emergencies if you have the resources to make them, since they both restore full health in addition to hunger and thirst. When playing with friends, Revival Baguettes are highly recommended in case someone goes down.
Due to how easy it is to get knocked out by Tapebots, one should place a Respawn Bed near the Warehouse, at a safe distance from any robots. A supply of extra Food and Potatoes at your respawn point is also useful for re-entering the Warehouse.
Tapebots can easily ambush Mechanics around corners, especially in tight corridors. However, they are also attracted to sound; to flush out a Tapebot from behind a corner, simply fire into that corner and then quickly fire upon them, from behind cover when possible.
Tapebots may also be behind tape barriers blocking off various doorways. It is recommended that you try to look behind the tape to see if there are any bots before breaking down the barrier.
A more amusing strategy is to build a hollow 5x5x5 box, get inside of it, and use the Sledgehammer to push it into the Elevator. Since Tapebots cannot see you, you can easily remove single block at the bottom and hit them with the Sledgehammer. It also advised to carry lots of Food, since using Sledgehammer over long periods of time drains your thirst much faster.
If you need to return to base to resupply, Tapebots do not respawn inside Warehouses if you leave and come back, but they do respawn outside.
Upcoming[]
Warehouses will have new story elements and Quests associated with them. Also, the Encryptors inside will be able to be disabled and/or removed. Trash Bots will be added to the roofs of Warehouses.
Trivia[]
- There are exactly 9 Warehouses that spawn in every survival world with 3 of each size (2-floor, 3-floor and 4-floor).
- Warehouses are considered "Large POIs", there are 13 locations arranged in a grid around the world for Large POIs to spawn, with 9 being taken by Warehouses (as mentioned above) and the remaining 4 being Farmbot Scrapyards (With this in mind if you find a Large POI you can usually find another by traveling in a Cardinal direction)
- Warehouses are always connected to a road
- Warehouses used to be storage facilities. After the Tapebots went haywire, they covered many areas of Warehouses with tape.
- The different corridors in the Warehouse are actually blueprints welded seamlessly to each other.
- Similar to normal world tiles, Warehouses use premade tiles that are chosen randomly.
- Warehouse interiors are treated by the game as a separate space from the rest of the world.
- A blueprint of an early Warehouse made entirely out of Blocks and Parts was found in the game files prior to the release of Survival Mode.
- Presumably, technical limitations forced Warehouses interiors to be a separate world space.
- The structures seen in the debut trailer seem to reinforce the idea that Warehouses were originally planned to be a part of the main world space.
- The guard booths outside used to contain a Controller (unconfirmed).
Issues[]
As of version 0.4.3 (and all previous versions), there is a chance that elevators in the Warehouse can become stuck. It is recommended to keep backups of your save files found in appdata/roaming/Axolot Games/Scrap Mechanic/User/User_<Steam ID>/Save/Survival
. Other players have noted that you can use the Lift to prevent the doors from closing completely so if the next floor fails to load, you can still leave. As it stands right now, it seems there is no way to fix the elevator if this happens, and you will be unable to access any more floors (confirmation needed).